combat ends vs combat ends
28 Aug 2012 07:14 #35436
by ilbuglio
Replied by ilbuglio on topic Re: combat ends vs combat ends
if the both strike must be resolved in the same time !!
if acting minion play majesty or earth meld
the blocking minion play strike : majesty =untap
the blocking minion play strike: earth meld = untap
then
the blocking minion play stri: aggravated damage .. the combat end and the actiong minion go in torpor "same time strike resolve"
but
the acting minion dont go in torpor because the combat ends stop the combat immediately , no other strike or press can be played .. there isn't the normal resolution of strikes...
if acting minion play aggravated damage
and
the blocking minion play majesty .. non normal strike reslolution .. blocking minion untap and dont go in torpor
if acting minion play majesty or earth meld
the blocking minion play strike : majesty =untap
the blocking minion play strike: earth meld = untap
then
the blocking minion play stri: aggravated damage .. the combat end and the actiong minion go in torpor "same time strike resolve"
but
the acting minion dont go in torpor because the combat ends stop the combat immediately , no other strike or press can be played .. there isn't the normal resolution of strikes...
if acting minion play aggravated damage
and
the blocking minion play majesty .. non normal strike reslolution .. blocking minion untap and dont go in torpor
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28 Aug 2012 07:15 - 28 Aug 2012 07:17 #35437
by Kiddo
Replied by Kiddo on topic Re: combat ends vs combat ends
Yeah, check the rulebook (there is a link on the left side of this page, if you don't have one on yourself), specifically section '6.4.5 Strike Effects'
Tu summarize, strikes have timing of resolve, according to their types. And for easy reference, here's the sequence, going from fastest to slowest:
STRIKE:COMBAT ENDS - DODGE - FIRST STRIKE - STEAL BLOOD - (HAND STRIKE - STEAL EQUIPMENT - DESTROY EQUIPMENT)
Most agg strikes are either ranged strikes or hand strikes, which are both resolved last...
Tu summarize, strikes have timing of resolve, according to their types. And for easy reference, here's the sequence, going from fastest to slowest:
STRIKE:COMBAT ENDS - DODGE - FIRST STRIKE - STEAL BLOOD - (HAND STRIKE - STEAL EQUIPMENT - DESTROY EQUIPMENT)
Most agg strikes are either ranged strikes or hand strikes, which are both resolved last...
Last edit: 28 Aug 2012 07:17 by Kiddo.
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28 Aug 2012 07:19 #35439
by Ankha
Replied by Ankha on topic Re: combat ends vs combat ends
I don't understand the question (if there is any) so I'll try to clarify:
A and B are in combat.
If A plays a Strike:Combat Ends and B strikes with aggravated damage, the Combat Ends resolves first (per rules). B's strike is "lost" (it doesn't resolve)
Same thing if B plays Combat Ends and A strikes with aggravated damage.
If A and B use both a Strike:Combat Ends, both strikes resolve at the same time.
If A and B use both a hand strike, both strikes resolve at the same time (dealing damage etc.)
Combat Ends . This effect ends combat immediately. This type of strike is always the first to resolve, even before a strike done with first strike, and it ends combat before other strikes or other strike resolution effects are resolved. Combat ends is effective at any range. Combat ends is not affected by a dodge, since dodge only cancels effects that are directed at the dodging minion.
A and B are in combat.
If A plays a Strike:Combat Ends and B strikes with aggravated damage, the Combat Ends resolves first (per rules). B's strike is "lost" (it doesn't resolve)
Same thing if B plays Combat Ends and A strikes with aggravated damage.
If A and B use both a Strike:Combat Ends, both strikes resolve at the same time.
If A and B use both a hand strike, both strikes resolve at the same time (dealing damage etc.)
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28 Aug 2012 07:22 - 28 Aug 2012 07:23 #35440
by Ankha
But I understand what you're trying to say: blood moves before damage causes burn blood.
Still, if you steal blood and your opponent steal an equipment, they both happen at the same time.
Replied by Ankha on topic Re: combat ends vs combat ends
Steal Blood and regular strikes both resolve at the same time: Steal Blood steals blood, hand strike (for instance) inflicts (= queues) damage (which are handled during the damage resolution step).STEAL BLOOD - (HAND STRIKE - STEAL EQUIPMENT - DESTROY EQUIPMENT)
But I understand what you're trying to say: blood moves before damage causes burn blood.
Still, if you steal blood and your opponent steal an equipment, they both happen at the same time.
Last edit: 28 Aug 2012 07:23 by Ankha.
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28 Aug 2012 07:36 #35443
by ilbuglio
Replied by ilbuglio on topic Re: combat ends vs combat ends
ok ... if rule 6.4.5 .. is true .. the strike of the blocking minion have no effect ..
no effect if aggravated , no effcte if strike: combat end ..
somewhere in whitewolf forum there is a clarification of LSJ on combat end vs combat ends
for now thanks ..
no effect if aggravated , no effcte if strike: combat end ..
somewhere in whitewolf forum there is a clarification of LSJ on combat end vs combat ends
for now thanks ..
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28 Aug 2012 07:37 #35444
by Pascal Bertrand
If the opponent plays Catatonic Fear at close range, and your Mylan dodges, Mylan survives.
Answers from Ankha are correct.
Replied by Pascal Bertrand on topic Re: combat ends vs combat ends
"Dodge" doesn't "resolve", however it protects the minion dodging from anything that could happen to him/her or his equipments (but not retainers).STRIKE:COMBAT ENDS - DODGE - FIRST STRIKE - [...]
If the opponent plays Catatonic Fear at close range, and your Mylan dodges, Mylan survives.
Answers from Ankha are correct.
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