How I would relaunch V:TES (card reprint)
You must have missed the most important word in my first post:
resolve the bleed against the bouncing player, then the action continues against the new target.
So, now you get to deal with an action being successful, twice, and all the things that can trigger off that. Or an action being successful and unsuccessful, in either order, and then having to decide whether effects that trigger off either condition are allowed.
Which is a whole new can of worms, freshly dug up. Please, keep digging.
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- jamesatzephyr
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It would introduce over-complicated situations for what? Dividing a bleed? Then just say "Only usable when you are being bled, after blocks are declined. Tap this reacting vampire. Choose another Methuselah other than the controller of the acting minion. The acting minion is now bleeding that Methuselah. If that Methuselah is bled successfully, you burn half the pool of the bleed (round down) and that Methuselah burns the other half."I think there should be different kind of bleed bounce, like one where two meths are bleed at once (and half rounded up is targeting chosen meth). It can be something one celerity or presence or fortidude.
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Not a problem: actions resolving multiple times are already part of the game since Momentary Delay.So, now you get to deal with an action being successful, twice, and all the things that can trigger off that. Or an action being successful and unsuccessful, in either order, and then having to decide whether effects that trigger off either condition are allowed.
This breaks one of the golden rules: if one is affected by an action, then one should be a target and be able react / block. For example, the acting minion can still increase the bleed against A after the bounce but A cannot reduce it with Telepathic Counter anymore.It would introduce over-complicated situations for what? Dividing a bleed? Then just say "Only usable when you are being bled, after blocks are declined. Tap this reacting vampire. Choose another Methuselah other than the controller of the acting minion. The acting minion is now bleeding that Methuselah. If that Methuselah is bled successfully, you burn half the pool of the bleed (round down) and that Methuselah burns the other half."
Of course one could also make bounce cards cost pool, but then that pool loss does not count as a successful bleed for the acting player, which seems unfair to him.
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- Boris The Blade
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That's exactly what's happening, I suppose you misread my proposition.
Not a problem: actions resolving multiple times are already part of the game since Momentary Delay.So, now you get to deal with an action being successful, twice, and all the things that can trigger off that. Or an action being successful and unsuccessful, in either order, and then having to decide whether effects that trigger off either condition are allowed.
This breaks one of the golden rules: if one is affected by an action, then one should be a target and be able react / block.It would introduce over-complicated situations for what? Dividing a bleed? Then just say "Only usable when you are being bled, after blocks are declined. Tap this reacting vampire. Choose another Methuselah other than the controller of the acting minion. The acting minion is now bleeding that Methuselah. If that Methuselah is bled successfully, you burn half the pool of the bleed (round down) and that Methuselah burns the other half."
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Well that´s actually not a totally stupid idea - that mechanic has always felt a bit broken.There is other way - just remove bleed bounce from the game B)
"My strategy? Luck is my strategy, of course."
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