Time limit variant for finals
12 Nov 2018 17:32 #91813
by kschaefer
Replied by kschaefer on topic Time limit variant for finals
Except statistical analysis on tournament events (on another forum thread) shows that it is not an issue. I'm not sure what we think we're gaining by attempting to alter rules when the data shows that the current format is working well. The problem is a perception issue, not a format issue. People think there's a problem, so they want to fix it. The data just doesn't back the theory.It is great to ackowledge that there might be an issue, and to try to remedy it.
The following user(s) said Thank You: Varkku
Please Log in or Create an account to join the conversation.
12 Nov 2018 20:51 #91817
by Kraus
"Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!"
-Nalia De-Arnise
garourimgazette.wordpress.com/
www.vekn.net/forum-guidelines
Replied by Kraus on topic Time limit variant for finals
I'm curious to see if there will be tournaments where this makes a difference.
"Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!"
-Nalia De-Arnise
garourimgazette.wordpress.com/
www.vekn.net/forum-guidelines
Please Log in or Create an account to join the conversation.
12 Nov 2018 22:06 #91819
by Lönkka
Hmmm, if blockers and "stuff/shit like that" just sit here and don't oust how does this actually work into their benefit?
More time means someone made an oust. Which means is going to win. Shit like that is just going to block block block and watch while someone else grabs the GW....
Replied by Lönkka on topic Time limit variant for finals
I dont like it, this just give advantatge to blockers and stuff/shit like that.
Hmmm, if blockers and "stuff/shit like that" just sit here and don't oust how does this actually work into their benefit?
More time means someone made an oust. Which means is going to win. Shit like that is just going to block block block and watch while someone else grabs the GW....

Finnish
Politics!

The following user(s) said Thank You: lionel
Please Log in or Create an account to join the conversation.
13 Nov 2018 01:03 #91821
by Orpheus
Replied by Orpheus on topic Time limit variant for finals
Not really, I can get his point: wall decks are better with less opponents and need more time to kill, so it can actually benefit them.
Please Log in or Create an account to join the conversation.
13 Nov 2018 03:50 #91823
by ReverendRevolver
But perception = reality.
What people perceive effects how they play. Easier to demonstrate with gambling: people tend to play in a less guarded manner playing with chips over loose cash, for example.
I will admit that the impact will be entirely dependent upon perception, but it is nevertheless possible it could effect gameplay and by extension results.
On walls:
Combat walls thrive in the three-way. Now, seeding will be king in any tactical decisions in the final, but additional time for let's say
guns could influence if they keep a crossrable in the game, or if they need to cripple thier predator to make room for a more "manageable" . Of course, too seeds gotta go in some of these cases, but an extra 20 minutes to guarantee an attrition plan pays off? Golden. Being someone in the last 3 with such a deck as predator or prey has added reason at that point in the game to pursue risky moves with large payoff as well..
I'm interested in what will happen.
Replied by ReverendRevolver on topic Time limit variant for finals
Except statistical analysis on tournament events (on another forum thread) shows that it is not an issue. I'm not sure what we think we're gaining by attempting to alter rules when the data shows that the current format is working well. The problem is a perception issue, not a format issue. People think there's a problem, so they want to fix it. The data just doesn't back the theory.It is great to ackowledge that there might be an issue, and to try to remedy it.
But perception = reality.
What people perceive effects how they play. Easier to demonstrate with gambling: people tend to play in a less guarded manner playing with chips over loose cash, for example.
I will admit that the impact will be entirely dependent upon perception, but it is nevertheless possible it could effect gameplay and by extension results.
On walls:
Combat walls thrive in the three-way. Now, seeding will be king in any tactical decisions in the final, but additional time for let's say

I'm interested in what will happen.
Please Log in or Create an account to join the conversation.
- ReverendRevolver
-
- Offline
- Antediluvian
-
Less
More
- Posts: 2436
- Thank you received: 407
13 Nov 2018 13:11 - 13 Nov 2018 13:19 #91826
by Bloodartist
You mean perception != reality
I can see the logic behind the suggestion. Someone making a lunge will open up his defense in order to deliver the killing blow, trusting that the time is called before his/her predator gets to take advantage of the situation. Adding more time on the clock will give opportunity to that predator to actually try to get a lunge themselves. If it succeeds, more time is added to the clock and so on. This means that the deck making the first oust cannot trust it being the deciding factor in a win. They might have to play differently.
I'm not sure if people are willing, or even able to change their strategies according to this rule though. I have noticed VTES is pretty stagnant and conservative in terms of new strategies or decktypes. Not all decks are capable of making a lunge. Thats mostly the purview of dominate and other high bleed modifier decks. Part of the reason why I've wished dominate get nerfed, and reduce its lunging potential. If a deck can't make such a huge lunge, it must adjust its play to be more aggressive early on. As long as that lunge is there, they can play it safe and static for most of the game.
A heretic is a man who sees with his own eyes.
—Gotthold Ephraim Lessing
Replied by Bloodartist on topic Time limit variant for finals
But perception = reality.
You mean perception != reality
Hmmm, if blockers and "stuff/shit like that" just sit here and don't oust how does this actually work into their benefit?
More time means someone made an oust. Which means is going to win. Shit like that is just going to block block block and watch while someone else grabs the GW....
I can see the logic behind the suggestion. Someone making a lunge will open up his defense in order to deliver the killing blow, trusting that the time is called before his/her predator gets to take advantage of the situation. Adding more time on the clock will give opportunity to that predator to actually try to get a lunge themselves. If it succeeds, more time is added to the clock and so on. This means that the deck making the first oust cannot trust it being the deciding factor in a win. They might have to play differently.
I'm not sure if people are willing, or even able to change their strategies according to this rule though. I have noticed VTES is pretty stagnant and conservative in terms of new strategies or decktypes. Not all decks are capable of making a lunge. Thats mostly the purview of dominate and other high bleed modifier decks. Part of the reason why I've wished dominate get nerfed, and reduce its lunging potential. If a deck can't make such a huge lunge, it must adjust its play to be more aggressive early on. As long as that lunge is there, they can play it safe and static for most of the game.
A heretic is a man who sees with his own eyes.
—Gotthold Ephraim Lessing
Last edit: 13 Nov 2018 13:19 by Bloodartist.
Please Log in or Create an account to join the conversation.
- Bloodartist
-
- Offline
- Antediluvian
-
Less
More
- Posts: 968
- Thank you received: 166
Time to create page: 0.164 seconds
- You are here:
-
Home
-
Foro
-
V:TES Discussion
-
Generic V:TES Discussion
- Time limit variant for finals