A new direction for Tremere gameplay
27 Aug 2017 00:23 #83227
by MrMagika
A new direction for Tremere gameplay was created by MrMagika
As many of you would most likely agree the Tremere could use a bit of "spice" something that really defines the clan in the game while staying true to its theme, so i am proposing that:
1. The Tremere are focused on equipping their own special equipment named relics
Unlike regular equipment this can be upgraded or the stats on the equipment altered or (Enchanted) through the use of master cards.
So the outcome is that this equipment adds to the mystery of the clan and the person playing this deck would be a mystery to other players just like the clan is in the story. This benefit also gives the clan a "Thing" it does well such as how Assamite / Nosferatu use stealth so you can expect that the clan can have benefits equipping the relics well possibly through masters rather then needing stealth to equip etc.
1. The Tremere are focused on equipping their own special equipment named relics
Unlike regular equipment this can be upgraded or the stats on the equipment altered or (Enchanted) through the use of master cards.
So the outcome is that this equipment adds to the mystery of the clan and the person playing this deck would be a mystery to other players just like the clan is in the story. This benefit also gives the clan a "Thing" it does well such as how Assamite / Nosferatu use stealth so you can expect that the clan can have benefits equipping the relics well possibly through masters rather then needing stealth to equip etc.
Please Log in or Create an account to join the conversation.
27 Aug 2017 12:54 #83229
by Boris The Blade
Replied by Boris The Blade on topic A new direction for Tremere gameplay
No they don't. The Tremere already have their own discipline, access to Camarilla cards and probably the best clan cards for a Camarilla clan. Besides, there are currently 38 clans and bloodlines, plus Imbued. If one starts adding new pet rules for every clan, the game will collapse under the complexity.As many of you would most likely agree the Tremere could use a bit of "spice"
Please Log in or Create an account to join the conversation.
- Boris The Blade
-
- Offline
- Antediluvian
-
Less
More
- Posts: 1221
- Thank you received: 256
27 Aug 2017 13:32 #83231
by self biased
Replied by self biased on topic A new direction for Tremere gameplay
he has something of a point, though. There are 229 vampires with Thaumuturgy. 67 are Tremere, 39 are Sabbat Tremere. This means that more than half of the vampires that have Thaumuturgy aren't Tremere. In the background, Tremere Thaumuturgy is a closely guarded secret. In V:tes, it's used to represent any kind of blood magic.
Please Log in or Create an account to join the conversation.
- self biased
-
- Offline
- Antediluvian
-
- I pray at an altar of farts.
Less
More
- Posts: 824
- Thank you received: 358
27 Aug 2017 22:48 #83239
by Bloodartist
I agree. When you got thaumaturgy on random gangrel anarchs, you can hardly call it a tremere speciality.
A heretic is a man who sees with his own eyes.
—Gotthold Ephraim Lessing
Replied by Bloodartist on topic A new direction for Tremere gameplay
he has something of a point, though. There are 229 vampires with Thaumuturgy. 67 are Tremere, 39 are Sabbat Tremere. This means that more than half of the vampires that have Thaumuturgy aren't Tremere. In the background, Tremere Thaumuturgy is a closely guarded secret. In V:tes, it's used to represent any kind of blood magic.
I agree. When you got thaumaturgy on random gangrel anarchs, you can hardly call it a tremere speciality.
A heretic is a man who sees with his own eyes.
—Gotthold Ephraim Lessing
Please Log in or Create an account to join the conversation.
- Bloodartist
-
- Offline
- Antediluvian
-
Less
More
- Posts: 968
- Thank you received: 166
28 Aug 2017 01:15 #83241
by self biased
Replied by self biased on topic A new direction for Tremere gameplay
No they don't. The Tremere already have their own discipline, access to Camarilla cards and probably the best clan cards for a Camarilla clan. Besides, there are currently 38 clans and bloodlines, plus Imbued. If one starts adding new pet rules for every clan, the game will collapse under the complexity.As many of you would most likely agree the Tremere could use a bit of "spice"
Please Log in or Create an account to join the conversation.
