Card Idea - Ghouled Dog
26 Jan 2012 18:51 #21760
by Juggernaut1981




Baron of Sydney, Australia, 418
Replied by Juggernaut1981 on topic Re: Card Idea - Ghouled Dog
@Surreal:
And that is entirely why I wanted to change that. That's basically
-Sticks or
-Guns... not
combat. This is to facilitate combat options that aren't
-Sticks/Guns.
@Alek & James:
So you'd prefer to obviously make it just like another Animalism retainer that is rarely used (because Murder of Crows is infinitely better)... Wolf Companion?
And that is entirely why I wanted to change that. That's basically




@Alek & James:
So you'd prefer to obviously make it just like another Animalism retainer that is rarely used (because Murder of Crows is infinitely better)... Wolf Companion?





Please Log in or Create an account to join the conversation.
- Juggernaut1981
-
Topic Author
- Offline
- Antediluvian
-
Less
More
- Posts: 2376
- Thank you received: 326
26 Jan 2012 19:09 #21761
by jamesatzephyr
No.
Why so confrontational?
Replied by jamesatzephyr on topic Re: Card Idea - Ghouled Dog
@Alek & James:
So you'd prefer to obviously make it just like another Animalism retainer that is rarely used (because Murder of Crows is infinitely better)... Wolf Companion?
No.
Why so confrontational?
Please Log in or Create an account to join the conversation.
- jamesatzephyr
-
- Offline
- Antediluvian
-
Less
More
- Posts: 2788
- Thank you received: 958
26 Jan 2012 19:45 - 26 Jan 2012 19:45 #21764
by Surreal
I don't see how this would change things.
don't have problems with presses or maneuvers. There is already plenty of that in
and some in
too. I feel problem is more that
doesn't really suit together. Aggra poke doesn't benefit so much from additionals without ability to get extra +str. It makes sense to give some retainers for
which would make environmental dmg. That makes aggra hands more scary.
I feel every discpline with
is just support discpline.
Replied by Surreal on topic Re: Card Idea - Ghouled Dog
@Surreal:
And that is entirely why I wanted to change that. That's basically-Sticks or
-Guns... not
combat. This is to facilitate combat options that aren't
-Sticks/Guns.
I don't see how this would change things.






I feel every discpline with

Last edit: 26 Jan 2012 19:45 by Surreal.
Please Log in or Create an account to join the conversation.
27 Jan 2012 04:13 #21787
by Juggernaut1981




Baron of Sydney, Australia, 418
Replied by Juggernaut1981 on topic Re: Card Idea - Ghouled Dog
@James:
Not confrontational, just seemed to me that what I was hearing was: "Make it an animal that does 2 damage during the strike resolution step at close" which is basically a Wolf Companion and something I was deliberately trying to avoid. I rarely see them used, I haven't see too much point with them...
@Surreal:
What are the common ways to get around Agg-Poke?
- Run to long and combat ends
- S:CE
- Prevent
So this is to help ensure a comparatively cheap, permanent way to reduce the problems of Agg-poking by
. There isn't much to stop prevent, other than trying to force them to play it all. There isn't much to stop S:CE other than Psyche! (which would work just fine with this card because it would reset the Ghouled Dog as well)... So while it isn't 'perfect', its intent is to make a
more dangerous in combat without breaking them or just "Have more hand damage" (like Talons of the Dead which is basically useless as well)
Not confrontational, just seemed to me that what I was hearing was: "Make it an animal that does 2 damage during the strike resolution step at close" which is basically a Wolf Companion and something I was deliberately trying to avoid. I rarely see them used, I haven't see too much point with them...
@Surreal:
What are the common ways to get around Agg-Poke?
- Run to long and combat ends
- S:CE
- Prevent
So this is to help ensure a comparatively cheap, permanent way to reduce the problems of Agg-poking by







The following user(s) said Thank You: captain1arm
Please Log in or Create an account to join the conversation.
- Juggernaut1981
-
Topic Author
- Offline
- Antediluvian
-
Less
More
- Posts: 2376
- Thank you received: 326
27 Jan 2012 06:15 #21789
by Jerkface
Replied by Jerkface on topic Re: Card Idea - Ghouled Dog
I'd personally make the dog deal a pool damage to opposing minions Methuselah if the opposing minion goes to torpor, which helps saves cards in other area's while keeping the !gangrel relatively fighting the same as they always have, like ninja werewolves.
The following user(s) said Thank You: Amenophobis
Please Log in or Create an account to join the conversation.
27 Jan 2012 17:55 #21846
by Kushiel
"Inability to win combats" is one of the only problems that the !Gangrel don't have. Giving them a mostly wallpaper combat permanent isn't going to help them win any games.
Muggers don't beat people up for fun. A card which gave players controlling !Gangrel pool for beating up opponents, particularly a permanent (like a retainer), would be a lot more useful to the clan than any amount of help winning combats.
Replied by Kushiel on topic Re: Card Idea - Ghouled Dog
I've been thinking about ways to help Gangrel Antis
get a bit better at the things they do without having to graft on giant piles of Dominate or Presence.
"Inability to win combats" is one of the only problems that the !Gangrel don't have. Giving them a mostly wallpaper combat permanent isn't going to help them win any games.
Realistically, I've always viewed City Gangrel, in particular, as ambushers. They'd run gangs of muggers.
Muggers don't beat people up for fun. A card which gave players controlling !Gangrel pool for beating up opponents, particularly a permanent (like a retainer), would be a lot more useful to the clan than any amount of help winning combats.
The following user(s) said Thank You: Boris The Blade
Please Log in or Create an account to join the conversation.
Time to create page: 0.096 seconds
- You are here:
-
Home
-
Foro
-
V:TES Discussion
-
Expansion Sets & Card Ideas
- Card Idea - Ghouled Dog