- Foro
- V:TES Discussion
- Expansion Sets & Card Ideas
- card ideas: two general minion cards, better for certain allies
card ideas: two general minion cards, better for certain allies
04 Nov 2011 16:42 #13364
by Molloy
Sabbat. Animals, Wraiths and Zombies Molloy recruits or employs get an additional life.
Wild Lunge
combat
Not usable by a minion with equipment. Maneuver.
If this minion is an Abomination or a Werewolf, his or her hand strikes inflict two additional damage this round.
Opportunism
action
Bleed. +1 bleed if the target controls a ready, tapped minion; +1 bleed if the acting minion is a Mummy or Wraith.
combat
Not usable by a minion with equipment. Maneuver.
If this minion is an Abomination or a Werewolf, his or her hand strikes inflict two additional damage this round.
Opportunism
action
Bleed. +1 bleed if the target controls a ready, tapped minion; +1 bleed if the acting minion is a Mummy or Wraith.







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- Foro
- V:TES Discussion
- Expansion Sets & Card Ideas
- card ideas: two general minion cards, better for certain allies
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