Wooden Stake + Cleave
16 Sep 2019 07:45 #97000
by Palamedes
Wooden Stake + Cleave was created by Palamedes
I make a deck of pile of junk cards that have never been played. I'm trying to make thematical and funny (at least for someone), but still playable and viable deck for casual play. In this regard, I wonder if the following situation is correct:
An Imbued equipped with Wooden Stake got into a fight with a locked vampire.
1. No maneuver;
2. Imbued is acting and strikes for 1 with Wooden Stake.
3. Vampire strikes for 1 with hands.
4. Before strikes resolve Imbued plays Cleave to boost Wooden Stake with +1 dmg. (Is this possible at this time?)
5. No dmg prevent.
6. Wooden Stake is transferred to the vampire and he goes to torpor. At the end of the action Cleave burns Wooden Stake but the vampire still doesn't unlock as normal during the unlock phase as long as he remains in torpor. (Is this correct?)
Cards:
By the way, this is the deck list:
An Imbued equipped with Wooden Stake got into a fight with a locked vampire.
1. No maneuver;
2. Imbued is acting and strikes for 1 with Wooden Stake.
3. Vampire strikes for 1 with hands.
4. Before strikes resolve Imbued plays Cleave to boost Wooden Stake with +1 dmg. (Is this possible at this time?)
5. No dmg prevent.
6. Wooden Stake is transferred to the vampire and he goes to torpor. At the end of the action Cleave burns Wooden Stake but the vampire still doesn't unlock as normal during the unlock phase as long as he remains in torpor. (Is this correct?)
Cards:
Warning: Spoiler!
Name: Cleave
Cardtype: Combat
Virtue: Vengeance
Choose a melee weapon this imbued has or spend 1 conviction [1 CONVICTION] to put this card on this imbued to represent a melee weapon that does strength damage each strike. This melee weapon inflicts +1 additional damage this action. If the opposing minion is (or becomes) immune to non-aggravated damage, he or she loses that immunity for handling damage from this weapon. Burn the melee weapon at the end of the action.
Name: Wooden Stake
Cardtype: Equipment
Melee weapon.
Strike: strength damage. If more than 1 damage is inflicted on an opposing vampire by this weapon in a given combat, that vampire is sent to torpor. In that case, this card is transferred to that vampire, and he or she doesn't unlock as normal during the unlock phase as long as he or she remains in torpor.
Cardtype: Combat
Virtue: Vengeance
Choose a melee weapon this imbued has or spend 1 conviction [1 CONVICTION] to put this card on this imbued to represent a melee weapon that does strength damage each strike. This melee weapon inflicts +1 additional damage this action. If the opposing minion is (or becomes) immune to non-aggravated damage, he or she loses that immunity for handling damage from this weapon. Burn the melee weapon at the end of the action.
Name: Wooden Stake
Cardtype: Equipment
Melee weapon.
Strike: strength damage. If more than 1 damage is inflicted on an opposing vampire by this weapon in a given combat, that vampire is sent to torpor. In that case, this card is transferred to that vampire, and he or she doesn't unlock as normal during the unlock phase as long as he or she remains in torpor.
By the way, this is the deck list:
Warning: Spoiler!
Deck Name: For you I have a thin piece of wood that has been trimmed for a particular purpose.
