Card Idea: Exoskeleton
16 Oct 2015 15:54 #73698
by Ankha
Replied by Ankha on topic Re: Card proposal : Exoskeleton
Chiroptean Marauder and Breath of the Dragon are fearsome enough. I'm not sure that adding another "fearsome" card would bring something interesting for them (it's not because it's another option that is it interesting).
Sorry if I was unclear. I was talking about the fact that there hasn't been a compelling case advanced for the mechanical reason to give Vicissitude a damage prevention option that rivals the options found in Fortitude.
While the damage prevention element isn't explicitly covered, the basic idea that maddog appears to be working from is in vekn.net/forum/30-expansion-sets-a-card-ideas/73295-card-idea-zulo-warform - Vicissitude has good combat options, but they're very narrow, and wouldn't it be nice if Vicissitude had some other options that players could use, and hey lore-wise that would match up with Vicissitude being quite fearsome in the WoD too.
(Personally, I was thinking of grafting on an extra arm and getting additional strikes...)
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16 Oct 2015 16:38 #73699
by Kushiel
Ah, okay. I'm not convinced by that - Vicissitude is perfectly good as a combat-plus-other-stuff discipline at the moment, and I don't remember it ever being a top tier combat discipline in the RPG either. But at least that's an argument, even if it's one that doesn't sway me.
Replied by Kushiel on topic Re: Card proposal : Exoskeleton
While the damage prevention element isn't explicitly covered, the basic idea that maddog appears to be working from is in vekn.net/forum/30-expansion-sets-a-card-ideas/73295-card-idea-zulo-warform - Vicissitude has good combat options, but they're very narrow, and wouldn't it be nice if Vicissitude had some other options that players could use, and hey lore-wise that would match up with Vicissitude being quite fearsome in the WoD too.
Ah, okay. I'm not convinced by that - Vicissitude is perfectly good as a combat-plus-other-stuff discipline at the moment, and I don't remember it ever being a top tier combat discipline in the RPG either. But at least that's an argument, even if it's one that doesn't sway me.
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18 Oct 2015 16:13 - 18 Oct 2015 16:18 #73722
by Drain
Replied by Drain on topic Re: Card proposal : Exoskeleton
Vicissitude's thematics still allow interesting growth options in the form of more allies/retainers and further actions and modifiers to work Vicissitude changes upon them. I'm thinking Lobotomy here, which was a cool card but needed a lower opportunity cost rather than requiring outright use as the ally was recruited.
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Last edit: 18 Oct 2015 16:18 by Drain.
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27 Oct 2015 04:03 - 27 Oct 2015 21:14 #73884
by Maddog
Good point Bresttscho, I think your correct regarding combat cards costing 2 blood not being used regularly. When I think about vicissitude I seen Body arsenal, blood of acid, or Liquefy the Mortal Coil not played or very rarely in game, Jol, lackey and torni's. I think you are right regarding the card being to strong in regards to reducing damage to 0, also having the card stay on the vampire while there is still bone counters on it may be overpowered as a combat card.
I've reduced the damage reduction, and the card is burnt at when combat is ended as opposed to staying on the vampire as long as there are bone counters on card. I'm trying to keep this proposal balanced and hope the cost to be 1 blood and not 2+ blood cost.
Exoskeleton
Type: Combat
Cost: 1 blood
[vic] Put this card on this vampire with 2 bone counters. Burn a bone counter to prevent a point of damage this vampire suffers this combat. A vampire can play only one Exoskeleton in a combat. Burn this card at the end of combat.
[VIC]As Above, but with 3 bone counters. this vampire may burn a bone counter to prevent a point of damage this vampire suffers this combat.
Replied by Maddog on topic Re: Card proposal : Exoskeleton
Way too strong. Even if you restrict the damage prevention to combat sources only, in order to remove the ability to use this to break Daring the Dawn, this card is easily as good as any number of Fortitude damage prevention cards. That's pretty far outside Vicissitude's bailiwick as a toolbox discipline that sacrifices individually powerful cards for flexibility.
