malgorzata getter done
15 Dec 2014 05:32 #68177
by mirddes
Replied by mirddes on topic Re: malgorzata getter done
i can not find my bowl of convergence
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02 Jan 2015 10:32 - 02 Jan 2015 10:37 #68429
by mirddes
Replied by mirddes on topic Re: malgorzata getter done
Crypt (21)
▲
▼ + Malgorzata 9-cap [Tremere antitribu] Tremere antitribu
G4
Sabbat priscus: Malgorzata may remove a vampire in your uncontrolled region from the game to add 4 blood from the blood bank to another vampire in your uncontrolled region as a +1 stealth action.
▲
▼ + Mistress Fanchon 11-cap [Tremere] Tremere
G4
Camarilla Tremere Inner Circle: Mistress Fanchon may search your library (shuffle afterward) for any minion card and move that card to your hand as a +1 stealth action. +2 bleed.
▲
▼ + Nickolai, The Survivor 6-cap [Tremere antitribu] Tremere antitribu
G4
Sabbat: Nickolai may gain 1 level of any Discipline another of your ready vampires has at superior as a +1 stealth action that costs 1 blood.
▲
▼ + Rutor 7-cap [Tremere] Tremere
G5
Camarilla: Tzimisce get -1 intercept when attempting to block Rutor.
Capacity (Avg: 8.43, Min: 6, Max: 11)
Library (90)
:VIC:22 • [Dominate] Dominate:21 • [Auspex] Auspex:13 • [Thaumaturgy] Thaumaturgy:9
Master (18, 4 trifles)
▲
▼ + -1 Channel 10 2 pool
Master: unique location.
Tap to give a minion you control +2 intercept for the current action. Not usable on the first action in a minion phase.
▲
▼ + -1 Creepshow Casino 2 pool
Master: unique location.
Tap when a vampire you control announces an undirected action to give that acting vampire +1 stealth; usable even though the stealth is not yet needed.
▲
▼ + -4 Golconda: Inner Peace
Master.
Choose a vampire with a capacity 8 or more. Remove that vampire from the game. His or her controller gains pool equal to the vampire's capacity. His or her controller may cancel this card as it is played by burning 2 pool.
▲
▼ + -1 Information Highway
Master: unique location.
During your influence phase, you get 2 additional transfers.
▲
▼ + -1 KRCG News Radio 2 pool
Master: unique location.
Tap to give +1 intercept to a minion you control, or tap this location and burn 1 pool to give +1 intercept to a minion controlled by another Methuselah.
▲
▼ + -1 Metro Underground
Master: unique location.
During your discard phase, you may tap this card and burn 1 pool to untap a vampire you control.
▲
▼ + -1 Monastery of Shadows 3 pool
Master: unique location.
You have +1 hand size. Tap to give a vampire with capacity 8 or more +1 stealth.
▲
▼ + -1 Vicissitude
Master: Discipline.
Put this card on a vampire. This vampire gains 1 level of Vicissitude
. Capacity increases by 1: the vampire is one generation older. Cannot be placed on a vampire with superior Vicissitude
.
▲
▼ + -4 Villein Trifle
Master: trifle.
Put this card on a vampire you control and move 2 or more blood from that vampire to your pool. Minion Tap cards cost you an additional pool. Villein costs an additional pool to play on this vampire.
▲
▼ + -3 Zillah's Valley 5 pool
Master.
Move 4 blood from the blood bank to a vampire in your uncontrolled region with a capacity 8 or more.
Action (10)
▲
▼ + -6 Govern the Unaligned [Dominate] Dominate 1 blood
Bleed with +2 bleed.
+1 stealth action. Move 3 blood from the bank to a younger vampire in your uncontrolled region.
▲
▼ + -1 Magic of the Smith [Thaumaturgy] Thaumaturgy 1 blood
+1 stealth action.
Search your library for an equipment card and equip this acting vampire with it (requirements and cost apply as normal). Shuffle afterward.
As above, but this is a +3 stealth action.
▲
