Submission: Revenge of the Cappadocians
25 Jun 2017 19:40 #82340
by scott_kowalczuk
I'm willing to remove the Clan requirement so you can use it with your Voodoo Feratu, but only if "Not usable by a Giovanni" is included
Replied by scott_kowalczuk on topic Submission: Revenge of the Cappadocians
But why not just make the card usable by both? The Samedi have a lot of backstory intertwined with the Cappadocians as well, being an offshoot clan of them in some of the source materials. (This being White Wolf, there are often conflicting rumours and the like, but there's a fairly solid connection between them in a number of sources.)
When you could tweak the card in a way that would make it better, without harming the Harbingers' ability to use it in any way, it seems weird to be so intransigent. I would have thought that a card that works for a wider variety of vampires, including Samedi vampires who could do with some help, it's more likely to be the sort of thing you'd print.
I'm willing to remove the Clan requirement so you can use it with your Voodoo Feratu, but only if "Not usable by a Giovanni" is included

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25 Jun 2017 20:47 #82344
by Ankha
Replied by Ankha on topic Submission: Revenge of the Cappadocians
The effect is extremely weak for a high opportunity cost: vampires don't stay long in torpor, and usually they go there empty. Most of the time, a diablerie will be a better option.Name: Revenge of the Cappadocians
Cardtype: Action
Cost: Not applicable
Capacity: Not applicable
Discipline: Necromancy
Clan: Harbinger of Skulls
+1 stealth action.
[nec]Steal 2 blood from a vampire in torpor. Giovanni get -1 intercept when attempting to block this action.
[NEC] As above, but steal 3 blood.
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26 Jun 2017 00:28 #82345
by scott_kowalczuk
On the contrary, vampires go to torpor with plenty of blood on them all the time. This card would help the vampires stay in torpor, until they could be safely burned with Crematorium (which should be reprinted to "Discard Phase"). It also creates an interesting offense for them, coupled with cards like Fame, Tension in the Ranks, and Dragonbound.
Diablerie for the Harbingers is not a better option. Out of the 16 current Harbingers, only 2 of them have titles. Add the fact that none of their disciplines lend them extra votes, and you have vampires that probably will not survive a blood hunt.
Replied by scott_kowalczuk on topic Submission: Revenge of the Cappadocians
The effect is extremely weak for a high opportunity cost: vampires don't stay long in torpor, and usually they go there empty. Most of the time, a diablerie will be a better option.
On the contrary, vampires go to torpor with plenty of blood on them all the time. This card would help the vampires stay in torpor, until they could be safely burned with Crematorium (which should be reprinted to "Discard Phase"). It also creates an interesting offense for them, coupled with cards like Fame, Tension in the Ranks, and Dragonbound.
Diablerie for the Harbingers is not a better option. Out of the 16 current Harbingers, only 2 of them have titles. Add the fact that none of their disciplines lend them extra votes, and you have vampires that probably will not survive a blood hunt.
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26 Jun 2017 00:56 #82346
by TwoRazorReign
One concept might be to block your predator, play Breath of Thanatos in combat (1 aggravated damage), then follow up with this action on your turn for blood gain/predator blood denial without worry of a blood hunt. It's not a winning combo, but I see the thinking here.
Replied by TwoRazorReign on topic Submission: Revenge of the Cappadocians
The effect is extremely weak for a high opportunity cost: vampires don't stay long in torpor, and usually they go there empty. Most of the time, a diablerie will be a better option.Name: Revenge of the Cappadocians
Cardtype: Action
Cost: Not applicable
Capacity: Not applicable
Discipline: Necromancy
Clan: Harbinger of Skulls
+1 stealth action.
[nec]Steal 2 blood from a vampire in torpor. Giovanni get -1 intercept when attempting to block this action.
[NEC] As above, but steal 3 blood.
One concept might be to block your predator, play Breath of Thanatos in combat (1 aggravated damage), then follow up with this action on your turn for blood gain/predator blood denial without worry of a blood hunt. It's not a winning combo, but I see the thinking here.
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26 Jun 2017 08:11 - 26 Jun 2017 08:49 #82347
by Kraus
"Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!"
-Nalia De-Arnise
garourimgazette.wordpress.com/
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Replied by Kraus on topic Submission: Revenge of the Cappadocians
Why not:
Clan: Harbingers of skull
+1 stealth action
Steal all blood from a vampire in torpor.
Still way weaker than graverobbing, but it's a wacky effect that reads big numbers in the text.
You could add an extra effect and attach the card to the target vampire for future hindrance. Like, rescuing this vampire costs an extra blood or no extra stealth for hunts or whatever gimmicky little extra for additional nuisance?
As is, it's clearly not strong enough.
you can boot up the levels without much worries, I think.
There are plenty of different additional effects to include, and to adjust accordingly the amount of blood stolen could vary:
That vampire does not gain the +1 stealth when hunting. This vampire may burn 2 blood to burn this card. (Steal all blood)
Rescuing that vampire costs an additional blood, and the controller of that vampire burns a pool during their unlock phase if this vampire is in torpor. (Steal 1 blood)
When that vampire plays a card, add a counter to this card and do not replace the played card as long as this card is in play. Burn this card when it reaches 5 counters. (Steal 3 blood)
That vampire gets -1 bleed and -1 sealth during D actions against you. (Steal 3 blood)
You could do all sorts of wacky stuff and the card still wouldn't be too strong. Torpor effects are one of the most hard to achieve conditions in the game (consistently I mean).
Clan: Harbingers of skull
+1 stealth action

