A yet to be unpopular "fix" for MMPA
19 May 2013 08:34 #48731
by Izaak
Replied by Izaak on topic Re: A yet to be unpopular "fix" for MMPA
If a fix would be required (which I still don't think is the case), the most elegant way is to just do it in the rules. Limit the amount of masters per turn to 2. Vampires like Anson and Nana would just mean you could play two non-trifle masters instead of trifle+regular or trifle+trifle.
That would make Nana pretty bad though.
That would make Nana pretty bad though.
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19 May 2013 08:49 #48732
by Juggernaut1981




Baron of Sydney, Australia, 418
Replied by Juggernaut1981 on topic Re: A yet to be unpopular "fix" for MMPA
Well, changing it to be "a player may have at most two master phase actions" doesn't actually stop trifles.
Trifle (uses a MPA but gives an MPA if successfully played)
Default MPA
Bonus MPA from Anson/Nana/Parthenon/etc.
Trifle (uses a MPA but gives an MPA if successfully played)
Default MPA
Bonus MPA from Anson/Nana/Parthenon/etc.





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19 May 2013 14:55 #48740
by Ohlmann
So, you have 3 MPA, and the rule prevent you from gaining the third one, in essence making the trifle not giving you a MPA. I don't get it.
Replied by Ohlmann on topic Re: A yet to be unpopular "fix" for MMPA
Well, changing it to be "a player may have at most two master phase actions" doesn't actually stop trifles.
Trifle (uses a MPA but gives an MPA if successfully played)
Default MPA
Bonus MPA from Anson/Nana/Parthenon/etc.
So, you have 3 MPA, and the rule prevent you from gaining the third one, in essence making the trifle not giving you a MPA. I don't get it.
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19 May 2013 19:11 - 19 May 2013 19:12 #48743
by jamesatzephyr
I actually quite like the thrust of the card, in that it's something that's potentially eminently playable for its own sake. Even if no-one else on the table ever does anything more exciting than play Ascendance, you've got a decent card out of it. A pure hoser is much less likely to see play.
I'm not wild about the positive side of the card being "I get more master phase actions", but I think this sort of card would be pretty decent. Say if it was something else instead, like +1 bleed. Say something like:
Or something with two (or more) "Tap to..." abilities - one that gives you something decent for yourself, and one that lets you screw with MMPA in some fashion.
Or an Event that you played for its own sake, but which also burned The Parthenon when it was played, or flipped it over while the Event was in play, or something.
Replied by jamesatzephyr on topic Re: A yet to be unpopular "fix" for MMPA
As a fix I would rather see a couple of cards that remove peoples MMPA:s, not make more MMPA:s for everyone. IMHO.
I actually quite like the thrust of the card, in that it's something that's potentially eminently playable for its own sake. Even if no-one else on the table ever does anything more exciting than play Ascendance, you've got a decent card out of it. A pure hoser is much less likely to see play.
I'm not wild about the positive side of the card being "I get more master phase actions", but I think this sort of card would be pretty decent. Say if it was something else instead, like +1 bleed. Say something like:
Herald of the Apocalypse
Unique Master, 2 pool (1, some?)
Put this card on a ready vampire you control. This vampire has +1 bleed. If this vampire votes against a referendum (even if this vampire has zero votes), he or she casts two additional votes against the referendum. When this vampire is ready, if any vampire has a special ability that grants an additional master phase action, that special ability is ignored.
Unique Master, 2 pool (1, some?)
Put this card on a ready vampire you control. This vampire has +1 bleed. If this vampire votes against a referendum (even if this vampire has zero votes), he or she casts two additional votes against the referendum. When this vampire is ready, if any vampire has a special ability that grants an additional master phase action, that special ability is ignored.
Or something with two (or more) "Tap to..." abilities - one that gives you something decent for yourself, and one that lets you screw with MMPA in some fashion.
Or an Event that you played for its own sake, but which also burned The Parthenon when it was played, or flipped it over while the Event was in play, or something.
Last edit: 19 May 2013 19:12 by jamesatzephyr.
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19 May 2013 19:43 #48745
by Juggernaut1981




Baron of Sydney, Australia, 418
Replied by Juggernaut1981 on topic Re: A yet to be unpopular "fix" for MMPA
Why not make it a minion trait? I'd lean towards making them a crazy thing like a Pander or Caitiff, a few disjointed disciplines (obf for or ani pot or aus pro) and a card text.
Lincoln, Prophet of the End Times
Caitiff
Capacity: 2


When Lincoln is ready, Methuselahs must pay 1 pool to use Master Phase Actions which are not provided by successfully playing a Trifle. Bloodhunts are not called for diablerising Lincoln. -1 bleed.
Lincoln, Prophet of the End Times
Caitiff

Capacity: 2



When Lincoln is ready, Methuselahs must pay 1 pool to use Master Phase Actions which are not provided by successfully playing a Trifle. Bloodhunts are not called for diablerising Lincoln. -1 bleed.





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19 May 2013 20:25 #48746
by Ohlmann
Replied by Ohlmann on topic Re: A yet to be unpopular "fix" for MMPA
I kind of prefer the Jamesatzephyr version, because it's easier to find a master in your library than a vampire in your crypt..
What do you thing of the hosing becoming 'you must tap a vampire to actually gain the MPA' rather than ignoring it outright ?
What do you thing of the hosing becoming 'you must tap a vampire to actually gain the MPA' rather than ignoring it outright ?
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