▼ + -1 Pulse of the Canaille [Auspex] Auspex 3 blood
+1 stealth action.
For the remainder of this turn, you may look at all Methuselahs' hands.
Put this card on the acting vampire. The vampire with this card gets +2 bleed. A vampire can have only one Pulse of the Canaille.
▲
▼ + Rutor's Hand [Thaumaturgy] Thaumaturgy 1 blood
+1 stealth action.
Put this card on the acting vampire. This vampire takes 1 unpreventable aggravated damage. Beginning with your next turn, this vampire may untap once during each of your minion phases. A vampire may have only one Rutor's Hand.
As above, but this acting vampire may prevent the aggravated damage by burning 3 additional blood.
Equipment (7)
▲
▼ + -1 Bowl of Convergence
Unique equipment.
If the bearer is a vampire who has Auspex
, the bearer gets +1 intercept. If the bearer has superior Auspex
, he or she can burn 1 blood once during each action to get an additional +1 intercept for the current action.
▲
▼ + -1 Flamethrower 4 pool
Weapon.
2R aggravated damage each strike.
▲
▼ + -2 Helicopter 3 pool
Vehicle.
When a minion equips with the Helicopter, tap it. After resolving a successful action, this minion may tap the Helicopter to untap. A minion may have only one vehicle.
▲
▼ + -1 IR Goggles
Electronic equipment.
This minion gets an optional maneuver each combat.
▲
▼ + -1 Ivory Bow 1 pool
Unique weapon.
Strike: 1R aggravated damage.
▲
▼ + -1 Ruins of Ceoris [Tremere antitribu] Tremere antitribu
This equipment card represents a location and does not count as equipment while in play. Unique.
The Tremere antitribu with this location gets an optional maneuver or press each combat.
Action Modifier (21)
▲
▼ + -6 Changeling [Vicissitude] Vicissitude
+1 bleed; after playing this card, you cannot play another action modifier to further increase the bleed for this action.
+1 stealth.
▲
▼ + Mirror Walk [Thaumaturgy] Thaumaturgy
Do not replace until your discard phase.
+1 stealth.
As
above, and if this action is blocked, the action ends (with no combat).
▲
▼ + -6 Seduction [Dominate] Dominate
Only usable as the acting vampire's action is announced.
Choose a younger vampire. That vampire cannot block this action.
As above, but you may choose a vampire the same age or older.
▲
▼ + -3 Sleeping Mind, The [Dominate] Dominate 1 blood
Only usable when the action is announced.
Choose a tapped vampire. He or she cannot attempt to block this action.
Minions cannot untap during this action.
Reaction (18)
▲
▼ + -1 Deflection [Dominate] Dominate 1 blood
Only usable when you are being bled, after blocks are declined. Tap this reacting vampire. Choose another Methuselah other than the controller of the acting minion. The acting minion is now bleeding that Methuselah.
As above, but do not tap this vampire.
▲
▼ + -6 Eyes of Argus [Auspex] Auspex
Only usable during a
action against you (or a card you control). +2 intercept.
Only usable by a tapped vampire. This vampire can play reaction cards and attempt to block as though untapped until the current action is concluded.
▲
▼ + -6 Telepathic Misdirection [Auspex] Auspex 1 blood
+1 intercept.
Only usable when a minion is bleeding you, after blocks are declined. Tap this reacting vampire. Choose another Methuselah other than the acting minion's controller. The acting minion is now bleeding that Methuselah.
Combat (10)
▲
▼ + -10 Meld with the Land [Vicissitude] Vicissitude
Strike: combat ends and untap the opposing minion (even at long range).
Strike: combat ends.
Combo (6)
▲
▼ + -6 Plasmic Form [Vicissitude] Vicissitude 1 blood
[ACTION MODIFIER] +1 stealth.
[COMBAT] Strike: dodge.
▲
▼ + Malgorzata 9-cap [Tremere antitribu] Tremere antitribu





