Puzzle: Bringing out an 11-cap on turn 1?
17 Dec 2012 07:32 #43022
by Ankha
Replied by Ankha on topic Re: Puzzle: Bringing out an 11-cap on turn 1?
It's not exactly what I call "on the first turn"You can do it with Player 3 (or 4 or 5) if Players 1 and 2 are using Malkavian weenies + Malkavian Dementia + Reversal of Fortunes tricks to constantly take turns between them. Once you have enough minions you can call a bunch of Honor the Elders for Players 3, 4, and 5.
You'd probably want to start with Player 1 playing an Info Highway to influence out a 2 or 3-cap Malkavian. Player 2 then plays Malkavian Dementia and calls a Reversal of Fortunes. Etc. Then during Player 1's next turn, he calls another Reversal of Fortunes.

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17 Dec 2012 08:29 #43026
by Ohlmann
Replied by Ohlmann on topic Re: Puzzle: Bringing out an 11-cap on turn 1?
By the way, how Reversal of fortune interact with nb of transfert ? If the players go 1 - 2 - 5 - 1 - 2 - 3 via two Reversal, the number of transfer for the acting player stay at 1 - 2 - 3 - 4 - 4 ... (i.e. regardless of the player it increase by one), or does it do 1 - 2 - 1 - 4 - 1 - 2 - 3 (i.e. the player 1 have 1 transfer until every player have played) ?
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17 Dec 2012 08:40 - 17 Dec 2012 08:42 #43027
by Pascal Bertrand
Replied by Pascal Bertrand on topic Re: Puzzle: Bringing out an 11-cap on turn 1?
The first player gets 1.
The second player gets 2.
The third player (who could've been the first player if player #2 isn't smart) gets 3.
Afterwards, everyone gets 4.
So, in the unlikely event of player 1 playing Malkavian and bringing out someone on turn 1, and player 2 playing Malkavian Dementia, and then calling Reversal of Fortunes (*), player 1 would get 1 transfer (on turn 1) and 3 transfers (on the reversed turn).
The second player gets 2.
The third player (who could've been the first player if player #2 isn't smart) gets 3.
Afterwards, everyone gets 4.
So, in the unlikely event of player 1 playing Malkavian and bringing out someone on turn 1, and player 2 playing Malkavian Dementia, and then calling Reversal of Fortunes (*), player 1 would get 1 transfer (on turn 1) and 3 transfers (on the reversed turn).
Last edit: 17 Dec 2012 08:42 by Pascal Bertrand.
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17 Dec 2012 08:44 #43028
by Pascal Bertrand
Replied by Pascal Bertrand on topic Re: Puzzle: Bringing out an 11-cap on turn 1?
It also doesn't work because Parthenon uses the "during X, do Y" pattern.Cool idea, but unfortunately it doesn't work because House of Sorrow can only target cards you control.
House of Sorrow
1 pool
Master: unique location.
Tap to untap any card you control that is not a minion. If you do so, neither that card nor this location untap as normal on your next untap phase
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17 Dec 2012 08:46 #43029
by D-dennis
House of Sorrow can untap the Parthenon, but you cannot use that Parthenon again in the same turn.
'Tap during your master phase to get an additional master phase action.'
Replied by D-dennis on topic Re: Puzzle: Bringing out an 11-cap on turn 1?
Player 1: Master: House of Sorrow. Pass turn.
Player 2: Master: Parthenon.
House of Sorrow can untap the Parthenon, but you cannot use that Parthenon again in the same turn.
'Tap during your master phase to get an additional master phase action.'
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17 Dec 2012 12:11 #43041
by Ankha
Replied by Ankha on topic Re: Puzzle: Bringing out an 11-cap on turn 1?
Player 3 can bring out a 11 cap with a lot of help of the other Methuselah.
Player 1 plays Powerbase: Montreal and influence out Brazil.
Player 2 plays Malkavian Dementia on Brazil and calls a Rumors of Gehenna with him, targeting player 3.
Player 3 plays 2 Zillah's Valley and use 3 transfer to bring out a 11-cap.
Player 1 plays Powerbase: Montreal and influence out Brazil.
Player 2 plays Malkavian Dementia on Brazil and calls a Rumors of Gehenna with him, targeting player 3.
Player 3 plays 2 Zillah's Valley and use 3 transfer to bring out a 11-cap.
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