Synner-G Toolbox
15 Dec 2013 23:29 #57762
by KoKo
Replied by KoKo on topic Re: Synner-G Toolbox
Well, thing is, Keystone Kine can get rid of allies which makes it incredibly strong in my opinion. And while it's true that I am building up some permableed on my minions, !Grel are notorious for their inability to oust consistently. Going anarch not only provides the deck with a combintation of blood gain and ally kill in Keystone Kine, but it also gives !Grel access to Club Illusion and Anarch Railroad. The former, along with Monkeywrench, makes this into a decent bleed deck while the latter, when combined with Twisted Forest, gives us sources of permanent 2 stealth on up to 2 actions on the table which is arguably A LOT better than just 1 from either card alone.
If anything, since adding more bleed, I want to make the combat package smaller and possibly just having a split between claws and S:CE so I can focus on ousting and blocking even more.
If anything, since adding more bleed, I want to make the combat package smaller and possibly just having a split between claws and S:CE so I can focus on ousting and blocking even more.
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