Sabbat priscus: Malgorzata may remove a vampire in your uncontrolled region from the game to add 4 blood from the blood bank to another vampire in your uncontrolled region as a +1 stealth action.
▲
▼ + Mistress Fanchon 11-cap [Tremere] Tremere






Camarilla Tremere Inner Circle: Mistress Fanchon may search your library (shuffle afterward) for any minion card and move that card to your hand as a +1 stealth action. +2 bleed.
▲
▼ + Nickolai, The Survivor 6-cap [Tremere antitribu] Tremere antitribu






Sabbat: Nickolai may gain 1 level of any Discipline another of your ready vampires has at superior as a +1 stealth action that costs 1 blood.
▲
▼ + Rutor 7-cap [Tremere] Tremere





Camarilla: Tzimisce get -1 intercept when attempting to block Rutor.
Capacity (Avg: 8.43, Min: 6, Max: 11)
Library (90)
:VIC:22 • [Dominate] Dominate:21 • [Auspex] Auspex:13 • [Thaumaturgy] Thaumaturgy:9
Master (18, 4 trifles)
▲
▼ + -1 Channel 10 2 pool
Master: unique location.
Tap to give a minion you control +2 intercept for the current action. Not usable on the first action in a minion phase.
▲
▼ + -1 Creepshow Casino 2 pool
Master: unique location.
Tap when a vampire you control announces an undirected action to give that acting vampire +1 stealth; usable even though the stealth is not yet needed.
▲
▼ + -4 Golconda: Inner Peace
Master.
Choose a vampire with a capacity 8 or more. Remove that vampire from the game. His or her controller gains pool equal to the vampire's capacity. His or her controller may cancel this card as it is played by burning 2 pool.
▲
▼ + -1 Information Highway
Master: unique location.
During your influence phase, you get 2 additional transfers.
▲
▼ + -1 KRCG News Radio 2 pool
Master: unique location.
Tap to give +1 intercept to a minion you control, or tap this location and burn 1 pool to give +1 intercept to a minion controlled by another Methuselah.
▲
▼ + -1 Metro Underground
Master: unique location.
During your discard phase, you may tap this card and burn 1 pool to untap a vampire you control.
▲
▼ + -1 Monastery of Shadows 3 pool
Master: unique location.
You have +1 hand size. Tap to give a vampire with capacity 8 or more +1 stealth.
▲
▼ + -1 Vicissitude
Master: Discipline.
Put this card on a vampire. This vampire gains 1 level of Vicissitude


▲
▼ + -4 Villein Trifle
Master: trifle.
Put this card on a vampire you control and move 2 or more blood from that vampire to your pool. Minion Tap cards cost you an additional pool. Villein costs an additional pool to play on this vampire.
▲
▼ + -3 Zillah's Valley 5 pool
Master.
Move 4 blood from the blood bank to a vampire in your uncontrolled region with a capacity 8 or more.
Action (10)
▲
▼ + -6 Govern the Unaligned [Dominate] Dominate 1 blood



▲
▼ + -1 Magic of the Smith [Thaumaturgy] Thaumaturgy 1 blood
+1 stealth action.


▲
▼ + -1 Pulse of the Canaille [Auspex] Auspex 3 blood
+1 stealth action.


▲
▼ + Rutor's Hand [Thaumaturgy] Thaumaturgy 1 blood
+1 stealth action.


Equipment (7)
▲
▼ + -1 Bowl of Convergence
Unique equipment.
If the bearer is a vampire who has Auspex


▲
▼ + -1 Flamethrower 4 pool
Weapon.
2R aggravated damage each strike.
▲
▼ + -2 Helicopter 3 pool
Vehicle.
When a minion equips with the Helicopter, tap it. After resolving a successful action, this minion may tap the Helicopter to untap. A minion may have only one vehicle.
▲
▼ + -1 IR Goggles
Electronic equipment.
This minion gets an optional maneuver each combat.
▲
▼ + -1 Ivory Bow 1 pool
Unique weapon.
Strike: 1R aggravated damage.
▲
▼ + -1 Ruins of Ceoris [Tremere antitribu] Tremere antitribu
This equipment card represents a location and does not count as equipment while in play. Unique.
The Tremere antitribu with this location gets an optional maneuver or press each combat.
Action Modifier (21)
▲
▼ + -6 Changeling [Vicissitude] Vicissitude


▲
▼ + Mirror Walk [Thaumaturgy] Thaumaturgy
Do not replace until your discard phase.



▲
▼ + -6 Seduction [Dominate] Dominate
Only usable as the acting vampire's action is announced.


▲
▼ + -3 Sleeping Mind, The [Dominate] Dominate 1 blood
Only usable when the action is announced.


