times Additional Strike

25 Feb 2011 13:26 - 29 Jan 2013 11:32 #1886 by KimSantos
Additional Strike was created by KimSantos
Hello,

Can you play cards that give you additional strikes that doesn't count against the limit after you have already played a card that gives you additional strikes? Ex.Strike + Blur + Hell-for-leather (cel).

Does it make any difference the order you play the cards? Regular additional strike (blur) and Hell-for-leather, for example.

In a little different case, Acrobatics (superior) + Hell-for-leather (cel). Since the additional already comes with the strike card, can you still use additional strikes that doesn't count against the limit?

Thanks,
Kim
Last edit: 29 Jan 2013 11:32 by Pascal Bertrand.

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25 Feb 2011 16:05 - 25 Feb 2011 16:08 #1888 by Pascal Bertrand
[LSJ 20001206]

You can only play cards that give you additional strikes (should they count over the limit or not) when you have no more additional strike to declare / resolve.

That is: you can't play Blur + Hell-for-Leather, and then declare your first additional.
It has to be: Blur. Declare and resolve first add. Declare and resolve second add. Possibility to play Hell-for-Leather only comes then.

Additional strikes not counting against the limit are regular additional strikes. They just don't count against the 1-card awarding additional strikes per round maximum.

With Acrobatics, you can't play Hell-for-Leather before resolving the additional strike Acrobatics granted.
Last edit: 25 Feb 2011 16:08 by Pascal Bertrand.

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