Storyline - Ragnarök, the Final Battle
28 Sep 2013 11:05 - 14 Oct 2013 03:25 #54454
by Damnans
V:EKN Website Coordinator
Storyline - Ragnarök, the Final Battle was created by Damnans
Storyline - Ragnarök, the Final Battle
Synopsis
The All High, a legendary Gangrel elder, is missing. An army of monsters has descended from the mountains of Norway and Sweden intent on wreaking havoc upon the World, upsetting the ages-old conflict between sleeping Methuselahs.
Rules
Ragnarök, The Final Battle is a constructed V:TES Storyline event designed for the 2013 VTES European Championship.
Except as noted in these instructions, each Storyline game will follow the VEKN Constructed Tournament rules for card play and deck construction. Each Storyline game will be timed to a maximum duration of 2 hours.
At least 75% (e.g. 9 out of 12) of the vampires in the player's crypt must belong to the same clan. In addition to the standard list of VEKN banned cards, Recalled to the Founder (Event) is banned from play.
Any single V:TES game played with 4-5 players using Storyline legal decks between 00:00 Monday 30th September and 00:00 Thursday 31st October anywhere in the world that uses the described game modifications may contribute towards the Ragnarök Storyline and have its results submitted.
The pack provided in support of the Ragnarök Storyline includes several sheets of additional cards:
After each player has taken two turns the top card of each of the Adversary and Reward decks are revealed. Counters should be placed on the Adversary to represent its starting life. The text on the Adversary will take immediate effect.
Adversaries are immune to all card effects which target allies, and are also immune to all card effects which target minions controlled by other Methuselahs.
In each player's minion phase, any minion controlled by that player may take an undirected action to enter combat with the revealed Adversary. If its life is reduced to zero by combat damage it is burned and removed from the game.
The controller of acting minion that burned the Adversary takes the revealed Reward card and may place it on any minion he or she controls.
The next top card from each deck is then revealed. This sequence is repeated 7 times until there are no Adversary or Reward cards left on the table.
When the last Adversary is burned all players left in the game make an open bid for control of the All High using their pool, starting with the active player. The minimum bid is 1 pool. Players are not forced to bid if they do not wish to. The player that wins this bid moves the All High to his or her ready region with 0 blood, and play continues as normal. All of the pool bid by the winner is returned to the blood bank. The losers of the bid do not lose any pool.
An FAQ is included in the pack which should answer many common questions.
All players are recommended to download and print their own copies of the Storyline pack from the link below. Printed copies will be circulated at the EC but they will be limited in number - players are advised to bring their own copies if possible.
Mike Nudd, VEKN Storyline Coordinator
DOWNLOADS
Synopsis
The All High, a legendary Gangrel elder, is missing. An army of monsters has descended from the mountains of Norway and Sweden intent on wreaking havoc upon the World, upsetting the ages-old conflict between sleeping Methuselahs.
Rules
Ragnarök, The Final Battle is a constructed V:TES Storyline event designed for the 2013 VTES European Championship.
Except as noted in these instructions, each Storyline game will follow the VEKN Constructed Tournament rules for card play and deck construction. Each Storyline game will be timed to a maximum duration of 2 hours.
At least 75% (e.g. 9 out of 12) of the vampires in the player's crypt must belong to the same clan. In addition to the standard list of VEKN banned cards, Recalled to the Founder (Event) is banned from play.
Any single V:TES game played with 4-5 players using Storyline legal decks between 00:00 Monday 30th September and 00:00 Thursday 31st October anywhere in the world that uses the described game modifications may contribute towards the Ragnarök Storyline and have its results submitted.
The pack provided in support of the Ragnarök Storyline includes several sheets of additional cards:
- Adversary cards — monsters to fight during the game
- Reward cards — prizes to be won during the game
- An All-High vampire card
- Optional Brunhilde Advanced and Valkyrie vampire cards which may be used in any player's crypt
- An optional set of additional werewolf themed cards which may be used in any player's library
After each player has taken two turns the top card of each of the Adversary and Reward decks are revealed. Counters should be placed on the Adversary to represent its starting life. The text on the Adversary will take immediate effect.
Adversaries are immune to all card effects which target allies, and are also immune to all card effects which target minions controlled by other Methuselahs.
In each player's minion phase, any minion controlled by that player may take an undirected action to enter combat with the revealed Adversary. If its life is reduced to zero by combat damage it is burned and removed from the game.