Steal all blood from a vampire in torpor.
Still way weaker than graverobbing, but it's a wacky effect that reads big numbers in the text.
You could add an extra effect and attach the card to the target vampire for future hindrance. Like, rescuing this vampire costs an extra blood or no extra stealth for hunts or whatever gimmicky little extra for additional nuisance?
As is, it's clearly not strong enough.

There are plenty of different additional effects to include, and to adjust accordingly the amount of blood stolen could vary:
That vampire does not gain the +1 stealth when hunting. This vampire may burn 2 blood to burn this card. (Steal all blood)
Rescuing that vampire costs an additional blood, and the controller of that vampire burns a pool during their unlock phase if this vampire is in torpor. (Steal 1 blood)
When that vampire plays a card, add a counter to this card and do not replace the played card as long as this card is in play. Burn this card when it reaches 5 counters. (Steal 3 blood)
That vampire gets -1 bleed and -1 sealth during D actions against you. (Steal 3 blood)
You could do all sorts of wacky stuff and the card still wouldn't be too strong. Torpor effects are one of the most hard to achieve conditions in the game (consistently I mean).
"Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!"
-Nalia De-Arnise
garourimgazette.wordpress.com/
www.vekn.net/forum-guidelines
Last edit: 26 Jun 2017 08:49 by Kraus.
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26 Jun 2017 10:04 #82348
by cordovader
Shamblings send to torpor with no blood.
And why play this card when you can already play graverobbing...
Replied by cordovader on topic Submission: Revenge of the Cappadocians
Discipline: Necromancy
Clan: Harbinger of Skulls
+1 stealth action.
[nec]Steal 2 blood from a vampire in torpor. Giovanni get -1 intercept when attempting to block this action.
[NEC] As above, but steal 3 blood.
I'm interested as to why you're proposing a card that requires both a clan and a discipline. If the issue is that:
offset the cost of in-clan discipline Necromancy, Fortitude, and Auspex cards
Then most of Auspex is fairly cheap, and the costs that come with some Fortitude cards (e.g. Freak Drive, Kiss of Ra, Day Op/Daring sort-of, Skin of Steel) are suffered by the Samedi too. So making it Harbingers only seems a bit of a missed opportunity.
If your concern is around Giovanni playing it for whatever reason (it could potentially make Turbo-Shamblers more interesting, for example), you could provide a small detriment to Giovanni taking the action, as well as blocking it. e.g. acting Giovanni don't get the +1 stealth, or the card costs 1 blood (not free) for Giovanni, or something like that.
Shamblings send to torpor with no blood.
And why play this card when you can already play graverobbing...
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