I don't know how strong it is - remember that it costs 2 blood! There aren't a lot of cards in this game that cost 2 blood and still get used regularly. I suppose that it feels a little strong to me right now. I'd be tempted to leave the text as is, but make it a action (at +1 stealth) to put the card on a minion. Or I would keep it as a combat card and allow the tokens to be removed to prevent 1 damage each.
Good point Bresttscho, I think your correct regarding combat cards costing 2 blood not being used regularly. When I think about vicissitude I seen Body arsenal, blood of acid, or Liquefy the Mortal Coil not played or very rarely in game, Jol, lackey and torni's. I think you are right regarding the card being to strong in regards to reducing damage to 0, also having the card stay on the vampire while there is still bone counters on it may be overpowered as a combat card.
I've reduced the damage reduction, and the card is burnt at when combat is ended as opposed to staying on the vampire as long as there are bone counters on card. I'm trying to keep this proposal balanced and hope the cost to be 1 blood and not 2+ blood cost.
Exoskeleton
Type: Combat
Cost: 1 blood
[vic] Put this card on this vampire with 2 bone counters. Burn a bone counter to prevent a point of damage this vampire suffers this combat. A vampire can play only one Exoskeleton in a combat. Burn this card at the end of combat.
[VIC]As Above, but with 3 bone counters. this vampire may burn a bone counter to prevent a point of damage this vampire suffers this combat.
Last edit: 27 Oct 2015 21:14 by Maddog.
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27 Oct 2015 17:30 - 27 Oct 2015 17:31 #73894
by jamesatzephyr
You're re-stating the "burn a counter" clause at superior slightly differently. Are you intending some sort of difference - such as the prevention being non-optional at inferior (i.e. you have to prevent the first two damage you take)?
If the card isn't permanent, I'd avoid the counters and just go with:
Possibly with a timing clause - before range is determined, or before strikes are chosen, or somesuch.
Replied by jamesatzephyr on topic Re: Card proposal : Exoskeleton
Exoskeleton
Type: Combat
Cost: 1 blood
[vic] Put this card on this vampire with 2 bone counters. Burn a bone counter to prevent a point of damage this vampire suffers this combat. A vampire can play only one Exoskeleton in a combat. Burn this card at the end of combat.
[VIC]As Above, but with 3 bone counters. this vampire may burn a bone counter to prevent a point of damage this vampire suffers this combat.
You're re-stating the "burn a counter" clause at superior slightly differently. Are you intending some sort of difference - such as the prevention being non-optional at inferior (i.e. you have to prevent the first two damage you take)?
If the card isn't permanent, I'd avoid the counters and just go with:
A vampire can play only one Exoskeleton per combat.
[vic] This vampire can prevent up to 2 damage this combat.
[VIC] This vampire can prevent up to 3 damage this combat.
[vic] This vampire can prevent up to 2 damage this combat.
[VIC] This vampire can prevent up to 3 damage this combat.
Possibly with a timing clause - before range is determined, or before strikes are chosen, or somesuch.
Last edit: 27 Oct 2015 17:31 by jamesatzephyr.
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27 Oct 2015 17:37 #73895
by brettscho
Check out my VTES blog: Gaming with BS
I also host a google doc which separates the TWDA into clans . That means I track how often clans win, which crypt groups get used, and how many people attend events. You can access all of that info here:
Replied by brettscho on topic Re: Card proposal : Exoskeleton
I think that any damage prevention card given to vicissitude should have a "from the opposing minion's strike" clause like Rego Motus. I assume that Rego Motus was written that way to prevent shenanigans with Burst of Sunlight, and a vicissitude card should be wary about similar shenanigans with Breath of the Dragon.
Check out my VTES blog: Gaming with BS
I also host a google doc which separates the TWDA into clans . That means I track how often clans win, which crypt groups get used, and how many people attend events. You can access all of that info here:
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