Ishtarri Trophy Hunters
31 Aug 2011 18:28 #9416
by DeBomas
Ishtarri Trophy Hunters was created by DeBomas
I decided to try out something iffy for next week's game.
The idea is to get a few informants out, checkout other meths hands for the correct timing, then redlist, untap, and rush those informants to gain some easy trophys. Ousting by bleeding with Trophy: Revered. Keep from being ousted by blocking with No Secrets, later augmented by Trophy: Domain. I expect to have both Magaji out during midgame, keep a low profile, do some mild grinding with the sticks and prevent, and make my move mid/late-game.
Crypt [12 cards]
4x Undele 9 CEL FOR obf magaji
4x Ubende 7 CEL for obf magaji
2x Elizabeth Conde 5 CEL FOR
1x Abu Uwassi 3 cel for
1x T.J. 3 cel for
Library [77 cards]
Master [21]
1x Giant's Blood
3x Villein
2x Vessel
2x Blood Doll
1x Rack, The
1x Glutton
1x Guardian Angel
2x Powerbase: Luanda
1x Fortitude
1x Trophy: Domain
1x No Questions
1x Trophy: Library
2x Trophy: HG
2x Trophy: Revered
Events [1]
1x Dragonbound
Action [24]
2x Well-Marked
5x No Secrets From the Magaji
1x Mr. Winthrop
1x Shaman
2x Sniper Rifle
5x Informant
4x Red List
4x Big Game
Action Modifier [18]
4x Forced March
3x Freak Drive
1x Strange Day
4x Uncontrolled Impulse
3x Forgotten Labyrinth
2x Into Thin Air
1x Ishtarri Kholo
Combat [13]
5x Weighted WalkingStick
8x Hidden Strength
This is the first draft, and i have never built a trophy-deck yet, so any suggestions welcome.
The idea is to get a few informants out, checkout other meths hands for the correct timing, then redlist, untap, and rush those informants to gain some easy trophys. Ousting by bleeding with Trophy: Revered. Keep from being ousted by blocking with No Secrets, later augmented by Trophy: Domain. I expect to have both Magaji out during midgame, keep a low profile, do some mild grinding with the sticks and prevent, and make my move mid/late-game.
Crypt [12 cards]
4x Undele 9 CEL FOR obf magaji
4x Ubende 7 CEL for obf magaji
2x Elizabeth Conde 5 CEL FOR
1x Abu Uwassi 3 cel for
1x T.J. 3 cel for
Library [77 cards]
Master [21]
1x Giant's Blood
3x Villein
2x Vessel
2x Blood Doll
1x Rack, The
1x Glutton
1x Guardian Angel
2x Powerbase: Luanda
1x Fortitude
1x Trophy: Domain
1x No Questions
1x Trophy: Library
2x Trophy: HG
2x Trophy: Revered
Events [1]
1x Dragonbound
Action [24]
2x Well-Marked
5x No Secrets From the Magaji
1x Mr. Winthrop
1x Shaman
2x Sniper Rifle
5x Informant
4x Red List
4x Big Game
Action Modifier [18]
4x Forced March
3x Freak Drive
1x Strange Day
4x Uncontrolled Impulse
3x Forgotten Labyrinth
2x Into Thin Air
1x Ishtarri Kholo
Combat [13]
5x Weighted WalkingStick
8x Hidden Strength
This is the first draft, and i have never built a trophy-deck yet, so any suggestions welcome.
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31 Aug 2011 23:06 #9433
by KevinM
Kevin M., Prince of Las Vegas
"Know your enemy and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
Please visit VTESville daily! vtesville.myminicity.com/
Facebook: www.facebook.com/groups/129744447064017
Replied by KevinM on topic Re: Ishtarri Trophy Hunters
4x Red List in 77 cards in not nearly enough. Go to 8x.
You should also use the CEL to multi-strike and to Psyche, otherwise prevent and combat ends completely owns you.
Maybe some Veil the Legions to make sure your Red List action lands?
You should also use the CEL to multi-strike and to Psyche, otherwise prevent and combat ends completely owns you.
Maybe some Veil the Legions to make sure your Red List action lands?
Kevin M., Prince of Las Vegas
"Know your enemy and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
Please visit VTESville daily! vtesville.myminicity.com/
Facebook: www.facebook.com/groups/129744447064017
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01 Sep 2011 16:38 #9480
by Joscha
Baron of Frankfurt
Replied by Joscha on topic Re: Ishtarri Trophy Hunters
I once played a variant of Lasombra's deck. It's from 2006 and could make good use of newer cards like Enkil Cog or newer Trophies.
