file [submission]: The Newburgh Group, Operation Antigen

04 Jun 2025 00:40 - 05 Jun 2025 23:48 #114576 by Pedro


Name: The Newburgh Group, Operation Antigen

Cardtype: Master

Cost: 2 pool

Unique master. Operation Antigen.
Put this card in play. When an Operation Antigen Ally is in combat, they can burn 2 life before range is determined to look at the opposing minion's controller's hand. When an Operation Antigen Ally you control is blocked during an action, you can lock this card after the resulting combat if the opposing minion is not ready to continue the action as if unblocked.

Flavor text: none

Art notes: A group of soldies discussing plans.

World of Darkness reference: The Newburgh Group is referenced in the Fall of London lore

How does this card address a compelling game need?: This card is to help the operation antigen allies by allowing them to be stronger in combat. Its powerful effects justify the pool costs and it is unique. It allows an operation antigen ally to look at the opposing players hand but at the cost of 2 life which may be precious to them since they can be quite vulnerable to damage. This gives vital information to the player and can change the way they approach combat or use cards, as well as giving information for the table which helps the operation antigen player. This can work even cross table and may harm the player if a prey or predator also has antigen allies (or steals them).

The other effect is to lock the card and continue an operation antigen ally's action if they are blocked but only if they manage to burn or torporize the blocking minion which is not easy to do unless you have equipments. This is a way to make sure they do important actions like bleed or take equipments but not an easy feat to accomplish.

Created by: Pedro Valentim.
WIth image art using AI software.
Last edit: 05 Jun 2025 23:48 by Pedro.

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