My first card Idea
01 Feb 2012 11:41 #22184
by Ohlmann
Replied by Ohlmann on topic Re: My first card Idea
It seem useable, while maybe a tad too generically useful.
Must be tested in some turbo deck, since it allow a faster setup and allow to restart the combo if you handjam during it (only once, but that is still useful)
Must be tested in some turbo deck, since it allow a faster setup and allow to restart the combo if you handjam during it (only once, but that is still useful)
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02 Feb 2012 13:23 #22237
by Pullen
I like the idea, but it's a very powerful affect, 3 cards would bring it down to a 4 card push, but then is it better then a Dreams as your taking a master slot now. It also lakes the interaction with minions that I was looking for in the first place. Most cards that enable card draw are master cards that sit their and I was looking for more mid action play that wasn't "Well let me tap this Dream's and Barrens and then see how my hand is."




Replied by Pullen on topic Re: My first card Idea
The recently suggested Nagaraja Oblivion card made me think about this some more. In particular, the follow-up suggestion of a Master: Out of Turn.
Would there be some mileage in (for example):Screw It
Master: Out-of-turn. Trifle. Expletive.
After replacing this card, choose 4 non-Expletive cards from your hand. Discard those cards (and redraw to your hand size).
I like the idea, but it's a very powerful affect, 3 cards would bring it down to a 4 card push, but then is it better then a Dreams as your taking a master slot now. It also lakes the interaction with minions that I was looking for in the first place. Most cards that enable card draw are master cards that sit their and I was looking for more mid action play that wasn't "Well let me tap this Dream's and Barrens and then see how my hand is."





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02 Feb 2012 14:00 - 02 Feb 2012 14:01 #22239
by jamesatzephyr
Yeah, 4 probably is over the top. I was running a couple of alternatives round in my head - "Choose cards after replacing", "Replace this card after you have performed these discards", "4 cards", "3 cards" etc. - and probably picked the least acceptable.
I think my issue with the minion card is that it's a little easy to use a) in your own turn (in at least some versions, anyway) and b) repeatedly. The M:OoT addresses both of those, without the need for a mountain of card text.
I'm pretty sure there's something in this sort of space - disciplineless discard - that would hit the mark, but I'm not sure what exactly.
Replied by jamesatzephyr on topic Re: My first card Idea
I like the idea, but it's a very powerful affect, 3 cards would bring it down to a 4 card push, but then is it better then a Dreams as your taking a master slot now. It also lakes the interaction with minions that I was looking for in the first place. Most cards that enable card draw are master cards that sit their and I was looking for more mid action play that wasn't "Well let me tap this Dream's and Barrens and then see how my hand is."
Yeah, 4 probably is over the top. I was running a couple of alternatives round in my head - "Choose cards after replacing", "Replace this card after you have performed these discards", "4 cards", "3 cards" etc. - and probably picked the least acceptable.
I think my issue with the minion card is that it's a little easy to use a) in your own turn (in at least some versions, anyway) and b) repeatedly. The M:OoT addresses both of those, without the need for a mountain of card text.
I'm pretty sure there's something in this sort of space - disciplineless discard - that would hit the mark, but I'm not sure what exactly.
Last edit: 02 Feb 2012 14:01 by jamesatzephyr.
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