- self biased
-
- Offline
- Antediluvian
-
- I pray at an altar of farts.
Less
More
- Posts: 824
- Thank you received: 358
28 Aug 2017 10:39 #83248
by Kraus
"Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!"
-Nalia De-Arnise
garourimgazette.wordpress.com/
www.vekn.net/forum-guidelines
Replied by Kraus on topic A new direction for Tremere gameplay
Nononononono... it's way too late to blend the !clans to the clans proper. If someone was to reimagine the game from scratch, sure, but as it is some !clans have vastly different playstyles to their camarilla counter parts. Granted, some don't, but some do.
Also too much of a hassle.
The post above could be just light-hearted trolling, but still decided to state the "obvious".
Would be too hard to implement.
As for the OP point: nonononononono...
Tremere are arguably already one of the most fleshed-out clans in the game, with plenty of diversity, and a lot of uniqueness to them as it is:
- Thaumaturgy, even though it's splashed here and there. It's still mostly used by Tremere and !Tremere, and for a good reason. Many big-caps utilize it for some shenanigans, but it's still mostly a Tremere thing.
- Gargoyles. I mean come on. Gargoyles. You don't get a more specifically tailored theme than that.
- Potent vampires, with diversity all over the horizon; you can make Tremere basically into anything with good success.
- Flavorable allies unique to the clan, namely Ponticulus and Nephandi, latter of which is a deck type in itself. Don't forget Hexaped.
If anything, they could be separated from other
users with 'ritual' keyworded actions or other effects that require some effort to power up and then apply some powerful effects. Or something, to differentiate their use of Thaumaturgy from others. But to keep it real, how often do you see those 'random !Gangrel midcaps' use Thaumaturgy? G4-5 big cap
is a different thing, but hey, it's big caps.
More than anything, I'd love to get some love for other clans as well than Tremere. Since they already have so much love. But then again, their fan base seems ten times stronger and enthusiastic than the fans of any other clan.
But then again, I'm not opposed to extra spice as such, if it's reasonable, cool, interestingly carried out, adds something new to the game and isn't outright better than other strategies.
I'm just saying Tremere has bucket-loads of different directions to their gameplay as it is, whereas !Nosferatu have next to none (barring some combat-oriented dominate builds).
Also too much of a hassle.
The post above could be just light-hearted trolling, but still decided to state the "obvious".

As for the OP point: nonononononono...
Tremere are arguably already one of the most fleshed-out clans in the game, with plenty of diversity, and a lot of uniqueness to them as it is:
- Thaumaturgy, even though it's splashed here and there. It's still mostly used by Tremere and !Tremere, and for a good reason. Many big-caps utilize it for some shenanigans, but it's still mostly a Tremere thing.
- Gargoyles. I mean come on. Gargoyles. You don't get a more specifically tailored theme than that.
- Potent vampires, with diversity all over the horizon; you can make Tremere basically into anything with good success.
- Flavorable allies unique to the clan, namely Ponticulus and Nephandi, latter of which is a deck type in itself. Don't forget Hexaped.
If anything, they could be separated from other



More than anything, I'd love to get some love for other clans as well than Tremere. Since they already have so much love. But then again, their fan base seems ten times stronger and enthusiastic than the fans of any other clan.
But then again, I'm not opposed to extra spice as such, if it's reasonable, cool, interestingly carried out, adds something new to the game and isn't outright better than other strategies.
I'm just saying Tremere has bucket-loads of different directions to their gameplay as it is, whereas !Nosferatu have next to none (barring some combat-oriented dominate builds).
"Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!"
-Nalia De-Arnise
garourimgazette.wordpress.com/
www.vekn.net/forum-guidelines
Please Log in or Create an account to join the conversation.
Time to create page: 0.104 seconds
- You are here:
-
Home
-
Foro
-
V:TES Discussion
-
Expansion Sets & Card Ideas
- A new direction for Tremere gameplay