New Card Idea: Awaken the Hounds
11 Mar 2012 08:16 #25585
by Ohlmann
Strix show that yours idea are WAY, WAY too costly, apart from the third one. I understand that Strix is supposed to be a lot more powerful, requiring 2 master and an infernal and all, but still burning a vampire to make a bleed, and only a bleed, fail...
Also, don't focus yourself too much on bleed only. Given the real problems of hand jam, having a secondary combat or vote usage may help.
Replied by Ohlmann on topic Re: New Card Idea: Awaken the Hounds
They are very slight variations, but what they have in common is that canceling an action via a minion card should not come lightly.
Strix show that yours idea are WAY, WAY too costly, apart from the third one. I understand that Strix is supposed to be a lot more powerful, requiring 2 master and an infernal and all, but still burning a vampire to make a bleed, and only a bleed, fail...
Also, don't focus yourself too much on bleed only. Given the real problems of hand jam, having a secondary combat or vote usage may help.
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13 Mar 2012 16:27 #25749
by Drain
The part about burning pool if the Reactor is torped can be supressed without lessening the card's main intent. Do you think it is too harsh?
Any reason as to why? That would drastically drop the card's usability.
Drain
Replied by Drain on topic Re: New Card Idea: Awaken the Hounds
The condition on the bleed (3+) and the backfire if you are torporized are the main problems for it to be really often playable. Preventing an Unnamed bleed, cycling the card, or using it to kill some random ally (Nephandus ?) would help, and the 2 pool damage + original bleed mean that against B&B, especially !Ventrue grinder lunge, it can really kill you.
The part about burning pool if the Reactor is torped can be supressed without lessening the card's main intent. Do you think it is too harsh?
I would make the threshold "more than 3" to make it the same as Archon Investigation.
Any reason as to why? That would drastically drop the card's usability.
Drain
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