Noob decks
31 Jan 2014 14:09 #58947
by brandonsantacruz
The tremere deck has two blood dolls and two minion taps, which seems to be enough for such a small deck in a not super-aggressive environment. Theft at least helps keep the deck alive, hopefully letting you leach some extra blood of your guys to afford more guys. Btw, don't forget that the 8-cap tremere doesn't tap for blocking small vampires.
All of the decks are toolboxy, less so for the Malks. THey all offer opportunities to learn stealth, intercept, combat, and most have some bounce.
The nos deck has the lowest ousting power, but it introduces Fame and offers a lot of beat down and blocking. The nos deck is also the only deck with votes (KRCs) if I remember correctly. Take the edge with night moves, torp a titled guy for "vote push" if necessary, then vote.
Regarding agg damage, I didn't want it to come too easy. Agg can mess up games and is usually not as serious a threat to regular constructed decks.
Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche
brandonsantacruz.blogspot.com/
Replied by brandonsantacruz on topic Re: Noob decks
I think that there is a general problem with these that none of them (except the Malks) pack enough ousting power.
The Tremere deck is especially weird as it doesn't seem to use the blood for anything. It can't really get it off the big caps and it doesn't use cards that cost blood except Eluding (but then it doesn't even do anything with that sporting only two Reactions that you can play that would leave you untapped). And 10% of the deck is Thefts.
The tremere deck has two blood dolls and two minion taps, which seems to be enough for such a small deck in a not super-aggressive environment. Theft at least helps keep the deck alive, hopefully letting you leach some extra blood of your guys to afford more guys. Btw, don't forget that the 8-cap tremere doesn't tap for blocking small vampires.
All of the decks are toolboxy, less so for the Malks. THey all offer opportunities to learn stealth, intercept, combat, and most have some bounce.
The nos deck has the lowest ousting power, but it introduces Fame and offers a lot of beat down and blocking. The nos deck is also the only deck with votes (KRCs) if I remember correctly. Take the edge with night moves, torp a titled guy for "vote push" if necessary, then vote.
Regarding agg damage, I didn't want it to come too easy. Agg can mess up games and is usually not as serious a threat to regular constructed decks.
Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche
brandonsantacruz.blogspot.com/
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01 Feb 2014 09:27 #58973
by Hakuron
National Coordinator Germany
nc [dot] germany [at] magenta [dot] de
Replied by Hakuron on topic Re: Noob decks
Hi Brandon,
building decks for beginners is a really interesting task! Here are my thoughts:
I would drop the 10-caps unless they have a purpose other than "being a 10-cap".
Plus, I would introduce the interaction between "Vessel" and "Blood Doll", and exchange some "Scouting Mission" for "Govern the Unaligned" (to show HOW powerful Dominate can be). Maybe even some of the "Wake with Evening's Freshness" should be "On the Qui Vive" (to show that there are different "wakes" with different drawbacks).
Dominate bounce for the Malks looks more intuitive. The Nosferatu could have more votes to make it a kind of "ousting theme".
building decks for beginners is a really interesting task! Here are my thoughts:
I would drop the 10-caps unless they have a purpose other than "being a 10-cap".
Plus, I would introduce the interaction between "Vessel" and "Blood Doll", and exchange some "Scouting Mission" for "Govern the Unaligned" (to show HOW powerful Dominate can be). Maybe even some of the "Wake with Evening's Freshness" should be "On the Qui Vive" (to show that there are different "wakes" with different drawbacks).
Dominate bounce for the Malks looks more intuitive. The Nosferatu could have more votes to make it a kind of "ousting theme".

National Coordinator Germany
nc [dot] germany [at] magenta [dot] de
The following user(s) said Thank You: Lönkka
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02 Feb 2014 08:41 #58990
by Joscha
Baron of Frankfurt
Replied by Joscha on topic Re: Noob decks
Okay, but agg. damage is an important part of the game and worth to be learned right at the start. And it teaches a new player to think about the dangers of blocking and to calculate wether blocking is worth the risk. You could add just two Claws to make them think.Regarding agg damage, I didn't want it to come too easy. Agg can mess up games and is usually not as serious a threat to regular constructed decks.
Baron of Frankfurt
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