Puzzle: Bringing out an 11-cap on turn 1?
16 Dec 2012 22:27 #43009
by Ira
Ira
Puzzle: Bringing out an 11-cap on turn 1? was created by Ira
Here's a puzzle:
At a 5 player table, is it theoretically possible for anyone to bring out an 11-cap on their first turn? If so, how, and which players can do it?
I'm pretty sure it's possible for players 4 and 5, but I can't figure out if it's possible for players 1, 2, or 3. I'm pretty sure it's impossible for player 1, and probably player 2 also.
Enjoy!
At a 5 player table, is it theoretically possible for anyone to bring out an 11-cap on their first turn? If so, how, and which players can do it?
I'm pretty sure it's possible for players 4 and 5, but I can't figure out if it's possible for players 1, 2, or 3. I'm pretty sure it's impossible for player 1, and probably player 2 also.
Enjoy!
Ira
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16 Dec 2012 23:19 - 16 Dec 2012 23:19 #43011
by TryDeflectingThisGrapple
Replied by TryDeflectingThisGrapple on topic Re: Puzzle: Bringing out an 11-cap on turn 1?
It can be done from the 2nd seat using only 1 of the 2 available transfers.
Player 2 must be playing Sutekh and she must receive from help from a friendly (or stupid) predator
Player 1: Master: House of Sorrow. Pass turn.
Player 2: Master: Parthenon.
Player 2: Tap Parthenon for second MPA.
Player 2: Second Master: Eternals of Siruis, move 5 blood onto Sutekh
Player 1: Tap House of Sorrow, targeting Player 2's Parthenon
Player 2: Tap Parthenon for third MPA.
Player 2: Third Master: Eternals of Siruis, move 5 blood onto Sutekh (again)
Player 2: Transfer 1 onto Sukekh gaining control of a 1st turn 11 cap (from seat 2).
If you tried this with Zillah's Valley and Arika, the player must be in the third seat to successfully get Arika into play on turn 1.
Player 2 must be playing Sutekh and she must receive from help from a friendly (or stupid) predator

Player 1: Master: House of Sorrow. Pass turn.
Player 2: Master: Parthenon.
Player 2: Tap Parthenon for second MPA.
Player 2: Second Master: Eternals of Siruis, move 5 blood onto Sutekh
Player 1: Tap House of Sorrow, targeting Player 2's Parthenon
Player 2: Tap Parthenon for third MPA.
Player 2: Third Master: Eternals of Siruis, move 5 blood onto Sutekh (again)
Player 2: Transfer 1 onto Sukekh gaining control of a 1st turn 11 cap (from seat 2).
If you tried this with Zillah's Valley and Arika, the player must be in the third seat to successfully get Arika into play on turn 1.
Last edit: 16 Dec 2012 23:19 by TryDeflectingThisGrapple.
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17 Dec 2012 00:19 - 17 Dec 2012 00:20 #43012
by Ira
Ira
Replied by Ira on topic Re: Puzzle: Bringing out an 11-cap on turn 1?
Cool idea, but unfortunately it doesn't work because House of Sorrow can only target cards you control.
House of Sorrow
1 pool
Master: unique location.
Tap to untap any card you control that is not a minion. If you do so, neither that card nor this location untap as normal on your next untap phase
House of Sorrow
1 pool
Master: unique location.
Tap to untap any card you control that is not a minion. If you do so, neither that card nor this location untap as normal on your next untap phase
Ira
Last edit: 17 Dec 2012 00:20 by Ira.
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17 Dec 2012 00:37 #43013
by echiang
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Replied by echiang on topic Re: Puzzle: Bringing out an 11-cap on turn 1?
You can do it with Player 3 (or 4 or 5) if Players 1 and 2 are using Malkavian weenies + Malkavian Dementia + Reversal of Fortunes tricks to constantly take turns between them. Once you have enough minions you can call a bunch of Honor the Elders for Players 3, 4, and 5.
You'd probably want to start with Player 1 playing an Info Highway to influence out a 2 or 3-cap Malkavian. Player 2 then plays Malkavian Dementia and calls a Reversal of Fortunes. Etc. Then during Player 1's next turn, he calls another Reversal of Fortunes.
You'd probably want to start with Player 1 playing an Info Highway to influence out a 2 or 3-cap Malkavian. Player 2 then plays Malkavian Dementia and calls a Reversal of Fortunes. Etc. Then during Player 1's next turn, he calls another Reversal of Fortunes.
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17 Dec 2012 00:46 - 17 Dec 2012 00:50 #43014
by echiang
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Replied by echiang on topic Re: Puzzle: Bringing out an 11-cap on turn 1?
Other ways for Player 3 to bring out an 11-cap:
Player 1 plays Last Stand and influences out a 1-cap. Player 2 ousts himself with Secret Horde (X = 30).
Player 1 takes an extra turn. Plays the Parthenon and gives it to Player 3 (his 1-cap calls Disputed Territory).
Player 3 now has 2 master phases to play 2 Eternals of Sirius. Or Tomb of Rameses + Information Highway.
Alternatively, if Player 2 can Malkavian Dementia Player 1's weenie Malk, he can also play a Rumors of Gehenna to give Player 3 (and everyone else) a second master phase action. Though in that case you'd probably need the 2 Eternals for Player 3.
Player 1 plays Last Stand and influences out a 1-cap. Player 2 ousts himself with Secret Horde (X = 30).
Player 1 takes an extra turn. Plays the Parthenon and gives it to Player 3 (his 1-cap calls Disputed Territory).
Player 3 now has 2 master phases to play 2 Eternals of Sirius. Or Tomb of Rameses + Information Highway.
Alternatively, if Player 2 can Malkavian Dementia Player 1's weenie Malk, he can also play a Rumors of Gehenna to give Player 3 (and everyone else) a second master phase action. Though in that case you'd probably need the 2 Eternals for Player 3.
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Last edit: 17 Dec 2012 00:50 by echiang.
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17 Dec 2012 00:52 - 17 Dec 2012 00:53 #43015
by Ira
The Last Stand + Secret Horde example is very clever!
But no way for Player 2 to do it, right? Only players 3-5. I thought maybe something with Jake Washington from Player 1, but I don't think there's anything.
Ira
Replied by Ira on topic Re: Puzzle: Bringing out an 11-cap on turn 1?
Ah, yes! And instead of Reversal of Fortunes tricks, you could just call Rumors of Gehenna naming everyone. (edit: As I see you already realized.)You can do it with Player 3 (or 4 or 5) if Players 1 and 2 are using Malkavian weenies + Malkavian Dementia + Reversal of Fortunes tricks to constantly take turns between them. Once you have enough minions you can call a bunch of Honor the Elders for Players 3, 4, and 5.
You'd probably want to start with Player 1 playing an Info Highway to influence out a 2 or 3-cap Malkavian. Player 2 then plays Malkavian Dementia and calls a Reversal of Fortunes. Etc. Then during Player 1's next turn, he calls another Reversal of Fortunes.
The Last Stand + Secret Horde example is very clever!
But no way for Player 2 to do it, right? Only players 3-5. I thought maybe something with Jake Washington from Player 1, but I don't think there's anything.
Ira
Last edit: 17 Dec 2012 00:53 by Ira.
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