file Cards that affect/help other Methuselahs and their minions

15 Jul 2011 05:58 - 15 Jul 2011 05:59 #6329 by KevinM

Hired Hacker
Action Modifier
Dominate
2 blood
Only usable by an untapped vampire not involved in the current action.
This card may not be played if another action modifier to increase the bleed has been played, and a Methuselah cannot play another action modifier to increase this bleed amount.
[dom] Give another minion/vampire/whatever +1 bleed.
[DOM] As above, but the cost of this card is reduced by 1 blood (but never less than 0).

This can have a similar psychological effect as random Kindred Spirits, there's already enough options in the game to kill someone cross-table. also this can be a crazy case for timing: increasing someone's bleed by 1 before they play Conditioning for 3.

There's no "crazy case for timing". Timing works just fine with this card. If they play their +bleed Action Mod, then you can't play yours. And if they pass, and you play yours, they can't play theirs.

Kevin M., Prince of Las Vegas
"Know your enemy and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
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Last edit: 15 Jul 2011 05:59 by KevinM.

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15 Jul 2011 08:22 #6333 by Ankha

When looking at card "categories", I always thought that something that was missing was cards, especially reactions, that affected/helped other Methuselahs and their minions. Perhaps it is my Magic heritage speaking, but I always thought this was a vacuum waiting to be filled, but never got filled.

There are some cards like this in my Mage expansion (look for "Debt").

Prince of Paris, France
Ratings Coordinator, Rules Director
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15 Jul 2011 10:20 #6335 by Suoli
Looks like ally support with limited burn options, especially the combat stuff. Not that there's necessarily anything wrong with that.

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