The controller of acting minion that burned the Adversary takes the revealed Reward card and may place it on any minion he or she controls.
The next top card from each deck is then revealed. This sequence is repeated 7 times until there are no Adversary or Reward cards left on the table.
When the last Adversary is burned all players left in the game make an open bid for control of the All High using their pool, starting with the active player. The minimum bid is 1 pool. Players are not forced to bid if they do not wish to. The player that wins this bid moves the All High to his or her ready region with 0 blood, and play continues as normal. All of the pool bid by the winner is returned to the blood bank. The losers of the bid do not lose any pool.
An FAQ is included in the pack which should answer many common questions.
All players are recommended to download and print their own copies of the Storyline pack from the link below. Printed copies will be circulated at the EC but they will be limited in number - players are advised to bring their own copies if possible.
Mike Nudd, VEKN Storyline Coordinator
DOWNLOADS











Last edit: 14 Oct 2013 03:25 by Damnans.
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28 Sep 2013 17:42 #54470
by AaronC
Replied by AaronC on topic Re: Storyline - Ragnarök, the Final Battle
So far it looks like an interesting storyline. However, I see a glaring problem with the adversaries: none of them has a manuever to go to close and none of them has a ranged attack.
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28 Sep 2013 19:27 #54471
by ReverendRevolver
Replied by ReverendRevolver on topic Re: Storyline - Ragnarök, the Final Battle
I just have to assume this has awesome parts to it, because i cant view any of the pdf files on my phone. As a fan of Brunhilde and the valhalla gangrel archetypes, i will investigate at some point.
Looks fun though.
Looks fun though.
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29 Sep 2013 09:15 #54475
by jamesatzephyr
Combine that with the fact that the enter combat action is innate and repeatable, and that the replacement Adversary turns up immediately, and a single Methuselah with a clutch of Freak Drives, guns, and Taste of Vitae (to pay for the Freaks) could take out pretty much all the Adversaries in one turn.
Additionally, if an Adversary is reduced to zero life outside combat, it appears from the FAQs that it does not burn. But then it has no method for gaining life, so a few Horseshoes could stall the whole game. (Horseshoe targets ready minions, unlike Cryptic Mission which would target an ally.) Skoll is an obvious exception. Note that "reduced to zero life in combat" is text that, by pre-existing rulings on Anathema, requires an actual reduction (from not-zero to zero) - simply being in combat on zero does not trigger such text.
Replied by jamesatzephyr on topic Re: Storyline - Ragnarök, the Final Battle
So far it looks like an interesting storyline. However, I see a glaring problem with the adversaries: none of them has a manuever to go to close and none of them has a ranged attack.
Combine that with the fact that the enter combat action is innate and repeatable, and that the replacement Adversary turns up immediately, and a single Methuselah with a clutch of Freak Drives, guns, and Taste of Vitae (to pay for the Freaks) could take out pretty much all the Adversaries in one turn.
Additionally, if an Adversary is reduced to zero life outside combat, it appears from the FAQs that it does not burn. But then it has no method for gaining life, so a few Horseshoes could stall the whole game. (Horseshoe targets ready minions, unlike Cryptic Mission which would target an ally.) Skoll is an obvious exception. Note that "reduced to zero life in combat" is text that, by pre-existing rulings on Anathema, requires an actual reduction (from not-zero to zero) - simply being in combat on zero does not trigger such text.
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29 Sep 2013 10:07 #54478
by DeathInABottle
Replied by DeathInABottle on topic Re: Storyline - Ragnarök, the Final Battle
I'm glad that a new storyline event was put out, but I really wish the VEKN had provided a little more notice. The window for playing games is little more than a week long and it starts tomorrow. Given my geographical location and other obligations, I won't be able to put together a game in that timeframe. It's unlikely that you'll receive any contributions from Ontario.
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29 Sep 2013 12:32 - 29 Sep 2013 12:33 #54482
by Ankha
Isn't it possible to make it last a month?
Replied by Ankha on topic Re: Storyline - Ragnarök, the Final Battle
+1 and most people will want to test a last time their deck before the EC this week.I'm glad that a new storyline event was put out, but I really wish the VEKN had provided a little more notice. The window for playing games is little more than a week long and it starts tomorrow.
Isn't it possible to make it last a month?
Last edit: 29 Sep 2013 12:33 by Ankha.
The following user(s) said Thank You: the1andonlime, ReverendRevolver
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