Kerrie and Baal's Bloody Talons
30 Apr 2013 10:13 #47967
by Lemminkäinen
Kerrie and Baal's Bloody Talons was created by Lemminkäinen
A Vampire with quietus and Kerrie gets into combat, plays Baal's Bloody Talons and then uses the Kerrie for a ranged strike inflicting aggravated damage.
Once thrown, Kerrie goes face down (out of play) until the end of the action. Baal's Bloody Talons burns the melee weapon at the end of the round, but then Kerrie is already out of play. Does it burn?
Kerrie
[Equipment] Equipment
[1 Pool]
Melee weapon. Requires a Laibon.
Strength+1 damage each strike. Alternatively, inflict strength ranged damage as a strike and, after strike resolution, turn this weapon face down (out of play) until the end of the action.
Baal's Bloody Talons
[Combat] Combat
[Quietus] Quietus
[1 Blood]
Only usable before resolution of a melee weapon's strike.
[qui] The damage from this weapon's strikes is aggravated. Burn this weapon at the end of this round.
[QUI] As above, and this weapon inflicts an additional aggravated damage each strike.
Once thrown, Kerrie goes face down (out of play) until the end of the action. Baal's Bloody Talons burns the melee weapon at the end of the round, but then Kerrie is already out of play. Does it burn?
Kerrie
[Equipment] Equipment
[1 Pool]
Melee weapon. Requires a Laibon.
Strength+1 damage each strike. Alternatively, inflict strength ranged damage as a strike and, after strike resolution, turn this weapon face down (out of play) until the end of the action.
Baal's Bloody Talons
[Combat] Combat
[Quietus] Quietus
[1 Blood]
Only usable before resolution of a melee weapon's strike.
[qui] The damage from this weapon's strikes is aggravated. Burn this weapon at the end of this round.
[QUI] As above, and this weapon inflicts an additional aggravated damage each strike.
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30 Apr 2013 10:27 #47968
by Amenophobis
The following user(s) said Thank You: Lemminkäinen
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30 Apr 2013 10:27 #47969
by Pascal Bertrand
Replied by Pascal Bertrand on topic Re: Kerrie and Baal's Bloody Talons
No. [LSJ 20090411]A Vampire with quietus and Kerrie gets into combat, plays Baal's Bloody Talons and then uses the Kerrie for a ranged strike inflicting aggravated damage.
Once thrown, Kerrie goes face down (out of play) until the end of the action. Baal's Bloody Talons burns the melee weapon at the end of the round, but then Kerrie is already out of play. Does it burn?
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22 May 2013 10:56 #48925
by galliard
Replied by galliard on topic Re: Kerrie and Baal's Bloody Talons
sound almost like a cheat
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22 May 2013 11:00 #48926
by Ohlmann
Replied by Ohlmann on topic Re: Kerrie and Baal's Bloody Talons
It's paying one blood to do 2 aggravated damage at long range.
Sound familiar
.
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22 May 2013 11:33 - 22 May 2013 11:34 #48927
by Reyda
I saw a laibon valeren deck (Dela Eden, Nkechi, Langa) who was working on the same principle Kerrie helped get rid of those "i manoeuver with my gun" decks.
It's quite effective, but card intensive, and the kerrie cannot be used in subsequent rounds, and it cannot trump psyche either. Plus, you have nothing to counter strike: combat ends. So, nice combo, but difficult to use in practice.
Imagination is our only weapon in the war against reality -Jules de Gaultier
Replied by Reyda on topic Re: Kerrie and Baal's Bloody Talons
actually it's not so easy.sound almost like a cheat
I saw a laibon valeren deck (Dela Eden, Nkechi, Langa) who was working on the same principle Kerrie helped get rid of those "i manoeuver with my gun" decks.
It's quite effective, but card intensive, and the kerrie cannot be used in subsequent rounds, and it cannot trump psyche either. Plus, you have nothing to counter strike: combat ends. So, nice combo, but difficult to use in practice.
Imagination is our only weapon in the war against reality -Jules de Gaultier
Last edit: 22 May 2013 11:34 by Reyda.
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