Reaction (18)
▲
▼ + -1 Deflection [Dominate] Dominate 1 blood


▲
▼ + -6 Eyes of Argus [Auspex] Auspex



▲
▼ + -6 Telepathic Misdirection [Auspex] Auspex 1 blood


Combat (10)
▲
▼ + -10 Meld with the Land [Vicissitude] Vicissitude


Combo (6)
▲
▼ + -6 Plasmic Form [Vicissitude] Vicissitude 1 blood


Last edit: 02 Jan 2015 10:37 by mirddes.
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02 Jan 2015 10:44 #68430
by mirddes
Replied by mirddes on topic Re: malgorzata getter done
Deck Name: malgorzata getter done
Author:
Description:
feels kinda toolboox
Crypt (Capacity min=6 max=11 avg=8.43; 21 cards)
===================================================
7x Malgorzata 9 pre AUS DOM THA VIC !Tremere:4
5x Mistress Fanchon 11 AUS CEL DOM OBF THA VIC Tremere:4
4x Nickolai, The Survivor 6 aus dom pot pre tha vic !Tremere:4
5x Rutor 7 pro vic AUS DOM THA Tremere:5
Library (90 cards)
=====================
Master (18 cards)
1x Channel 10
1x Creepshow Casino
4x Golconda: Inner Peace
1x Information Highway
1x KRCG News Radio
1x Metro Underground
1x Monastery of Shadows
1x Vicissitude
4x Villein
3x Zillah's Valley
Action (10 cards)
6x Govern the Unaligned
1x Magic of the Smith
1x Pulse of the Canaille
2x Rutor's Hand
Equipment (7 cards)
1x Bowl of Convergence
1x Flamethrower
2x Helicopter
1x IR Goggles
1x Ivory Bow
1x Ruins of Ceoris
Action Modifier (21 cards)
6x Changeling
6x Mirror Walk
6x Seduction
3x Sleeping Mind, The
Reaction (18 cards)
6x Deflection
6x Eyes of Argus
6x Telepathic Misdirection
Combat (10 cards)
10x Meld with the Land
Combo (6 cards)
6x Plasmic Form
Created with Secret Library v0.9.4c. (Jan 2, 2015 13:44:36)
Author:
Description:
feels kinda toolboox
Crypt (Capacity min=6 max=11 avg=8.43; 21 cards)
===================================================
7x Malgorzata 9 pre AUS DOM THA VIC !Tremere:4
5x Mistress Fanchon 11 AUS CEL DOM OBF THA VIC Tremere:4
4x Nickolai, The Survivor 6 aus dom pot pre tha vic !Tremere:4
5x Rutor 7 pro vic AUS DOM THA Tremere:5
Library (90 cards)
=====================
Master (18 cards)
1x Channel 10
1x Creepshow Casino
4x Golconda: Inner Peace
1x Information Highway
1x KRCG News Radio
1x Metro Underground
1x Monastery of Shadows
1x Vicissitude
4x Villein
3x Zillah's Valley
Action (10 cards)
6x Govern the Unaligned
1x Magic of the Smith
1x Pulse of the Canaille
2x Rutor's Hand
Equipment (7 cards)
1x Bowl of Convergence
1x Flamethrower
2x Helicopter
1x IR Goggles
1x Ivory Bow
1x Ruins of Ceoris
Action Modifier (21 cards)
6x Changeling
6x Mirror Walk
6x Seduction
3x Sleeping Mind, The
Reaction (18 cards)
6x Deflection
6x Eyes of Argus
6x Telepathic Misdirection
Combat (10 cards)
10x Meld with the Land
Combo (6 cards)
6x Plasmic Form
Created with Secret Library v0.9.4c. (Jan 2, 2015 13:44:36)
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27 Jan 2015 09:04 #68898
by mirddes
Replied by mirddes on topic Re: malgorzata getter done
i like totally ripped cards out of my deck and put in more copies of the cards i already had.
i think its better.
Deck Name: VDAT
Crypt (Capacity min=6 max=11 avg=8.43; 21 cards)
===================================================
7x Malgorzata 9 pre AUS DOM THA VIC !Tremere:4
5x Mistress Fanchon 11 AUS CEL DOM OBF THA VIC Tremere:4
4x Nickolai, The Survivor 6 aus dom pot pre tha vic !Tremere:4
5x Rutor 7 pro vic AUS DOM THA Tremere:5
Library (90 cards)
=====================
Master (21 cards)
1x Channel 10
1x Creepshow Casino
5x Golconda: Inner Peace
1x Information Highway
1x KRCG News Radio
1x Metro Underground
1x Monastery of Shadows
1x Vicissitude
5x Villein
4x Zillah's Valley
Action (14 cards)
6x Govern the Unaligned
4x Pulse of the Canaille
4x Rutor's Hand
Action Modifier (18 cards)
6x Changeling
6x Mirror Walk
6x Seduction
Reaction (18 cards)
6x Deflection
6x Eyes of Argus
6x Telepathic Misdirection
Combat (13 cards)
13x Meld with the Land
Combo (6 cards)
6x Plasmic Form
Created with Secret Library v0.9.4c. (Jan 27, 2015 12:03:37)
i think its better.
Deck Name: VDAT
Crypt (Capacity min=6 max=11 avg=8.43; 21 cards)
===================================================
7x Malgorzata 9 pre AUS DOM THA VIC !Tremere:4
5x Mistress Fanchon 11 AUS CEL DOM OBF THA VIC Tremere:4
4x Nickolai, The Survivor 6 aus dom pot pre tha vic !Tremere:4
5x Rutor 7 pro vic AUS DOM THA Tremere:5
Library (90 cards)
=====================
Master (21 cards)
1x Channel 10
1x Creepshow Casino
