Lost Samedi: Card preview analysis
www.vekn.net/2-uncategorised/399-lost-kindred-samedi
I took a minute of my time to analyze them. Please, feel free to discuss below and share your own initial reactions.
Potence samedi with Jean and Josette duo - yes please! They will gain plenty of poke potential fromName: Jean Lisle
Cardtype: Vampire
Clan: Samedi
Group: 6
Capacity: 8
Discipline: pot FOR OBF THN
Independent: Once each round of combat, Jean can burn 1 blood to make the damage from his hand strikes aggravated that round.
Artist: Noora Hirvonen



A 9-cap vampire without any votes is always a rough sell, and their abilities should reflect the investment. Mambo goes an extra mile with ALL Samedi in-clan disciplines, an almost mandatory +1 bleed for such an old vampire, and finally sets the rails with combat as their destination. Environmental damage gets finally implemented as a keyword in cards, and Samedi make good use of it. Previously seen in Petaniqua, we know that static environmental can be more powerful than raw strength boosts. Mambo's strength lies in versatility - no one wants to block a minions with a combat effect, so she can either go for multi action (light on combat) or all-out combat (packing some rush for the journey). Where G2's Baron is a multitool of votes, bounce and bleed, G4's Trogdolytia has been seen as a control/block vampire, this G6's Samedi elder definitely seems like a vampire for no big, but plenty of smaller actions, made deadlier by her inherent abilities. The trick is in identifying those most offensive actions.Name: Mambo Jeanne
Cardtype: Vampire
Clan: Samedi
Group: 6
Capacity: 9
Discipline: FOR NEC OBF THN
Independent: Minions opposing Jeanne take 2 environmental damage each round during normal strike resolution at close range. +1 bleed.
Artist: Riccardo Fabiani
Exceptional for her age, Marie-Pierre boasts an ability fit for haitian assassins. Thanatosis has a fair amount of combat cards (Groaning Corpse, Compress, Dust to Dust), but with onlyName: Marie-Pierre
Cardtype: Vampire
Clan: Samedi
Group: 6
Capacity: 4
Discipline: for nec THN
Independent: Marie-Pierre can lock after a combat involving another Samedi you control to enter combat with the opposing minion. She cannot block older vampires.
Artist: Jarkko Suvela


Want to goName: Mister Schwartz
Cardtype: Vampire
Clan: Samedi
Group: 6
Capacity: 6
Discipline: for obf NEC THN
Camarilla.
Artist: Ginés Quiñonero


If you want to give a clan a straight-forward boost, this is the most basic way of doing it. It only affects older vampires (Toy and Angel are the only Samedi that are not graced by Blessing of Loa) so the design basically leaves your wet breed dreams out of the picture. Reanimated Corpses with Frontal Assault might challenge Nephandi, as a well aimed turn of rushes easily nets 2-6 extra bleed on that crucial turn for a quick finish. Note how Loa also makes your bleeds responsible by targeting your Prey, making those bounces slightly effective. As the effect is spread among only your wee guys, other Samedi players are left drooling for Loa's potence, and the player can focus on their own self-statisfaction. Loa offers a straight-forward thrust and extra oomph, which is not that interesting to your partners-in-play, but is sure to make for a difference in a competitive suck-fest.Name: Blessings of the Loa
Cardtype: Master
Clan: Samedi
Burn Option
Unique.
Put this card in play. Samedi you control with capacity 4 or more get +1 bleed against your prey for each vampire in torpor they control.
Artist: Ginés Quiñonero
Out of all Samedi cards in this pack, Necrosis drew the shortest straw. At first glance theName: Necrosis
Cardtype: Combat
Discipline: Thanatosis/Potence
[pot] Strike: hand strike at +1 damage.
[thn] Strike: hand strike at +2 damage.
[THN] As [thn] above, and the opposing vampire takes 1 unpreventable environmental damage during the press step this round (only effective if this strike was made at close range).
Artist: Javier Santos





If Samedi combat ever got a boost, this is the best that happened to it since Groaning Corpse. As it happens, Relentless Reaper alone enables Groaning Corpse, Mambo Jeanne and many gun based combats, the very same way Psyche! and Telepathic Tracking trump the worst offender of VtES combat; Strike: Combat Ends. Where Psyche! works well with guns with manouvers (resetting them), Relentless Reaper just seems like a better Telepathic Tracking with it'sName: Relentless Reaper
Cardtype: Combat
Discipline: Thanatosis/Fortitude
[for] Prevent 1 damage.
[thn] Press.
[THN] Only usable when both combatants are still ready and combat would end. Burn 1 blood to start a new round instead.
Artist: Alejandro F. Giraldo

As a whole we finally got what we wanted, kind of: Samedi combat. Instead of interesting and wacky control style of combat and contract support, we will most likely see G6 Samedi deal an immense amount of raw damage. We gained a method of delivery for the damage, but few extra ways of getting into combat where to actually deal the damage. This set aimed to expand on the G6, which is good, but the library cards presented are mostly going to be seen in that group alone. The older designs were left largely untouched.
Granted, Relentless Reaper WILL be seen in those few-and-far-between Samedi gun decks, which already have tricks in


Maybe we will see those older designes further investigated in later episodes of VtES expansions. For now, aside from a single seemingly under powered combat card with no clear slot to fill in Samedi's needs, we got a host of new toys to experiment with. If some of those might actually find common playground with Toy himself, remains to be seen.
"Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!"
-Nalia De-Arnise
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Necrosis + Groaning Corpse deals 3 + 3 damage (one of which is unpreventable), at zero cost. That not bad at all.
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- PetriWessman
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- Methuselah
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Disagree with Necrosis being underpowered. At THA (which your combat Samedi will tend to have), it's hand strike of 3 + one unpreventable environmental, with zero cost. That's very nice in my opinion, especially since you can always add a Target Vitals to it for extra giggles (and/or Groaning Corpse for extra environmental).
I am inclined to agree with Petri. Striking for 4 instead of 2 (dead hand) for zero cost; its pretty obvious which card is better in the abstract. I'm surprised its even up for discussion. That the 1 damage is unpreventable, goes around prevent+disarm strategy also. Dodge avoids both, so its not really a comparison between the two.
You must really have loads of fortitude prevent in your local meta...

I had an idea for a necromancy combat card mechanic, in that the damage might have lingered after striking to symbolize the rotting touch (the strike card would be placed on opponent for a turn and they would have taken 1 more damage in their next untap and burn the card). However, since lost kindred is already coming, I am late to the party

A heretic is a man who sees with his own eyes.
—Gotthold Ephraim Lessing
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- Bloodartist
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- Antediluvian
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Not exactly, since environmental damage is not inflicted by the striking vampire. Disarm doesn't recognize it.That the 1 damage is unpreventable, goes around prevent+disarm strategy also.
Let the discussion flow, Methuselahs!
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Yay!
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I had an idea for a necromancy combat card mechanic, in that the damage might have lingered after striking to symbolize the rotting touch (the strike card would be placed on opponent for a turn and they would have taken 1 more damage in their next untap and burn the card). However, since lost kindred is already coming, I am late to the party
You mean something like this card from KMW:
Mercy for Seth
[Combat] Combat
[Necromancy] Necromancy
[1 Blood]
[nec] Strike: put this card on the opposing minion. If this minion is a mortal, he or she is burned. During his or her untap phase, the minion with this card takes 1 unpreventable damage. The minion with this card may burn it as a +1 stealth action.
[NEC] As above, and this strike inflicts 1 damage as well.
Artist(s): Steve Ellis
Set(s): KMW:C
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- Lost Samedi: Card preview analysis