file Brujah Anti Celeriguns

13 Jan 2014 00:51 #58528 by librarian
Suggestions welcome, thank you. Inspired by Coin Coin Master Orian Gissler's recent blog post.

Deck Name: Celerity Brujah Anti
Created By: Shorb
Description: How do you intend to oust?
Swarm Bleed of 1 or 2, using celeri-gun combat to roll over bumps.

How do you intend to keep from being ousted?
Focused rushes, bloating with Spoils of War. Worried about big bleeds upstream getting bounced to me. Worried about weenimalism.

What do you want your ready region to look like (ie, how many guys are you planning on getting out)?
5-6 small vamps with guns.

What do you want your average turn to look like?
Get a gun, rush/bleed; negotiate with someone for favors; bleed/rush

What's your metagame like? How do your opponents play?
There's a good bit of combat, but very heavy dominate.

What problems have you observed with the deck in play?
Haven't played yet.

Question - I've got a couple vamps with dom, should I throw in some deflections?
I would like to get down to 80 cards - what would you cut?



Crypt: (12 cards, Min: 12, Max: 20, Avg: 4.08)
2 Dodd CEL dom pre 5 Brujah Antitribu
1 Evangeline cel pot pre 4 Brujah Antitribu
1 Frederick the Weak pre 2 Brujah Antitribu
1 Hugo POT pre vic 4 Brujah Antitribu
1 Jacob Bragg cel pot 3 Brujah Antitribu
1 Mariano Pomposo aus cel pot 4 Brujah Antitribu
1 Rigby aus CEL pot PRE5 Brujah Antitribu
1 Sarah Brando CEL 3 Brujah Antitribu
1 Victor Tolliver CEL pot 4 Brujah Antitribu
2 Wah Chun-Yuen cel dom pre POT5 Brujah Antitribu

Library: (90 cards)
Master (13 cards)
4 Ashur Tablets
5 Blood Doll
1 Direct Intervention
1 Dreams of the Sphinx
1 Pentex(TM) Subversion
1 Wash

Action (16 cards)
4 Ambush
4 Bum`s Rush
4 Flurry of Action
1 Intimidation
1 Social Charm
1 Entrancement
1 Enchant Kindred

Action Modifier (8 cards)
1 Leverage
7 Spoils of War

Reaction (7 cards)
2 Delaying Tactics
1 Fillip
2 On the Qui Vive
2 Wake with Evening`s Freshness

Combat (34 cards)
4 Blur
4 Projectile
8 Psyche!
4 Pursuit
3 Rapid Thought
3 Taste of Vitae
8 Concealed Weapon

Equipment (12 cards)
8 .44 Magnum
3 Camera Phone
1 Heart of Nizchetus

This deck was last saved at 5:49:35 PM on 1/12/2014

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13 Jan 2014 03:13 #58531 by kombainas
I would drop 2x.44 and 2xCocncealed, you cannot be hand-jammed on these midgame. Also drop 4xFlurry of Action, if I were your prey, why would I let you untap just to be rushed with your next action? -2 Projectiles and you have your 80 cards ;)

Resist Earth's Grasp could help you stealth through your rushes/bleeds to gain that pool from Spoils Of War instead of Rapid Thoughts.

2 Pursuits could become Side Strikes.

Pentex Loves You can help you to pump up a bleed a bit more. I'd add two Deflections or so, not to jam your hand if your crypt draw and give a suprise bounce when in need.

Gang Territory is an auto-include. Bloating which pays for itself turn 2.

Games of Instinct would be a good type of rush to have replace some of yours.

!malk! :OBF: :DEM: :cel: :cap6: Sabbat. If this vampire's bleed is successful, he laughs manicly and untaps.

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