Maneuver with Spirit's Touch
10 Jan 2013 08:16 #43856
by Lönkka
Maneuvers are all played in the MANEUVER step.
During CHOOSE STRIKE step you choose a strike. Thus no more meaneuvers can be chosen any more.
Like Pascal said earlier, with cards like Aid from the Bats that give you both a maneuver and a strike, you need to use the meneuver during the MANEUVER step. Doing so also "locks" your strike being that from the said card (ie. with Aid from the Bats the 1R damage). Weapons with maneuvers work just the same -you need to use the optional maneuver during MANEUVER step but it locks you strike to that of the weapon.
Check the following paragraphs from the rulebook.
Reading them'll take like a minute or two.
6.4.1. Combat Sequence
6.4.2. Determine Range
6.4.3. Strike
Here's the online rulebook:
vekn.net/index.php/rulebook
Replied by Lönkka on topic Re: Maneuver with Spirit's Touch
Confirm the mistake.My friends and me, when we play, we consider that a strike like "Aid from bats" could permit a maneuver during the strike resolution. So, a minion who plays this card can go to long range AND strike to long range too.
Do you confirm this mistake ?
Maneuvers are all played in the MANEUVER step.
During CHOOSE STRIKE step you choose a strike. Thus no more meaneuvers can be chosen any more.
Like Pascal said earlier, with cards like Aid from the Bats that give you both a maneuver and a strike, you need to use the meneuver during the MANEUVER step. Doing so also "locks" your strike being that from the said card (ie. with Aid from the Bats the 1R damage). Weapons with maneuvers work just the same -you need to use the optional maneuver during MANEUVER step but it locks you strike to that of the weapon.
Check the following paragraphs from the rulebook.
Reading them'll take like a minute or two.
6.4.1. Combat Sequence
6.4.2. Determine Range
6.4.3. Strike
Here's the online rulebook:
vekn.net/index.php/rulebook
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