Library card redesign
28 Jul 2016 18:00 #77599
by elotar
NC Russia
Replied by elotar on topic Library card redesign
Idea, which bothers me for a some time, cost for action cards and other cards.
Timing of cost (when played / when action resolves) must be somehow represented.
Timing of cost (when played / when action resolves) must be somehow represented.
NC Russia
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28 Jul 2016 19:57 #77601
by self biased
care to give me a detailed walk-through as to your logic, and why this is a pressing design need?
Replied by self biased on topic Library card redesign
Idea, which bothers me for a some time, cost for action cards and other cards.
Timing of cost (when played / when action resolves) must be somehow represented.
care to give me a detailed walk-through as to your logic, and why this is a pressing design need?
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29 Jul 2016 05:20 #77615
by Juggernaut1981
You are saying "If we swap colour strips for icons, haven't we made new icons?"
What I am saying is: "When you have a multi-type card, how are you going to mark the types?"
My point about the icons is: If the icons are a problem of understanding, then we need a consistent replacement for the icons. I am fine with new icons, I'm fine with colour blocks, I'm fine with writing "Combat" in bold on its own line in the usage.
As 'added text' since the text apparently isn't a problem and in terrible non-picture format.
Force of Personality
|
| (Artwork space)
|
(1 blood) Costs 1 blood
|
| Combat
| Strike: Combat ends.
|
| Modifier
Only usable before... etc, etc,
|
Baron of Sydney, Australia, 418
Replied by Juggernaut1981 on topic Library card redesign
I don't think we are.as had been mentioned before: solely relying on colors to differentiate cardtypes probably isn't the best idea, because color blindness is a thing. Using a color strip to identify cardtypes is effectively changing from a symbol that's been in use for the last twenty-odd years to a new one. This is precisely why I am advocating that the icons stay on the bar with the text reminder, and have a very transparent texture matching the cardtypes in the text box.
For what it's worth, I have a player in my group who has a significant visual impairment and the icons help him identify cards.
Edit: i think we're actually arguing the same point, Juggernaut.
You are saying "If we swap colour strips for icons, haven't we made new icons?"
What I am saying is: "When you have a multi-type card, how are you going to mark the types?"
My point about the icons is: If the icons are a problem of understanding, then we need a consistent replacement for the icons. I am fine with new icons, I'm fine with colour blocks, I'm fine with writing "Combat" in bold on its own line in the usage.
As 'added text' since the text apparently isn't a problem and in terrible non-picture format.
Force of Personality
|
| (Artwork space)
|
(1 blood) Costs 1 blood
|
| Combat
| Strike: Combat ends.
|
| Modifier
Only usable before... etc, etc,
|
Baron of Sydney, Australia, 418
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29 Jul 2016 06:16 - 29 Jul 2016 06:17 #77618
by Ke.
Yes, I tried having "Combat: Effect text" etc on Force of Personality and it was quite effective. I think it's better than showing 2x icons (discipline + context) as new users won't be familiar with a icon as combat cards now only have COMBAT in text. Using text again here is consistent with the card type.
The difficulty was laying it out in a manner that did not look shit.
Replied by Ke. on topic Library card redesign
My point about the icons is: If the icons are a problem of understanding, then we need a consistent replacement for the icons. I am fine with new icons, I'm fine with colour blocks, I'm fine with writing "Combat" in bold on its own line in the
Yes, I tried having "Combat: Effect text" etc on Force of Personality and it was quite effective. I think it's better than showing 2x icons (discipline + context) as new users won't be familiar with a icon as combat cards now only have COMBAT in text. Using text again here is consistent with the card type.
The difficulty was laying it out in a manner that did not look shit.
Last edit: 29 Jul 2016 06:17 by Ke..
The following user(s) said Thank You: Juggernaut1981, MarcusVitel
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29 Jul 2016 07:54 - 29 Jul 2016 08:30 #77630
by Ankha
Unless I'm proven otherwise of course. It would be great to see Quicksilver Contemplation with
Replied by Ankha on topic Library card redesign
I see three pitfalls:
My point about the icons is: If the icons are a problem of understanding, then we need a consistent replacement for the icons. I am fine with new icons, I'm fine with colour blocks, I'm fine with writing "Combat" in bold on its own line in the
Yes, I tried having "Combat: Effect text" etc on Force of Personality and it was quite effective. I think it's better than showing 2x icons (discipline + context) as new users won't be familiar with a icon as combat cards now only have COMBAT in text. Using text again here is consistent with the card type.
The difficulty was laying it out in a manner that did not look shit.
- the cardtext with or without the card type must look the same (no extra line)
- the cardtext with 2 card types or more must look good.
- the cardtext with 2 card types and 2 disciplines must look good (Quicksilver Contemplation)
Unless I'm proven otherwise of course. It would be great to see Quicksilver Contemplation with
- [tem] [REACTION] on one line
- [aus][tem] [ACTION MODIFIER][REACTION] on two lines (a 2x2 square)
- [AUS][TEM] [ACTION MODIFIER] on one or two lines
Last edit: 29 Jul 2016 08:30 by Ankha.
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29 Jul 2016 10:26 #77639
by elotar
We always encounter with the new players situation, when he tries to pay costs of actions asap, or is not paying cost for modifiers waiting for something.
It's confusing, that this cost looks totally similar on the cards.
And generally Actions and Action Mods are hard to distinguish for a new player.
NC Russia
Replied by elotar on topic Library card redesign
Idea, which bothers me for a some time, cost for action cards and other cards.
Timing of cost (when played / when action resolves) must be somehow represented.
care to give me a detailed walk-through as to your logic, and why this is a pressing design need?
We always encounter with the new players situation, when he tries to pay costs of actions asap, or is not paying cost for modifiers waiting for something.
It's confusing, that this cost looks totally similar on the cards.
And generally Actions and Action Mods are hard to distinguish for a new player.
NC Russia
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