Rules Tweak Suggestion: Rewind TIme et al.
03 Aug 2012 17:19 - 03 Aug 2012 18:58 #34265
by finbury
Rules Tweak Suggestion: Rewind TIme et al. was created by finbury
Following the thread on "as played" / cancel cards, I had a thought: what if we removed the "you can play a wake for rewind time" rules from the rulebook, and just stuck them on the two or three cards that are affected? I feel like that would be much simpler overall.
So, before:
EDIT: due to a momentary brain glitch, this originally talked about the TEM ability of the card. Fixed.
Rewind Time - 1 blood - reaction
pre: (skipped)
tem: Cancel an action card as it is played (the acting minion is not tapped).
TEM: (skipped)
Suggested after:
Rewind Time - 1 blood - reaction
pre: (skipped)
tem: Cancel an action card as it is played (the acting minion is not tapped). If this card is in your hand, you may reveal it and play a reaction card that allows you to treat a vampire as untapped for play of this card, and then play this card (at tem).
TEM: (skipped)
I believe that wording is sufficient. Because of the general rule that you can't declare a course of action that cannot be successful, you couldn't use this wording to wake-and-watch in someone else's master phase.
What I like about this:
- rules in the rule book are simpler overall
- the "only if you have the rewind time in hand" stuff becomes a lot more intuitive, because playing the Wake is now something you can do specifically because of the text on the Rewind Time in your hand.
So, before:
EDIT: due to a momentary brain glitch, this originally talked about the TEM ability of the card. Fixed.
Rewind Time - 1 blood - reaction
pre: (skipped)
tem: Cancel an action card as it is played (the acting minion is not tapped).
TEM: (skipped)
Suggested after:
Rewind Time - 1 blood - reaction
pre: (skipped)
tem: Cancel an action card as it is played (the acting minion is not tapped). If this card is in your hand, you may reveal it and play a reaction card that allows you to treat a vampire as untapped for play of this card, and then play this card (at tem).
TEM: (skipped)
I believe that wording is sufficient. Because of the general rule that you can't declare a course of action that cannot be successful, you couldn't use this wording to wake-and-watch in someone else's master phase.
What I like about this:
- rules in the rule book are simpler overall
- the "only if you have the rewind time in hand" stuff becomes a lot more intuitive, because playing the Wake is now something you can do specifically because of the text on the Rewind Time in your hand.
Last edit: 03 Aug 2012 18:58 by finbury.
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03 Aug 2012 18:22 #34268
by Ankha
Replied by Ankha on topic Re: Rules Tweak Suggestion: Rewind TIme et al.
Currently, you can't play Wake + Rewind Time at [TEM]. Maybe you meant the [tem] version.
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03 Aug 2012 18:25 #34269
by Amenophobis
Wait a moment - James is trying to tell us otherwise.
Replied by Amenophobis on topic Re: Rules Tweak Suggestion: Rewind TIme et al.
Currently, you can't play Wake + Rewind Time at [TEM]. Maybe you meant the [tem] version.
Wait a moment - James is trying to tell us otherwise.

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03 Aug 2012 18:26 #34270
by Ohlmann
Replied by Ohlmann on topic Re: Rules Tweak Suggestion: Rewind TIme et al.
I don't believe it make the rulebook simpler.
That's because the phrase in the rulebook actually make thing work in the same way every time.
To develop on the infamous magic analogy :
* in crd game like Magic, you have a stack. When someone want to play something, people can play something in response, and the general rule is that everything can be played in response
* in card game like L5R, you don't have a stack. When someone want to play something, nobody can do something in response except by specific card text (in this case, reaction which can react to this).
VtES follow the L5R scheme (actually, L5R chronologically come after, but it is the first who put in perfectly cleanly), and people believe that it follow the magic scheme. That's why they find the rule regarding wake counter-intuitive.
The section regarding wake is more a clarification, because it's actually a reaction with specific trigger. Reaction-like card are pretty rare in VtES and Wake are by far the most played of them.
Removing the section regarding wake and putting it on the card muddy even more the water in my opinion, because then there is only exception and not general rule that can be follow.
If rule change were to be done, then it may be better to go to the end of the logic and actually put a stack on the rulebook, hereby autorizing fishing for canceller, etc ... Like now, everything would work the same way, just with a different general principle, one which some people believe to be simpler while it is just different.
That's because the phrase in the rulebook actually make thing work in the same way every time.
To develop on the infamous magic analogy :
* in crd game like Magic, you have a stack. When someone want to play something, people can play something in response, and the general rule is that everything can be played in response
* in card game like L5R, you don't have a stack. When someone want to play something, nobody can do something in response except by specific card text (in this case, reaction which can react to this).
VtES follow the L5R scheme (actually, L5R chronologically come after, but it is the first who put in perfectly cleanly), and people believe that it follow the magic scheme. That's why they find the rule regarding wake counter-intuitive.
The section regarding wake is more a clarification, because it's actually a reaction with specific trigger. Reaction-like card are pretty rare in VtES and Wake are by far the most played of them.
Removing the section regarding wake and putting it on the card muddy even more the water in my opinion, because then there is only exception and not general rule that can be follow.
If rule change were to be done, then it may be better to go to the end of the logic and actually put a stack on the rulebook, hereby autorizing fishing for canceller, etc ... Like now, everything would work the same way, just with a different general principle, one which some people believe to be simpler while it is just different.
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03 Aug 2012 18:27 #34271
by Ohlmann
Isn't the INFERIOR version that can be played with a wake ?
Replied by Ohlmann on topic Re: Rules Tweak Suggestion: Rewind TIme et al.
Currently, you can't play Wake + Rewind Time at [TEM]. Maybe you meant the [tem] version.
Wait a moment - James is trying to tell us otherwise.
Isn't the INFERIOR version that can be played with a wake ?
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03 Aug 2012 19:46 #34273
by Juggernaut1981




Baron of Sydney, Australia, 418
Replied by Juggernaut1981 on topic Re: Rules Tweak Suggestion: Rewind TIme et al.
You can play a WWEF for both, as the rulings stand when I last read them ONLY if you hold the Cancel and the Wake at the same time.





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