Celerity card, for !gangrel and other
23 Dec 2011 10:43 - 23 Dec 2011 12:00 #19131
by Ohlmann
Celerity card, for !gangrel and other was created by Ohlmann
Little extra
Action modifier
Cost : 1 blood
Play only after a successful non-bleed
action. Only one Little extra can be played per action
the methuselah targeted by the action lose 1 pool
the methuselah targeted by the action lose 2 pool
The flavor is, since you're fast (celerity) and somewhat stealthy you take the time to do some damage or gather some intel in addition to your main mission. Picture a !gangrel that riffle throught his victim haven for document, something like that.
The game idea is to allow !gangrel and assamite to sort of multi-act, with some bleed tacked on their main action.
I have tried to make the action not too interesting to Tore and !Tore, since usually they are more blocky and/or bleed ; initialy it was
/
but I forgot too much presence non bleed action.
Instinctive strike
: your next damaging strike at close range does one more damage.
: play when combat end before this vampire resolve its initial strike and after you choose a strike, even if this vampire go to torpor. Resolve the initial strike. If more than one damage would be inflicted, ignore the excess.
The idea is that aggro poke is easy to avoid, and this card allow to take care of two problems at once, S:CE and "prevent one damage". Note that it is extremely efficient against S:CE, since the card is played and you still do your aggro poke.
Action modifier
Cost : 1 blood
Play only after a successful non-bleed





The flavor is, since you're fast (celerity) and somewhat stealthy you take the time to do some damage or gather some intel in addition to your main mission. Picture a !gangrel that riffle throught his victim haven for document, something like that.
The game idea is to allow !gangrel and assamite to sort of multi-act, with some bleed tacked on their main action.
I have tried to make the action not too interesting to Tore and !Tore, since usually they are more blocky and/or bleed ; initialy it was


Instinctive strike




The idea is that aggro poke is easy to avoid, and this card allow to take care of two problems at once, S:CE and "prevent one damage". Note that it is extremely efficient against S:CE, since the card is played and you still do your aggro poke.
Last edit: 23 Dec 2011 12:00 by Ohlmann. Reason: Balance concern
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23 Dec 2011 11:39 #19132
by porphyrion
Replied by porphyrion on topic Re: Celerity card, for !gangrel and other
perhaps make Little extra
then? or even
(same idea, more or less, but maybe more specifically beneficial to some of the weaker clans/vampires)?
Instinctive strike isn't very good by itself, but it could be an excellent aid for another combat card or ability (unfortunately the Unnamed always pops up in my head first, never any of the !Gangrel. i wonder why
. Perhaps the inferior could include "Opposing Methuselah must discard one card at random from his or her hand. Only 1 IS can be played at
each combat.". After all, Target: vitals does 2 damage even at long range without requiring any disciplines.
In retrospect, Little extra seems brutally good with !Tor/Tor or the Unnamed (Mind numb, Entrancement)... perhaps
only?




Instinctive strike isn't very good by itself, but it could be an excellent aid for another combat card or ability (unfortunately the Unnamed always pops up in my head first, never any of the !Gangrel. i wonder why



In retrospect, Little extra seems brutally good with !Tor/Tor or the Unnamed (Mind numb, Entrancement)... perhaps

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23 Dec 2011 11:58 #19134
by Ohlmann
Yes, I hoped to do something extremely generic while not advantaging !Tor, but I don't know too well the entire cardset it seem
I edit the card.
Replied by Ohlmann on topic Re: Celerity card, for !gangrel and other
In retrospect, Little extra seems brutally good with !Tor/Tor or the Unnamed (Mind numb, Entrancement)... perhaps
only?
Yes, I hoped to do something extremely generic while not advantaging !Tor, but I don't know too well the entire cardset it seem

I edit the card.
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