alternate vtes rules
25 Jan 2017 12:24 #80379
by Rémi
I am Rémi Cavaillé (), Barcelona (Spain). I was the Prince of Lyon (France) a long time ago around 2003
Enjoy VTES, Marvel Champions and more gaming activities in Khan Jugar:
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Replied by Rémi on topic alternate vtes rules
Dear all,
Maybe it's time to create a new section in this forum in order to talk about alternate format and gameplay.
I see two main paths :
- Reduce the game duration to 1 Hour max.
- Improve the game experience for less than four players game.
Best Regards,
Rémi.
Maybe it's time to create a new section in this forum in order to talk about alternate format and gameplay.
I see two main paths :
- Reduce the game duration to 1 Hour max.
- Improve the game experience for less than four players game.
Best Regards,
Rémi.
I am Rémi Cavaillé (), Barcelona (Spain). I was the Prince of Lyon (France) a long time ago around 2003
Enjoy VTES, Marvel Champions and more gaming activities in Khan Jugar:
sites.google.com/view/khanjugar/
The following user(s) said Thank You: Boris The Blade
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25 Jan 2017 12:44 #80381
by TwoRazorReign
Replied by TwoRazorReign on topic alternate vtes rules
An official two-player format using pre-built decks that will interact well is the best way to do this in my opinion. It will reduce the amount of time and players needed and will also simplify the rules. The only change needed is an unblinded approach to deck building. If deemed necessary, could also have alternate ways to play certain cards that will not work in two-player (bleed bounce, seat switchers).
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25 Jan 2017 16:40 #80387
by ICL
Replied by ICL on topic alternate vtes rules
If you want a simple rule for two-player play to address cards useless in two-player play, such as Life Boon, just add:
"At any time, if a card in your hand is useless in two-player play, you may discard the card and draw to replace."
Of course, one could always just prune their decks down before playing a two-player game. Having bounce suddenly become something like bleed reduction or whatever seems less desirable than just having the cards be non-factors.
If speed is a concern, where a fast deck will just overrun, transfers is the area that's least disruptive to mess with. Could go 4 -> 6 -> 6 -> 8 or play around with the numbers until they feel about right.
While I already find voting poor interaction, if the idea is that voting gets too unbalanced, could just make every title worth one less vote. Or, if you want to get really "exciting", every title is worth only one vote, which suddenly makes bishops and primogen not so bad and ICMs less ICMish*. Doesn't really solve anything I'd imagine in many a case, so this is probably pointless.
* Actually, a transient effect that set all titled vampires' votes to 1 might be an interesting card, though the decks that just ignore politics aren't any more likely to play it, so maybe not.
If combat is feared, well, just choose to play decks in two player that have combat survivability. Coming up with something like "No diablerie, each Methuselah can return one vampire to the ready region from torpor at the end of that Methuselah's turn." seems like it will do weird things. Though, one effect might be to play more combat that burns minions outright.
"At any time, if a card in your hand is useless in two-player play, you may discard the card and draw to replace."
Of course, one could always just prune their decks down before playing a two-player game. Having bounce suddenly become something like bleed reduction or whatever seems less desirable than just having the cards be non-factors.
If speed is a concern, where a fast deck will just overrun, transfers is the area that's least disruptive to mess with. Could go 4 -> 6 -> 6 -> 8 or play around with the numbers until they feel about right.
While I already find voting poor interaction, if the idea is that voting gets too unbalanced, could just make every title worth one less vote. Or, if you want to get really "exciting", every title is worth only one vote, which suddenly makes bishops and primogen not so bad and ICMs less ICMish*. Doesn't really solve anything I'd imagine in many a case, so this is probably pointless.
* Actually, a transient effect that set all titled vampires' votes to 1 might be an interesting card, though the decks that just ignore politics aren't any more likely to play it, so maybe not.
If combat is feared, well, just choose to play decks in two player that have combat survivability. Coming up with something like "No diablerie, each Methuselah can return one vampire to the ready region from torpor at the end of that Methuselah's turn." seems like it will do weird things. Though, one effect might be to play more combat that burns minions outright.
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26 Jan 2017 14:02 - 26 Jan 2017 14:11 #80394
by Boris The Blade
1) Introduction. Shorter games and less clutter to let players learn the rules before having to worry about table dynamics. A dumbed down game is fine for them.
2) Organization. Not everyone has a playgroup available, and there are people who end up playing the small table version only. They need access to the full game.
Replied by Boris The Blade on topic alternate vtes rules
I doubt that would work for WW: they need people to buy cards even if they are only going to play 2 or 3 player games. We first need to clarify what the point of the format is.An official two-player format using pre-built decks that will interact well is the best way to do this in my opinion.
1) Introduction. Shorter games and less clutter to let players learn the rules before having to worry about table dynamics. A dumbed down game is fine for them.
2) Organization. Not everyone has a playgroup available, and there are people who end up playing the small table version only. They need access to the full game.
Last edit: 26 Jan 2017 14:11 by Boris The Blade.
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26 Jan 2017 15:19 - 26 Jan 2017 15:20 #80396
by TwoRazorReign
As a consumer and long-time player who is currently without a playgroup or cards, I would buy sets of two pre-built VTES decks. If it came with a rulebook, cheat sheet, and further explanations of how certain combos work to help someone learn the game, that's fantastic. While something like this would be great for introduction, I definitely wouldn't approach it as a "dumbed down" version that is "fine for them." I would approach it as both a potential gateway to the regular multiplayer format and as a stand alone format. Again, as a player and consumer, two-player VTES really is great on its own, but the blind CCG model with random packs and rares is something I would definitely not invest in. But, being able to purchase a package of two pre-built decks and hit the ground running is something that would work for me.
Replied by TwoRazorReign on topic alternate vtes rules
I doubt that would work for WW: they need people to buy cards even if they are only going to play 2 or 3 player games. We first need to clarify what the point of the format is.An official two-player format using pre-built decks that will interact well is the best way to do this in my opinion.
1) Introduction. Shorter games and less clutter to let players learn the rules before having to worry about table dynamics. A dumbed down game is fine for them.
2) Organization. Not everyone has a playgroup available, and there are people who end up playing the small table version only. They need access to the full game.
As a consumer and long-time player who is currently without a playgroup or cards, I would buy sets of two pre-built VTES decks. If it came with a rulebook, cheat sheet, and further explanations of how certain combos work to help someone learn the game, that's fantastic. While something like this would be great for introduction, I definitely wouldn't approach it as a "dumbed down" version that is "fine for them." I would approach it as both a potential gateway to the regular multiplayer format and as a stand alone format. Again, as a player and consumer, two-player VTES really is great on its own, but the blind CCG model with random packs and rares is something I would definitely not invest in. But, being able to purchase a package of two pre-built decks and hit the ground running is something that would work for me.
Last edit: 26 Jan 2017 15:20 by TwoRazorReign.
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29 Jan 2017 22:56 #80424
by Blooded Sand
Replied by Blooded Sand on topic alternate vtes rules
See the barbed wire project decksAs a consumer and long-time player who is currently without a playgroup or cards, I would buy sets of two pre-built VTES decks








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