file Ravnos Alternate Reality

01 Feb 2011 09:38 - 01 Feb 2011 09:39 #969 by Killjoy71
Hi all!

This is the 1st deck that i am posting.

This idea came up when i discovered Horrid reality. Rushing vampires until they have noo blood to perform actions. I would then perform bleed actions to finish the methuslahs. I see myself with 3 vamps by turn 5. S:CE would be a problem, for me, but with dogged determination I would get themin the end.

Please share your opinion, all feedback is accepted.


Crypt [12 vampires] Capacity min: 5 max: 8 average: 6.5

3x Kiradin 8 CHI DEM FOR ani pot Ravnos:4
3x Ganesh 6 CHI DEM FOR Ravnos:5
2x Chavi Oraczko 7 ANI CHI FOR nec Ravnos:5
2x Tsunda 6 CHI abo ani dem magaji Ravnos:4
2x Callirus 5 CHI FOR ani Ravnos:4


Library [90 cards]

Action [10]
10x Bum's Rush

Action Modifier [2]
2x Eyes of Chaos

Combat [43]
10x Apparition
5x Armor of Vitality
10x Horrid Reality
10x Taste of Vitae
8x Trap

Equipment [8]
6x Assault Rifle
2x Heart of Nizchetus

Event [2]
1x Dragonbound
1x NSA Trio

Master [25]
3x Dreams of the Sphinx
1x Fame
2x Frontal Assault
1x Giant's Blood
4x Grooming the Protege
1x Information Highway
1x Parthenon, The
2x Path of Paradox, The
1x Pentex(TM) Subversion
1x Protected Resources
4x Vessel
1x Week of Nightmares
3x Wider View

VTES is not for the faint of heart...especially when you don't have a enough blood.

Prince Of Geneva
Last edit: 01 Feb 2011 09:39 by Killjoy71.

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01 Feb 2011 10:37 #970 by Suoli
Replied by Suoli on topic Re: Ravnos Alternate Reality
Blessing of Chaos helps against Majesties.

Taunt the Caged Beast is usually better than Bum's Rush. Just remember that it doesn't work against allies.

If you play Trapparition and the opponent doesn't end combat they will go down from hand strikes. Assault Rifle is just win more. If you want to stick with the Horrid Reality angle I recommend Flamethrowers or Garrotes for burning vampires at the end of combat.

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01 Feb 2011 18:26 #982 by Joscha
Replied by Joscha on topic Re: Ravnos Alternate Reality
Blessing of Chaos is a very good addition indeed.

The following questions formed in my mind as I read the decklist. It is a brainstorm and maybe a bit mixed up.
I doubt that you have enough rushactions in the deck. 10 on 90 are too few. I played 12 on 80 cards and barely drew enough. The bad thing is that your hand becomes horribly clogged with combat cards, of which you can't get rid fast enough before you are bled to death. There is no other way for your deck to get into combat beside rushes. So adding some is vital. What about adding 6 to 8 more rushes, add some freak drives and rush multiple times per round? This is still risky, as your combat needs a lot of cards. The more you need a combo the more likely it is that it doesn't work. Short chain combat, combat with few cards, preferably just one such as Coma (plus Blessing of Chaos), works best.
(Sidenote: Of course Coma is clearly not the card you want to play in this deck. Although you could add Ariadne, giving her a Dementation skill card for playing BoC and play Amaranth at the end of combat (which would add another card to the chain though)).
Why do you play 6 Assault Rifles? At CHI the weapon is shuffled back into the library. Wouldn't 2-3 be enough? I wonder if your metagame is combatheavy because you added so many damage preventing cards. I'd go with Apparition only and drop the Armour of Vitality. I recommend some Haven Uncovered. You could swap out 2 Wider Views. IMHO it is a nice card. But is it so nice to add three to a deck? I like NSA Trio, but to make it work you have to block or get blocked. Will this happen with this deck?

Baron of Frankfurt

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01 Feb 2011 18:58 #983 by Suoli
Replied by Suoli on topic Re: Ravnos Alternate Reality

Blessing of Chaos is a very good addition indeed.

The following questions formed in my mind as I read the decklist. It is a brainstorm and maybe a bit mixed up.
I doubt that you have enough rushactions in the deck. 10 on 90 are too few. I played 12 on 80 cards and barely drew enough. The bad thing is that your hand becomes horribly clogged with combat cards, of which you can't get rid fast enough before you are bled to death. There is no other way for your deck to get into combat beside rushes. So adding some is vital. What about adding 6 to 8 more rushes, add some freak drives and rush multiple times per round? This is still risky, as your combat needs a lot of cards. The more you need a combo the more likely it is that it doesn't work. Short chain combat, combat with few cards, preferably just one such as Coma (plus Blessing of Chaos), works best.


Very true. I didn't want to sound discouraging but the only rush decks that I've seen truly work have either had a permanent rush or a spectacular combat special.

Why do you play 6 Assault Rifles? At CHI the weapon is shuffled back into the library. Wouldn't 2-3 be enough?


Probably because Horrid Reality can't do anything with the Assault Rifles that are drawn naturally. Would suck to play 2 Rifles and draw them in the early game.

Earlier I recommended Flamethrowers but the card this deck should really be playing is Molotov Cocktail. How bad is Horrid Reality when compared to Molotov? The answer lies within the question.

You could swap out 2 Wider Views. IMHO it is a nice card. But is it so nice to add three to a deck?


I always play 4 if I have room. Wider View gives speed. If I don't draw one early in the game I lose that advantage and might as well be fishing vampires the old fashioned way. The 2nd, 3rd and 4th are more often played for bloat then discarded so there's very little downside to having them.

If anything should go from the master section it should be Info Highway. 3x Dreams, 4x Grooming and 3x Wider View is more than enough.

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