Submission: Skeletons in the Closet
04 Jun 2016 02:01 #77090
by Dorrinal
Submission: Skeletons in the Closet was created by Dorrinal
Name: Skeletons in the Closet
Type:
Requirements:
Cost: None
Text:
+1 stealth action.
: Tap a ready minion.
: As above, and deal 1 unpreventable damage to it.
: As above, and if the minion leaves the ready region as a result, put this card on the acting vampire. When this vampire bleeds the minion's controller, you may burn this card for +2 bleed.
Flavor Text: None
Art Notes: Several animated corpses bludgeon an old Ventrue lord in his haven as he climbs out of his posh casket.
WoD Reference: Jar the Soul?
Created By: John McGlynn
Compelling Game Need: Harbingers of Skulls want to put on a Pulse of the Canaille, tap their prey, and bleed them out. Why not just play Ventrue? Skeletons may be part of the answer. This card can be used to burn allies as well as knock down deflectors. When minions get low on blood/life later in the game (or because zombies beat them up) it can be used at superior to provide a game-ending burst of bleed.
Type:
Requirements:
Cost: None
Text:
+1 stealth action.
: Tap a ready minion.
: As above, and deal 1 unpreventable damage to it.
: As above, and if the minion leaves the ready region as a result, put this card on the acting vampire. When this vampire bleeds the minion's controller, you may burn this card for +2 bleed.
Flavor Text: None
Art Notes: Several animated corpses bludgeon an old Ventrue lord in his haven as he climbs out of his posh casket.
WoD Reference: Jar the Soul?
Created By: John McGlynn
Compelling Game Need: Harbingers of Skulls want to put on a Pulse of the Canaille, tap their prey, and bleed them out. Why not just play Ventrue? Skeletons may be part of the answer. This card can be used to burn allies as well as knock down deflectors. When minions get low on blood/life later in the game (or because zombies beat them up) it can be used at superior to provide a game-ending burst of bleed.
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06 Jun 2016 23:31 #77125
by Dorrinal
Replied by Dorrinal on topic Submission: Skeletons in the Closet
Bump for feedback after the weekend. I tried to make Jar the Soul better but it still feels pretty weak. What do you think?
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20 Dec 2016 08:35 #79619
by direwolf
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
Replied by direwolf on topic Submission: Skeletons in the Closet
Skeletons in the Closet
+1 Stealth action.
tap a ready minion controlled by your prey. You may remove 3 cards that require necromancy in your ash heap from the game to deal one damage to the minion.
As above and untap this minion if this action is successful.
As above and this vampire gains +2 bleed this turn.
+1 Stealth action.
tap a ready minion controlled by your prey. You may remove 3 cards that require necromancy in your ash heap from the game to deal one damage to the minion.
As above and untap this minion if this action is successful.
As above and this vampire gains +2 bleed this turn.
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
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