Clan Loyalty
20 Mar 2018 15:29 #85911
by Bloodartist
If the word 'impulse' does not appear in the rulebook, it is not defined.. Maybe this part of the rulebook should be rewritten.
A heretic is a man who sees with his own eyes.
—Gotthold Ephraim Lessing
Replied by Bloodartist on topic Clan Loyalty
The impulse actually is defined in the rulebook, it's just called something else: sequencing. Sequencing is colloquially referred to as "passing the impulse".
If the word 'impulse' does not appear in the rulebook, it is not defined.. Maybe this part of the rulebook should be rewritten.
A heretic is a man who sees with his own eyes.
—Gotthold Ephraim Lessing
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20 Mar 2018 15:45 #85913
by TwoRazorReign
So, again, "sequencing" is the official term. "Impulse" is the colloquial name that was given to sequencing that is used on this forum. They are the same thing, so the concept of impulse is defined in the rulebook, it's just called "sequencing". It's like how non-strike damage done in combat is referred to as "environmental" damage. Environmental damage is not described in the rulebook, but this term is used on this forum and in rulings to describe non-strike damage done in combat.
Replied by TwoRazorReign on topic Clan Loyalty
The impulse actually is defined in the rulebook, it's just called something else: sequencing. Sequencing is colloquially referred to as "passing the impulse".
If the word 'impulse' does not appear in the rulebook, it is not defined.. Maybe this part of the rulebook should be rewritten.
So, again, "sequencing" is the official term. "Impulse" is the colloquial name that was given to sequencing that is used on this forum. They are the same thing, so the concept of impulse is defined in the rulebook, it's just called "sequencing". It's like how non-strike damage done in combat is referred to as "environmental" damage. Environmental damage is not described in the rulebook, but this term is used on this forum and in rulings to describe non-strike damage done in combat.
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21 Mar 2018 09:54 - 21 Mar 2018 09:56 #85923
by Ankha
It's an old cardtext that needs update.
Replied by Ankha on topic Clan Loyalty
I couldn't find any relevant ruling stating otherwise: "Cancel the block" means that the blocking minion is not locked, that there is no combat (cardtext is redundant), and that the actions continues (cardtext is redundant again).Hi,
What exactly does cancel the block part Clan Loyalty's text mean? No tapping for succesful block? Other effects?
Clan Loyalty
Action Modifier
[1 Blood]
Only usable when this vampire is successfully blocked by a vampire of the same clan (play before combat).
Cancel the block and combat. The action continues as normal, and no vampires of that clan may block the acting vampire for the remainder of the turn.
Artist(s): Drew Tucker
Set(s): DS:C2, FN:PG
It's an old cardtext that needs update.
Last edit: 21 Mar 2018 09:56 by Ankha.
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21 Mar 2018 12:43 #85926
by Boris The Blade
Replied by Boris The Blade on topic Clan Loyalty
How about making it a simple Block Fails effect? Waiting for the block to be successful makes very little difference in practice, but it has the big disadvantage of forcing the effect to go back in time.
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21 Mar 2018 14:41 #85929
by Ankha
Replied by Ankha on topic Clan Loyalty
Like Horrific Countenance, its cardtext may be updated some day (when it can be reprinted).How about making it a simple Block Fails effect? Waiting for the block to be successful makes very little difference in practice, but it has the big disadvantage of forcing the effect to go back in time.
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