Re: Damage immunity
03 Jul 2012 06:41 - 03 Jul 2012 07:25 #32692
by Boris The Blade
Replied by Boris The Blade on topic Re: Damage immunity
First of all, I completely agree that Reyda's answer is the most intuitive one. However one cannot rely on common sense when defining what is successful and what is not because we already have counterintuitive examples of successful bleeds burning no pool (which is the root of all evil if you ask me). What tells you that Immunity effectively changes the damage instead of only nullifying the effect just like Strix prevents burning pool without reducing the bleed amount?
Rather than a definition of Immunity, I would rather have a definition of Successful that is consistent across situations, but that would require a reversal on the effect of Strix. If you want to keep Strix as it is, then you need to specify everything because Strix proves that common sense does not work.
Rather than a definition of Immunity, I would rather have a definition of Successful that is consistent across situations, but that would require a reversal on the effect of Strix. If you want to keep Strix as it is, then you need to specify everything because Strix proves that common sense does not work.
Last edit: 03 Jul 2012 07:25 by Boris The Blade.
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03 Jul 2012 06:58 #32693
by KevinM
A "bleed action" is a special type of action, which is clearly, unambiguously defined in 6.1.1.
A bleed action that burns no pool is not a successful BLEED [6.1.1].
A bleed action that is unblocked but burns no pool is a successful ACTION [6].
Kevin M., Prince of Las Vegas
"Know your enemy and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
Please visit VTESville daily! vtesville.myminicity.com/
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Replied by KevinM on topic Re: Damage immunity
There is Evil in the term "immune", but there is no Evil involved in defining bleeds and actions.First of all, I completely agree that Reyda's answer is the most intuitive one. However one cannot rely on common sense when defining what is successful and what is not because we already have counterintuitive examples of successful bleeds burning no pool (which is the root of all evil if you ask me).
A "bleed action" is a special type of action, which is clearly, unambiguously defined in 6.1.1.
A bleed action that burns no pool is not a successful BLEED [6.1.1].
A bleed action that is unblocked but burns no pool is a successful ACTION [6].
Kevin M., Prince of Las Vegas
"Know your enemy and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
Please visit VTESville daily! vtesville.myminicity.com/
Facebook: www.facebook.com/groups/129744447064017
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03 Jul 2012 07:13 - 03 Jul 2012 07:23 #32694
by Boris The Blade
www.vekn.net/index.php/forum/6-rules-questions/17899-strix-superior-and-the-edge
Replied by Boris The Blade on topic Re: Damage immunity
Not true in general: Strix causes the bleed to burn no pool but the bleed is still successful because the bleed amount does not change:A bleed action that burns no pool is not a successful BLEED [6.1.1].
www.vekn.net/index.php/forum/6-rules-questions/17899-strix-superior-and-the-edge
Last edit: 03 Jul 2012 07:23 by Boris The Blade.
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03 Jul 2012 08:36 #32696
by jamesatzephyr
Why? Combat isn't taking an action. Blocking isn't conducting a referendum. Damage handling isn't bleed resolution.
Many things are treated differently between different aspects of the game. Why the need to crowbar things which are manifestly different into being the same?
Replied by jamesatzephyr on topic Re: Damage immunity
Rather than a definition of Immunity, I would rather have a definition of Successful that is consistent across situations,
Why? Combat isn't taking an action. Blocking isn't conducting a referendum. Damage handling isn't bleed resolution.
Many things are treated differently between different aspects of the game. Why the need to crowbar things which are manifestly different into being the same?
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03 Jul 2012 08:42 - 03 Jul 2012 08:43 #32697
by KevinM
It is true in general [6.1.1] but not in specific (Strix's card text).
And most things in VTES, which are true in general, have specific, card text-based exceptions. Which are fine, since they don't change the rule, just break it. Which means that a player can know what the rule is and quote it (as I did) and be correct.
Kevin M., Prince of Las Vegas
"Know your enemy and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
Please visit VTESville daily! vtesville.myminicity.com/
Facebook: www.facebook.com/groups/129744447064017
Replied by KevinM on topic Re: Damage immunity
Incorrect.
Not true in general: Strix causes the bleed to burn no pool but the bleed is still successful because the bleed amount does not change:A bleed action that burns no pool is not a successful BLEED [6.1.1].
www.vekn.net/index.php/forum/6-rules-questions/17899-strix-superior-and-the-edge
It is true in general [6.1.1] but not in specific (Strix's card text).
And most things in VTES, which are true in general, have specific, card text-based exceptions. Which are fine, since they don't change the rule, just break it. Which means that a player can know what the rule is and quote it (as I did) and be correct.
Kevin M., Prince of Las Vegas
"Know your enemy and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
Please visit VTESville daily! vtesville.myminicity.com/
Facebook: www.facebook.com/groups/129744447064017
Last edit: 03 Jul 2012 08:43 by KevinM.
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03 Jul 2012 09:33 - 03 Jul 2012 10:07 #32698
by Boris The Blade
2) So that during a game, less time is spent checking whether a move is valid or not and more time on deciding the right move and, you know, playing the game.
3) So that common sense can be applied with confidence when faced with a new situation, unlike the current situation where you can find close contradictory rulings everywhere. The game does not need more rulings, it needs more rules. The difference is a rule can be extrapolated.
You got that rule wrong as would 99% of the players. I don't think people enjoy playing Gotcha! more than VTES, so a rule that everyone gets wrong is not a good rule. All I am saying to Pascal is that if he wants to advise the players to use common sense, then he also has the duty to make intuitive rules, otherwise we first need a ruling that tells when common sense can be applied and when it cannot, which defeats the whole point of common sense. And intuition works by applying the same known patterns to different unknown situations.
Replied by Boris The Blade on topic Re: Damage immunity
1) So that it does not take a PhD to learn the game.Why? Combat isn't taking an action. Blocking isn't conducting a referendum. Damage handling isn't bleed resolution.
Many things are treated differently between different aspects of the game. Why the need to crowbar things which are manifestly different into being the same?
2) So that during a game, less time is spent checking whether a move is valid or not and more time on deciding the right move and, you know, playing the game.
3) So that common sense can be applied with confidence when faced with a new situation, unlike the current situation where you can find close contradictory rulings everywhere. The game does not need more rulings, it needs more rules. The difference is a rule can be extrapolated.
The problem is that Strix is not an exception. Things would be much easier if it was. Strix does not break any written rule. It does break the intuitive but incorrect rule you misquoted as 6.1.1: successful bleeding does not check if any pool is burnt, only if the bleed amount is higher than 1. If you read back the thread I linked, you will see that Pascal first explained that the bleed is still successful, then errated the card text to add it on Strix as a clarification only.Incorrect.
It is true in general [6.1.1] but not in specific (Strix's card text).
And most things in VTES, which are true in general, have specific, card text-based exceptions. Which are fine, since they don't change the rule, just break it. Which means that a player can know what the rule is and quote it (as I did) and be correct.
You got that rule wrong as would 99% of the players. I don't think people enjoy playing Gotcha! more than VTES, so a rule that everyone gets wrong is not a good rule. All I am saying to Pascal is that if he wants to advise the players to use common sense, then he also has the duty to make intuitive rules, otherwise we first need a ruling that tells when common sense can be applied and when it cannot, which defeats the whole point of common sense. And intuition works by applying the same known patterns to different unknown situations.
Last edit: 03 Jul 2012 10:07 by Boris The Blade.
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