Metagame Tournament II., Hungary
30 Mar 2013 08:12 #46395
by Malachy
NC of Hungary
///
Metagame Tournament II., Hungary was created by Malachy
Metagame Tournament II.
Budapest, Hungary
2013-03-23
12 players
3R + F
Péter Korsós' Tournament Winning Deck with 1,5 VPs in the Finals.
vekn.net/index.php/event-calendar/event/7099
Deck Name: Elimelech goes to war
Created By: Péter Korsós
Description:
Crypt: (12 cards, Min: 18, Max: 44, Avg: 7,66)
2 Neighbor John dom for AUS 5 Ventrue Antitribu
1 Jefferson Foster for tha AUS DOM6 Ventrue Antitribu
3 Titus Camille for AUS DOM OBF8 Ventrue Antitribu
4 Elimelech the Twice-Damned pro AUS DEM DOM FOR OBF11 Ventrue Antitribu
1 Ulrike Rothbart dom for 3 Ventrue Antitribu
1 Louis de Maisonneuve aus dom obf FOR5 Ventrue Antitribu
Library: (90 cards)
Master (20 cards)
1 Corporate Hunting Ground
3 Dreams of the Sphinx
1 Giant`s Blood
2 Pentex Subversion
1 Powerbase: Montreal
1 Rack, The
2 Shakar
5 Vessel
1 Weeping Stone
2 Wider View
1 Fortschritt Library
Action (8 cards)
6 Govern the Unaligned
2 Rumble
Action Modifier (11 cards)
3 Conditioning
1 Daring the Dawn
1 Enkil Cog
6 Freak Drive
Reaction (29 cards)
2 Delaying Tactics
3 Eagle`s Sight
9 Eyes of Argus
4 My Enemy`s Enemy
5 On the Qui Vive
6 Telepathic Misdirection
Combat (13 cards)
2 Bone Spur
2 Coma
5 Disguised Weapon
4 Wolf Claws
Equipment (4 cards)
3 Improvised Flamethrower
1 Ivory Bow
Event (2 cards)
2 Fueled by Heart`s Blood
Combo (3 cards)
3 Swallowed by the Night
Budapest, Hungary
2013-03-23
12 players
3R + F
Péter Korsós' Tournament Winning Deck with 1,5 VPs in the Finals.
vekn.net/index.php/event-calendar/event/7099
Deck Name: Elimelech goes to war
Created By: Péter Korsós
Description:
Crypt: (12 cards, Min: 18, Max: 44, Avg: 7,66)
2 Neighbor John dom for AUS 5 Ventrue Antitribu
1 Jefferson Foster for tha AUS DOM6 Ventrue Antitribu
3 Titus Camille for AUS DOM OBF8 Ventrue Antitribu
4 Elimelech the Twice-Damned pro AUS DEM DOM FOR OBF11 Ventrue Antitribu
1 Ulrike Rothbart dom for 3 Ventrue Antitribu
1 Louis de Maisonneuve aus dom obf FOR5 Ventrue Antitribu
Library: (90 cards)
Master (20 cards)
1 Corporate Hunting Ground
3 Dreams of the Sphinx
1 Giant`s Blood
2 Pentex Subversion
1 Powerbase: Montreal
1 Rack, The
2 Shakar
5 Vessel
1 Weeping Stone
2 Wider View
1 Fortschritt Library
Action (8 cards)
6 Govern the Unaligned
2 Rumble
Action Modifier (11 cards)
3 Conditioning
1 Daring the Dawn
1 Enkil Cog
6 Freak Drive
Reaction (29 cards)
2 Delaying Tactics
3 Eagle`s Sight
9 Eyes of Argus
4 My Enemy`s Enemy
5 On the Qui Vive
6 Telepathic Misdirection
Combat (13 cards)
2 Bone Spur
2 Coma
5 Disguised Weapon
4 Wolf Claws
Equipment (4 cards)
3 Improvised Flamethrower
1 Ivory Bow
Event (2 cards)
2 Fueled by Heart`s Blood
Combo (3 cards)
3 Swallowed by the Night
NC of Hungary
///
The following user(s) said Thank You: Adonai
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30 Mar 2013 10:09 #46397
by ReverendRevolver
Replied by ReverendRevolver on topic Re: Metagame Tournament II., Hungary
Fueled by heartsblood. 
Giggle.

Giggle.
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30 Mar 2013 17:02 #46410
by Adonai
I'm a bit surprised by the absence of Amaranth .
How often did this get into play and how regularly did it matter?
Replied by Adonai on topic Re: Metagame Tournament II., Hungary
Deck Name: Elimelech goes to war
Event (2 cards)
2 Fueled by Heart`s Blood
I'm a bit surprised by the absence of Amaranth .
How often did this get into play and how regularly did it matter?
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31 Mar 2013 14:37 #46439
by Raynor
Replied by Raynor on topic Re: Metagame Tournament II., Hungary
The deck clearly needs some more tweaking and I was also surprised everything went so well. I wanted to play Amaranths but I couldn't find the slots for them. In the end, I didn't need any, as when I could, I torporised every single one of my opponents and when there were prevents all around, I died miserably to a !ventrue grinder. In the finals, Martin Major sat behind me with Eze and the top seed turbo war ghoul was my prey. One can easily point out that I have no cards against allies whatsoever so they (and their Slow Withering) really took their toll on me, but constant rescue, long range two agg and my 2 strengths took the War Ghouls down to a controllable level. That's when a bleed of six and the next turn a deflection and bleeds for 2 were enough and 90 seconds later time came.
I would throw out the rumbles, increase the governs, throw out the fortschritt+heart's blood package and force in a monster, more enkil and a watchtower four ride forth. Some indomitability wouldn't hurt either, any maybe some still the mortal flesh.
Built-in first strike is very strong and well underestimated
I would throw out the rumbles, increase the governs, throw out the fortschritt+heart's blood package and force in a monster, more enkil and a watchtower four ride forth. Some indomitability wouldn't hurt either, any maybe some still the mortal flesh.
Built-in first strike is very strong and well underestimated

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