Rules Team Rulings - RTR 03/03/2018
17 May 2018 14:28 #87066
by kschaefer
Agreed that this is much more clear for people, which is why this is a good rules change. Thank you.
Replied by kschaefer on topic Rules Team Rulings - RTR 03/03/2018
No, [allies] can be locked during the minion phase, as before. Apparently, it's clearer with the rule change since people discover possibilities that have always been there.
Agreed that this is much more clear for people, which is why this is a good rules change. Thank you.
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29 May 2018 01:26 #87643
by XZealot
Replied by XZealot on topic Rules Team Rulings - RTR 03/03/2018
At any time during this phase, if a vampire has at least as many blood counters as his capacity, the player can move that vampire to the ready region. The blood counters on the vampire stay on him and become his blood. Blood counters in excess to his capacity are burned (see sec. H.1. Crypt cards). If the vampire grants additional transfers, those can’t be used on this turn because transfers are gained at the start of the influence phase.
Hermana Hambrienta Menor
Clan: Blood Brother (group 4)
Capacity: 2
Disciplines: pot san
Sabbat. Mexico City Circle: Hermanas are not unique. When moved to the ready region in your influence phase, this vampire burns 2 blood or is burned.
Does the change to the influence phase allow you to transfer MORE blood then the capacity of the Hermana, then allow you to order the effects in the influence phase so that the text of the Hermana happens before the burn excess blood from the rulebook happens?
Hermana Hambrienta Menor
Clan: Blood Brother (group 4)
Capacity: 2
Disciplines: pot san
Sabbat. Mexico City Circle: Hermanas are not unique. When moved to the ready region in your influence phase, this vampire burns 2 blood or is burned.
Does the change to the influence phase allow you to transfer MORE blood then the capacity of the Hermana, then allow you to order the effects in the influence phase so that the text of the Hermana happens before the burn excess blood from the rulebook happens?
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29 May 2018 02:00 - 29 May 2018 02:01 #87645
by Boris The Blade
Replied by Boris The Blade on topic Rules Team Rulings - RTR 03/03/2018
That is the only thing that changes in the new rule. Why would it have any impact on Hermana Menor?At any time during this phase,
Last edit: 29 May 2018 02:01 by Boris The Blade.
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29 May 2018 06:10 #87652
by Ankha
Replied by Ankha on topic Rules Team Rulings - RTR 03/03/2018
Correct, it doesn't change anything for Hermana.
That is the only thing that changes in the new rule. Why would it have any impact on Hermana Menor?At any time during this phase,
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12 Jun 2018 22:33 #88138
by carneggy
Replied by carneggy on topic Rules Team Rulings - RTR 03/03/2018
Regarding allies:
What does this rule change do Heaven's gate (or to other cards that move allies to your uncontrolled region in a non-recruit fashion?) Can they even be there? Or should they just be moved to your ready region (and if so, can they act?)
Rule change #2: Recruiting allies
Allies that are recruited are now moved to the ready region instead of the uncontrolled region, but cannot take actions the turn they are recruited. (This applies only to allies that are recruited, not allies that are put into play by other means.)
Allies that previously were moved to the ready region when recruited (Nocturn, Infernal Servitor) are not restricted by this rule. They read now: "This ally can act the turn it is recruited."
What does this rule change do Heaven's gate (or to other cards that move allies to your uncontrolled region in a non-recruit fashion?) Can they even be there? Or should they just be moved to your ready region (and if so, can they act?)
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13 Jun 2018 06:43 #88139
by PetriWessman
Replied by PetriWessman on topic Rules Team Rulings - RTR 03/03/2018
"As a consequence, you cannot self-contest a unique vampire or imbued anymore (per rule 4.1. Contested Cards): the crypt card has to stay in the uncontrolled region. Minions that have a replacement effect as they would come into play (eg., Anarch Convert) or that cannot be contested (eg., Jimmy Dunn) can still be played as before."
Just to make sure I understand this correctly:
Say I have Vampire A (unique) in play (ready), and another copy of A in the uncontrolled region. If I transfer or otherwise move counters to the copy of A in the uncontrolled region equal to or in excess of A's capacity, I cannot move A to ready region (which would self-contest), but can/must choose to keep A in the uncontrolled region with all the counters the card has. If I understand things correctly, the excess counters do not burn.
So I can theoretically accumulate an unlimited number of counters on the A copy.
Is this correct?
Just to make sure I understand this correctly:
Say I have Vampire A (unique) in play (ready), and another copy of A in the uncontrolled region. If I transfer or otherwise move counters to the copy of A in the uncontrolled region equal to or in excess of A's capacity, I cannot move A to ready region (which would self-contest), but can/must choose to keep A in the uncontrolled region with all the counters the card has. If I understand things correctly, the excess counters do not burn.
So I can theoretically accumulate an unlimited number of counters on the A copy.
Is this correct?
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