Deck Name : Red Listed Informants
Author : The Lasombra
Description :
Informants let you see your opponents hands. This is good.
Cryptic Mission kills Informants dead. Your grand prey or
grand predator will not have an interest in blocking actions
to remove the Informant from their play region. Ayo Igoli
should get a Trophy Hunting Ground ASAP, and anyone else can
get Trophy: Discipline Thaumaturgy with a rush action.
Trophy's are powerful when they aren't impossible to get.
This deck helps make them less impossible.
Crypt [13 vampires] Capacity average: 7.62
4x Ayo Igoli 10 AUS CEL FOR PRE obf tha Ishtarri:4
3x Ubende 7 CEL PRE for obf qui magaji Ishtarri:4
2x Falhu Shibaba 8 CEL CHI FOR PRE ani magaji Ishtarri:3
1x Ganhuru 7 FOR PRE cel pro Ishtarri:4
1x Agru Kabera 6 FOR cel nec pre Ishtarri:4
1x Shasa Abu Badr 5 PRE cel for Ishtarri:4
1x Kenyatta 4 cel for pre Ishtarri:4
Library [90 cards]
Action [21]
3x Big Game
6x Cryptic Mission
6x Enchant Kindred
6x Red List
Action Modifier [22]
3x Bewitching Oration
11x Forced March
2x Kiss of Ra, The
1x Strange Day
5x Uncontrolled Impulse
Action Modifier / Reaction [1]
1x Ishtarri Kholo
Ally [8]
8x Informant
Combat [9]
4x Hidden Strength
3x Majesty
2x Taste of Vitae
Master [21]
6x Blood Doll
1x Giant's Blood
1x Information Highway
2x Parthenon, The
2x Trophy: Clan Respect
1x Trophy: Diablerie
1x Trophy: Discipline
4x Trophy: Domain
2x Trophy: Hunting Ground
1x Trophy: Safe Passage
Political Action [8]
1x Ancient Influence
1x Disputed Territory
1x Domain Challenge
3x Kine Resources Contested
1x Political Stranglehold
1x Rumors of Gehenna
Deck Name : Red Listed Informants
Author : The Lasombra
Description :
Informants let you see your opponents hands. This is good.
Cryptic Mission kills Informants dead. Your grand prey or
grand predator will not have an interest in blocking actions
to remove the Informant from their play region. Ayo Igoli
should get a Trophy Hunting Ground ASAP, and anyone else can
get Trophy: Discipline Thaumaturgy with a rush action.
Trophy's are powerful when they aren't impossible to get.
This deck helps make them less impossible.
Crypt [13 vampires] Capacity average: 7.62
4x Ayo Igoli 10 AUS CEL FOR PRE obf tha Ishtarri:4
3x Ubende 7 CEL PRE for obf qui magaji Ishtarri:4
2x Falhu Shibaba 8 CEL CHI FOR PRE ani magaji Ishtarri:3
1x Ganhuru 7 FOR PRE cel pro Ishtarri:4
1x Agru Kabera 6 FOR cel nec pre Ishtarri:4
1x Shasa Abu Badr 5 PRE cel for Ishtarri:4
1x Kenyatta 4 cel for pre Ishtarri:4
Library [90 cards]
Action [21]
3x Big Game
6x Cryptic Mission
6x Enchant Kindred
6x Red List
Action Modifier [22]
3x Bewitching Oration
11x Forced March
2x Kiss of Ra, The
1x Strange Day
5x Uncontrolled Impulse
Action Modifier / Reaction [1]
1x Ishtarri Kholo
Ally [8]
8x Informant
Combat [9]
4x Hidden Strength
3x Majesty
2x Taste of Vitae
Master [21]
6x Blood Doll
1x Giant's Blood
1x Information Highway
2x Parthenon, The
2x Trophy: Clan Respect
1x Trophy: Diablerie
1x Trophy: Discipline
4x Trophy: Domain
2x Trophy: Hunting Ground
1x Trophy: Safe Passage
Political Action [8]
1x Ancient Influence
1x Disputed Territory
1x Domain Challenge
3x Kine Resources Contested
1x Political Stranglehold
1x Rumors of Gehenna
Baron of Frankfurt
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