Submission: Getaway Car
I like the idea of helping vehicles.
How about:
Burn a vehicle on this minion to give minions without celerity -1 intercept against this action.
The idea being you drive around the slow people.
Seems awfully expensive for what amounts to +1 stealth. Perhaps:
Defensive Driving
Only usable by a minion with a vehicle.
Minions without Celerityget -1 intercept.
See also:
Name: Suppressing Fire
[KMW:C, KoT:PT3]
Cardtype: Action Modifier
Only usable by a ready untapped minion with a gun other than the acting minion.
The blocking minion gets -1 intercept.
What is proposed is more potent than suppressing fire due to the fact that only one minion is concerned and that the -1 intercept is widely spread.
Furthermore, as writen, "Defensive Driving" can be played anytime just for cycling purpose which is strong !
Please Log in or Create an account to join the conversation.
Defensive Driving would work on all blockers.
Burn a vehicle is a very very high price for that.
Yellow is Green Enough
Action Modifier
Only usable when this minion is blocked.
Burn a vehicle on this minion to continue the action unblocked; the minion that blocked this action may not attempt again. Other minions have -1 intercept when blocking this action.





Please Log in or Create an account to join the conversation.
- Juggernaut1981
-
- Offline
- Antediluvian
-
- Posts: 2376
- Thank you received: 326
This is nice, but too weak. -2 intercept maybe?How about:
Burn a vehicle on this minion to give minions without celerity -1 intercept against this action.
"My strategy? Luck is my strategy, of course."
Please Log in or Create an account to join the conversation.
Defensive Driving
Only usable by a minion with a vehicle.
Minions without Celerityget -1 intercept.
The problem with the whole "Minions with/without Celerity" thing is it's obviously more than a bit random. When it offers unblockability (as in the original suggestion), it's potentially a worthwhile deal - yes, it sometimes doesn't work, but when it does work it's really good. Here, I fear we're into the territory where it's a little too weak - you might include a couple if you're already playing vehicles, but will this incentivize many people to play a vehicle who weren't doing so already? Not so sure.
Also, in the "equipment/retainer that gives stealth" corner, you end up in the somewhat circular situation where if you don't have the stealth to get the equipment out in the first place, it's potentially a significant deck design and deck flow challenge. Say, you play in a group where Second Sight or weenie Auspex is fairly prevalent.
Please Log in or Create an account to join the conversation.
- jamesatzephyr
-
- Offline
- Antediluvian
-
- Posts: 2788
- Thank you received: 958
Defensive Driving
Only usable by a minion with a vehicle.
Minions without Celerityget -1 intercept.
The problem with the whole "Minions with/without Celerity" thing is it's obviously more than a bit random. When it offers unblockability (as in the original suggestion), it's potentially a worthwhile deal - yes, it sometimes doesn't work, but when it does work it's really good. Here, I fear we're into the territory where it's a little too weak - you might include a couple if you're already playing vehicles, but will this incentivize many people to play a vehicle who weren't doing so already? Not so sure.
Oh agreed. Part of it is "How much do you expect out of a disciplineless card?" I prefer stealth and stealth-like effects over unblockability, as I prefer more card interaction. As designed above, the card is "You get +1 stealth unless one or more of the vampires happen to have one of the most common disciplines in the game, in which case you're jacked but at least you can cycle this card for free." I went with that to keep kpram's original design idea intact. The card could more simply and more effectively be designed as:
Defensive Driving

Only usable by a minion with a vehicle.
+1 stealth.
Also, in the "equipment/retainer that gives stealth" corner, you end up in the somewhat circular situation where if you don't have the stealth to get the equipment out in the first place, it's potentially a significant deck design and deck flow challenge. Say, you play in a group where Second Sight or weenie Auspex is fairly prevalent.
Magic of the Smith for the vehicle itself or for a Pier 13 works pretty well.
Please Log in or Create an account to join the conversation.
Oh agreed. Part of it is "How much do you expect out of a disciplineless card?" I prefer stealth and stealth-like effects over unblockability, as I prefer more card interaction. As designed above, the card is "You get +1 stealth unless one or more of the vampires happen to have one of the most common disciplines in the game, in which case you're jacked but at least you can cycle this card for free." I went with that to keep kpram's original design idea intact. The card could more simply and more effectively be designed as:
Defensive Driving
Only usable by a minion with a vehicle.
+1 stealth.
That seems very strong for disciplineless. "-1 intercept to minions without vehicles." is only a little weaker, and keeps with the empowering vehicles idea that spawned the thread.
Also, in the "equipment/retainer that gives stealth" corner, you end up in the somewhat circular situation where if you don't have the stealth to get the equipment out in the first place, it's potentially a significant deck design and deck flow challenge. Say, you play in a group where Second Sight or weenie Auspex is fairly prevalent.
Magic of the Smith for the vehicle itself or for a Pier 13 works pretty well.[/quote]
Yeah, but you have to equip a Pier 13. Bootstrapping equipment against intercept is a whole other ball of wax.
Please Log in or Create an account to join the conversation.
- You are here:
-
Home
-
Foro
-
V:TES Discussion
-
Expansion Sets & Card Ideas
- Submission: Getaway Car