file Need deck help

23 Jan 2022 09:53 #104560 by Ashur
Replied by Ashur on topic Need deck help
Have you tried any of the preconstructed decks that use Potence or Blood Sorcery? They can be modified to more/less rush-combat.

"My strategy? Luck is my strategy, of course."

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23 Jan 2022 09:59 #104561 by Drathoris
Replied by Drathoris on topic Need deck help
Banu Haqim rush would be ideal now having played more

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25 Jan 2022 11:28 #104577 by Ashur
Replied by Ashur on topic Need deck help
OK, so you get the Banu Haqim preconstructed deck (decklist at blackchantry.com ). Currently it is a allround combat deck that has three ways to get into combat with minions: rushes (it has 10 rushes already; 4 Priority Contract, 4 Hunter’s Mark and 2 Fleetness), blocks (with 2nd Tradition) or simply bleed and hope to get blocked (because if not blocked it can bleed rather hard by throwing combat cards to Haqim’s Law: Retribution). If you prefer more rushes, just replace some other cards, maybe other action cards, with more rush actions.

If you focus more on rush-combat, you will probably need more cards that trump Strike: Combat Ends-effects, like Hunter´s Mark and Psyche!

Good luck - you´re gonna need some, because rush-combat is maybe the hardest of the strategies to win with, especially if you are new to the game. You have to "balance the table", because if you just rush down a player´s minions, his prey or predator gets to strong and might run away with the victory. This is a delicate science that you will learn after a while :)

"My strategy? Luck is my strategy, of course."

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07 Feb 2022 06:55 #104644 by Azel
Replied by Azel on topic Need deck help
It only stops S:CE, not Dodge or Maneuver (or set range), but it calls like a siren song to combat fans. However combat is quite challenging strategy to win with. Best of luck!

Looking at old Assamite there are like 6 with basic potence, lowest cap is 6, most around 9. Of the old 12 crypt cards with CEL THA 1 is 7 cap, 3 are 9 caps, and the rest are 10 & 11 caps. So discipline masters will be involved to get support for your CEL THA pot idea.

And it seems a bit redundant for Potence because it can already hit hard and has Immortal Grapple.

Whereas Thaumaturgy already does have strikes that increase hand strike power, such as Blood Fury, Blood Rage, and Cauldron of Blood (which this Hunter's Mark siren sings ever sweeter for this combo), Lead Fist, etc.

Not saying no, but it seems like a lot of focus for effects already achievable without the combination. However, build it and let us know how it goes! :) What specifically from Potence are you excited to combine with this?

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15 Feb 2022 20:23 - 15 Feb 2022 20:41 #104690 by ReverendRevolver
Replied by ReverendRevolver on topic Need deck help

Banu Haqim rush would be ideal now having played more


Hello.

I started in the middle 2000s, and was a burnt out mtg player who played vtm prior.

Combat isn't a great starting point. But if you're determined, there's a potentially viable deck in using 2 of the precons with a little extra from elsewhere:

Crypt can become
4× Kassandra :CEL: :THA: :obf: prince 6cap
2× Farah :CEL: :THA: :aus: :obf: prince 7cap
1× Warmaksan :THA: :cel: :obf: prince 5cap
1× Vasily(:CEL: prince 6cap from KoT)
Then 1 each of bijou, asmin, Kalinda, Greg.

Leave the masters for now, you will want Fame and Smiling Jack. The villeins are a bit much for the size of the vamps being used, but oh well. 2 wider views, a DI, and some other things could help (Papillion, PB Monte, intercept locations)

Remove rutors hands, biothaum, and probably all but 2 fleetness. Leave 7 hunters mark. Look into Khabar glory

Leave 4 parity shift, 1 Winthrop. May want a couple KRC.

Leave 4 Resiist earth's grasp, 2 swallowed by night. It may be worth throwing in 2-3 zephyr.

Remove all blood rage, soul burn, walk of flame, all but 3 flash and 2 quickness.
Add 4-5ish 44 magnum, 2 blur, 5ish Psyche!, 2to3 Disguised/concealed weapon.


Run 4 on the Q, 12 second trad.

This give you a a :CEL: :THA: deck focusing on rushing with hunger and 44s, with some slight forward pressure from votes splashed in. What the addition of 44s, psyche, and more second trads, you can block more reliably, adding a way to not die as well as ways to fight and avoid SCE.

Not a reccomend first deck, but second or third perhaps. Good luck
Last edit: 15 Feb 2022 20:41 by ReverendRevolver.

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16 Feb 2022 11:49 - 16 Feb 2022 11:52 #104691 by Bloodartist
Replied by Bloodartist on topic Need deck help

It only stops S:CE, not Dodge or Maneuver (or set range), but it calls like a siren song to combat fans. However combat is quite challenging strategy to win with. Best of luck!


Psyche also stops pressing out of combat
stops rotschreck
resets "once per combat" effects like kevlar vest

I agree with others in that combat is not a great starting point for learning the game. For one, combat as a strategy is not focused on winning the game (ousting), so you may go longer without any wins. Its also very challenging because you often have to play against the entire table and need to read the table dynamics well. Its not impossible, just difficult. But its much simpler if your opponents are playing beginner-level decks as well.

A heretic is a man who sees with his own eyes.
—Gotthold Ephraim Lessing



Last edit: 16 Feb 2022 11:52 by Bloodartist.

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