file Submission: Getaway Car

20 Nov 2014 09:31 - 20 Nov 2014 09:32 #67511 by Timo
Replied by Timo on topic Re: Submission: Getaway Car

I like the idea of helping vehicles.

How about:
Burn a vehicle on this minion to give minions without celerity -1 intercept against this action.

The idea being you drive around the slow people.


Seems awfully expensive for what amounts to +1 stealth. Perhaps:

Defensive Driving
:modifier:
Only usable by a minion with a vehicle.

Minions without Celerity :cel: get -1 intercept.


See also:

Name: Suppressing Fire
[KMW:C, KoT:PT3]
Cardtype: Action Modifier
Only usable by a ready untapped minion with a gun other than the acting minion.
The blocking minion gets -1 intercept.


What is proposed is more potent than suppressing fire due to the fact that only one minion is concerned and that the -1 intercept is widely spread.

Furthermore, as writen, "Defensive Driving" can be played anytime just for cycling purpose which is strong !
Last edit: 20 Nov 2014 09:32 by Timo. Reason: Typo

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20 Nov 2014 09:45 - 20 Nov 2014 09:46 #67512 by Juggernaut1981
Suppressing Fire is like Cloak the Gathering... one per minion per action. Great with Zip Guns in a low-stealth clan. But it is only on the 'current blocker' not all blockers.

Defensive Driving would work on all blockers.

Burn a vehicle is a very very high price for that.

Yellow is Green Enough
Action Modifier
Only usable when this minion is blocked.
Burn a vehicle on this minion to continue the action unblocked; the minion that blocked this action may not attempt again. Other minions have -1 intercept when blocking this action.

:bruj::CEL::POT::PRE::tha: Baron of Sydney, Australia, 418
Last edit: 20 Nov 2014 09:46 by Juggernaut1981.

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20 Nov 2014 11:01 #67514 by Ashur
Replied by Ashur on topic Re: Submission: Getaway Car

How about:
Burn a vehicle on this minion to give minions without celerity -1 intercept against this action.

This is nice, but too weak. -2 intercept maybe?

"My strategy? Luck is my strategy, of course."

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20 Nov 2014 12:20 #67515 by jamesatzephyr

Defensive Driving
:modifier:
Only usable by a minion with a vehicle.

Minions without Celerity :cel: get -1 intercept.


The problem with the whole "Minions with/without Celerity" thing is it's obviously more than a bit random. When it offers unblockability (as in the original suggestion), it's potentially a worthwhile deal - yes, it sometimes doesn't work, but when it does work it's really good. Here, I fear we're into the territory where it's a little too weak - you might include a couple if you're already playing vehicles, but will this incentivize many people to play a vehicle who weren't doing so already? Not so sure.


Also, in the "equipment/retainer that gives stealth" corner, you end up in the somewhat circular situation where if you don't have the stealth to get the equipment out in the first place, it's potentially a significant deck design and deck flow challenge. Say, you play in a group where Second Sight or weenie Auspex is fairly prevalent.

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20 Nov 2014 12:42 #67516 by BenPeal
Replied by BenPeal on topic Re: Submission: Getaway Car

Defensive Driving
:modifier:
Only usable by a minion with a vehicle.

Minions without Celerity :cel: get -1 intercept.


The problem with the whole "Minions with/without Celerity" thing is it's obviously more than a bit random. When it offers unblockability (as in the original suggestion), it's potentially a worthwhile deal - yes, it sometimes doesn't work, but when it does work it's really good. Here, I fear we're into the territory where it's a little too weak - you might include a couple if you're already playing vehicles, but will this incentivize many people to play a vehicle who weren't doing so already? Not so sure.


Oh agreed. Part of it is "How much do you expect out of a disciplineless card?" I prefer stealth and stealth-like effects over unblockability, as I prefer more card interaction. As designed above, the card is "You get +1 stealth unless one or more of the vampires happen to have one of the most common disciplines in the game, in which case you're jacked but at least you can cycle this card for free." I went with that to keep kpram's original design idea intact. The card could more simply and more effectively be designed as:

Defensive Driving
:modifier:
Only usable by a minion with a vehicle.

+1 stealth.

Also, in the "equipment/retainer that gives stealth" corner, you end up in the somewhat circular situation where if you don't have the stealth to get the equipment out in the first place, it's potentially a significant deck design and deck flow challenge. Say, you play in a group where Second Sight or weenie Auspex is fairly prevalent.


Magic of the Smith for the vehicle itself or for a Pier 13 works pretty well.

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20 Nov 2014 17:59 #67520 by kpram
Replied by kpram on topic Re: Submission: Getaway Car


Oh agreed. Part of it is "How much do you expect out of a disciplineless card?" I prefer stealth and stealth-like effects over unblockability, as I prefer more card interaction. As designed above, the card is "You get +1 stealth unless one or more of the vampires happen to have one of the most common disciplines in the game, in which case you're jacked but at least you can cycle this card for free." I went with that to keep kpram's original design idea intact. The card could more simply and more effectively be designed as:

Defensive Driving
:modifier:
Only usable by a minion with a vehicle.

+1 stealth.


That seems very strong for disciplineless. "-1 intercept to minions without vehicles." is only a little weaker, and keeps with the empowering vehicles idea that spawned the thread.

Also, in the "equipment/retainer that gives stealth" corner, you end up in the somewhat circular situation where if you don't have the stealth to get the equipment out in the first place, it's potentially a significant deck design and deck flow challenge. Say, you play in a group where Second Sight or weenie Auspex is fairly prevalent.


Magic of the Smith for the vehicle itself or for a Pier 13 works pretty well.[/quote]
Yeah, but you have to equip a Pier 13. Bootstrapping equipment against intercept is a whole other ball of wax.

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