file Two questions about "Play to win"

25 Oct 2011 06:38 - 25 Oct 2011 06:39 #12752 by Pascal Bertrand
I agree that, on the goal of the game, PTW described in Tournament Rules is in contradiction with the Objective of the game described in the Rulebook if you read the latter "Maximum VP possible" rather than "Not less than anyone else" (in which case PTW is in almost in full agreement with this rule).

However, this isn't the only difference between the Rulebook and the Tournament Rules. Another one would be the size of the library (40 + 10/player in the rulebook // 60-90 in the Tournament Rules).

When playing a game where the Tournament Rules apply, the Tournament Rules trump the regular rules. Maybe this should be made explicit in the Tournament Rules..
Last edit: 25 Oct 2011 06:39 by Pascal Bertrand.
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25 Oct 2011 07:45 #12753 by Amenophobis

I agree that, on the goal of the game, PTW described in Tournament Rules is in contradiction with the Objective of the game described in the Rulebook if you read the latter "Maximum VP possible" rather than "Not less than anyone else" (in which case PTW is in almost in full agreement with this rule).

However, this isn't the only difference between the Rulebook and the Tournament Rules. Another one would be the size of the library (40 + 10/player in the rulebook // 60-90 in the Tournament Rules).

When playing a game where the Tournament Rules apply, the Tournament Rules trump the regular rules. Maybe this should be made explicit in the Tournament Rules..


Why don't we do away with the 40+10 per player rule for library size in the rulebook? Does it serve anything other than make it more complicated?

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26 Oct 2011 11:01 #12875 by jamesatzephyr

It gives way to multiple interpretations, like you said, and it should be more clear. If for nothing else, to help us judges and organizers.


It's been pretty clear for a long time.

1) A player who can reasonably get the Game Win must play for the game win. The number of VPs they get does not matter. They can choose to go for a 2-1-1-1-0 GW, a 5-0 GW, or anything else.

2) A player who cannot reasonably get the Game Win should play to maximize VPs. This includes playing for the time-out such as by bloating (but not through slow play or stalling - those are cheating). It also includes withdrawing.

3) A player is allowed to use risk assessment in the above. For example, a player who has a slim chance at 2 VPs might instead prefer to play for 1 VP that they can definitely get.

4) A player who cannot reasonably get any VPs is free to get their zero VPs in any manner they choose. This includes self-ousting, however distasteful some players may find it. Note that a player who can reasonably hold on for the timeout is not in this position - they should still be maximizing their VPs.

5) Players are not required to accept deals from other players.

6) A player who makes a deal legally (that is, it is in their interests at the time) is allowed to stick to the deal - even if they can backstab later and improve their position. For example, things might have changed such that I think I can get the sweep on my own and oust you - but I promised to help you get a VP earlier when I reasonably needed your help. I can backstab you, but I don't have to...

7) ... except that all deals are off at two players. If we were on a five player table and make a deal to help each other, we might get to us being the final two players with 2VP and 1VP. We then have to fight it out for the GW - I can't roll over, and neither can you.

7a) If we get down to just two of us and I have the GW already, I can roll over - because I can win in any way I choose. In practice, this means that deals that say something like "Let's oust everyone else, then I'll roll over for you" are only likely to be possible when two players sit next to each other to start (and hence the prey collects the VP of all the other players). There are a few corner cases involving things like Life Boon, but generally this is the case.


The most frequent objections are often:
  • players should be forced to be backstab - but that basically just rules out all deal-making altogether, which isn't intended. (The situation would involve both of us saying "No, you help me first" and then being forced to backstab as soon as we got our minor benefit.)
  • player should be forced to maximize VPs even when they have the GW - but that causes similar problems. If I can't reasonably get the GW without your help, letting you get one or more VPs is in my interests
  • players shouldn't be allowed to self-oust - except that that just pushes the problem further up the chain, since you get to a player transfering down to 1 pool, and then the next argument will be "Players shouldn't be allowed to transfer down to 1 pool"
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26 Oct 2011 11:05 #12876 by jamesatzephyr

Also, maximizing TPs would mean starting to shoot at other players, not in order to oust them, but to have them ousted by someone else, with no deal pending between you and that winning person. Not very much in the sportmanship standards, I guess.


Not only that. Requiring maximization of TPs would mean that I could call a judge over and demand that another player keeps me in the game.

"But judge! Pascal has to keep me in the game or else BillyBob (my predator) will get a VP, and Pascal will get fewer TPs. He's not playing to win! Disqualify him!"

V:TES is supposed to include conflicting alliances, backstabbing, and different incentives for each player. It's not supposed to require a judge to enforce pseudo-deals, based on the order in which players are ousted.
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26 Oct 2011 12:13 #12879 by Brum

It gives way to multiple interpretations, like you said, and it should be more clear. If for nothing else, to help us judges and organizers.


It's been pretty clear for a long time.



I was referring to this:

Object of the Game

Your goal is to accumulate the most victory points by destroying the influence held by rival Methuselahs.


This should be changed to better wording, one that clarifies that Table Win is the main objective of the game.
PTW says so.
The way we qualify Finalists says so.

That is all.

PTW doesn't say anything about TPs, so we should keep that the way it is and dismiss it, imo.

Tiago

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26 Oct 2011 14:25 #12883 by Dorrinal
The object of every game is to win. The rulebook clearly expresses how to win: get the most victory points.

:trem:

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