5x Golconda: Inner Peace
1x Information Highway
1x KRCG News Radio
1x Metro Underground
1x Monastery of Shadows
1x Vicissitude
5x Villein
4x Zillah's Valley
Action (14 cards)
6x Govern the Unaligned
4x Pulse of the Canaille
4x Rutor's Hand
Action Modifier (18 cards)
6x Changeling
6x Mirror Walk
6x Seduction
Reaction (18 cards)
6x Deflection
6x Eyes of Argus
6x Telepathic Misdirection
Combat (13 cards)
13x Meld with the Land
Combo (6 cards)
6x Plasmic Form
Created with Secret Library v0.9.4c. (Jan 27, 2015 12:03:37)
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18 Feb 2015 03:00 - 22 Feb 2015 05:20 #69308
by mirddes
Replied by mirddes on topic Re: malgorzata getter done
i had a 3 player table with no ousts a few days ago.
i used 2 zillahs to bring malgorzata and nicolai out on the 3rd turn
the crypt i used had 1 less rutor/malgorzata than the one listed above.
i started with golconda and villein but didn'tdo it straight away because of the 11 pool malgozata cost to bring into play. 7 pool gain did not seem like enough. the other 2 vampires in uncontrolled were malgorzata. ended up discarding a golconda and a villein before using both to save myself from ousting.
i think this was poor play on my part. A smaller crypt (as i am often told) would work much better perhaps.
i am happy to start with 2x malgorazata, 1x mistress fanchon and 1x rutor/nickolai or 2xMF 1xM 1x R/N.
less rutor means possibly removing the vic master and adding perhaps another rutor's hand or zillah's valley.
more eyes of argus and less telepathic misdirection could be also good, reaction package being 7xEoA,6xD,5xTM... 7 as if untapped might not be enough, 8xEoA,5xD,5xTM is good but D is very strong so 8xAoE,6xD,4xTM might be best.
bouncing a bleed for 1 is rarely a good idea. bloating faster so such small bleeds can be ignored is good. S:CE is very effective but makes for boring combat.
if i reduce crypt to 5xM,5xMF,1xR,1xNts , the VIC master while helping rutor and nick get VIC draws rarely and only benefits 2/12 vampires. it definitely makes my ready region stronger. im just not sure if its worth not having ruter never be able to play all f the cards at superior. there is alwyas the diablire to consider.
then again it is the tremereVIC deck, wouldn't be the same without it ammirite?
i used 2 zillahs to bring malgorzata and nicolai out on the 3rd turn
the crypt i used had 1 less rutor/malgorzata than the one listed above.
i started with golconda and villein but didn'tdo it straight away because of the 11 pool malgozata cost to bring into play. 7 pool gain did not seem like enough. the other 2 vampires in uncontrolled were malgorzata. ended up discarding a golconda and a villein before using both to save myself from ousting.
i think this was poor play on my part. A smaller crypt (as i am often told) would work much better perhaps.
i am happy to start with 2x malgorazata, 1x mistress fanchon and 1x rutor/nickolai or 2xMF 1xM 1x R/N.
less rutor means possibly removing the vic master and adding perhaps another rutor's hand or zillah's valley.
more eyes of argus and less telepathic misdirection could be also good, reaction package being 7xEoA,6xD,5xTM... 7 as if untapped might not be enough, 8xEoA,5xD,5xTM is good but D is very strong so 8xAoE,6xD,4xTM might be best.
bouncing a bleed for 1 is rarely a good idea. bloating faster so such small bleeds can be ignored is good. S:CE is very effective but makes for boring combat.
if i reduce crypt to 5xM,5xMF,1xR,1xNts , the VIC master while helping rutor and nick get VIC draws rarely and only benefits 2/12 vampires. it definitely makes my ready region stronger. im just not sure if its worth not having ruter never be able to play all f the cards at superior. there is alwyas the diablire to consider.
then again it is the tremereVIC deck, wouldn't be the same without it ammirite?
Last edit: 22 Feb 2015 05:20 by mirddes.
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22 Feb 2015 05:31 #69386
by mirddes
Replied by mirddes on topic Re: malgorzata getter done
what useful stuff could i get it to do so its less boring?
single card additions that don't rely on support cards.
i think 6x golconda/villien is the best pentex subversion counter ever.
single card additions that don't rely on support cards.
i think 6x golconda/villien is the best pentex subversion counter ever.
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