Crypt (12 cards; Capacity min=3 max=5 avg=4.111111)
1x Francois "Warden" Loehr 3 def jud
1x Jack "Hannibal137" Harmon 4 def jud
2x Jennie "Cassie247" Orne 5 inn jud Vis
1x Jennifer "Flame61" Vidisania 4 ven Vis
2x John "Cop90" O'Malley 4 jud ven
2x Lupe "Cabbie22" Droin 4 def ven
1x Paul "Sixofswords29" Moreton 4 def Vis
1x Pedro Cortez 4 mar ven
1x Travis "Traveler72" Miller 5 mar def
Library: 70 cards
Master (10 cards)
2x Haven Uncovered
1x Angel of Berlin
1x Society of Leopold
1x Vigil: The Thin Line
2x Vulnerability
2x Brainwash
1x Dummy Corporation
Conviction (7 cards)
3x React with Conviction
1x Second Sight
3x Strike with Conviction
Power (9 cards)
2x Rejuvenate
2x Surge
3x Vigilance
2x Discern
Combat (20 cards)
4x Fake Out
5x Lucky Blow
3x Cleave
8x Concealed Weapon
Ally (1 cards)
1x Moise Kasavubu
Equipment (12 cards)
3x Flash Grenade
2x Leather Jacket
1x Rowan Ring
1x Spike-Thrower
5x Wooden Stake
Reaction (5 cards)
2x On the Qui Vive
3x Determine
Event (6 cards)
1x Restricted Vitae
1x Torpid Blood
1x Unmasking, The
1x White Nights Massacre
1x Blood Cult Awareness Network
1x Dragonbound
Crypt (12 cards; Capacity min=3 max=5 avg=4.111111)
1x Francois "Warden" Loehr 3 def jud
1x Jack "Hannibal137" Harmon 4 def jud
2x Jennie "Cassie247" Orne 5 inn jud Vis
1x Jennifer "Flame61" Vidisania 4 ven Vis
2x John "Cop90" O'Malley 4 jud ven
2x Lupe "Cabbie22" Droin 4 def ven
1x Paul "Sixofswords29" Moreton 4 def Vis
1x Pedro Cortez 4 mar ven
1x Travis "Traveler72" Miller 5 mar def
Library: 70 cards
Master (10 cards)
2x Haven Uncovered
1x Angel of Berlin
1x Society of Leopold
1x Vigil: The Thin Line
2x Vulnerability
2x Brainwash
1x Dummy Corporation
Conviction (7 cards)
3x React with Conviction
1x Second Sight
3x Strike with Conviction
Power (9 cards)
2x Rejuvenate
2x Surge
3x Vigilance
2x Discern
Combat (20 cards)
4x Fake Out
5x Lucky Blow
3x Cleave
8x Concealed Weapon
Ally (1 cards)
1x Moise Kasavubu
Equipment (12 cards)
3x Flash Grenade
2x Leather Jacket
1x Rowan Ring
1x Spike-Thrower
5x Wooden Stake
Reaction (5 cards)
2x On the Qui Vive
3x Determine
Event (6 cards)
1x Restricted Vitae
1x Torpid Blood
1x Unmasking, The
1x White Nights Massacre
1x Blood Cult Awareness Network
1x Dragonbound
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16 Sep 2019 08:09 - 16 Sep 2019 08:13 #97001
by Tadori
4.Yes
6.Yes
I have other question regarding Cleave. I think the text of this cards should say "this combat" and not "this action". Because if there is an action in progress there is no combat and If block occurred the action ended(failed). So right now it works only on enter combat actions that are not blocked. Is this intended ?
Replied by Tadori on topic Wooden Stake + Cleave
I make a deck of pile of junk cards that have never been played. I'm trying to make thematical and funny (at least for someone), but still playable and viable deck for casual play. In this regard, I wonder if the following situation is correct:
An Imbued equipped with Wooden Stake got into a fight with a locked vampire.
1. No maneuver;
2. Imbued is acting and strikes for 1 with Wooden Stake.
3. Vampire strikes for 1 with hands.
4. Before strikes resolve Imbued plays Cleave to boost Wooden Stake with +1 dmg. (Is this possible at this time?)
5. No dmg prevent.
6. Wooden Stake is transferred to the vampire and he goes to torpor. At the end of the action Cleave burns Wooden Stake but the vampire still doesn't unlock as normal during the unlock phase as long as he remains in torpor. (Is this correct?)
Cards:
Warning: Spoiler!Name: Cleave
Cardtype: Combat
Virtue: Vengeance
Choose a melee weapon this imbued has or spend 1 conviction [1 CONVICTION] to put this card on this imbued to represent a melee weapon that does strength damage each strike. This melee weapon inflicts +1 additional damage this action. If the opposing minion is (or becomes) immune to non-aggravated damage, he or she loses that immunity for handling damage from this weapon. Burn the melee weapon at the end of the action.
Name: Wooden Stake
Cardtype: Equipment
Melee weapon.
Strike: strength damage. If more than 1 damage is inflicted on an opposing vampire by this weapon in a given combat, that vampire is sent to torpor. In that case, this card is transferred to that vampire, and he or she doesn't unlock as normal during the unlock phase as long as he or she remains in torpor.
4.Yes
6.Yes
I have other question regarding Cleave. I think the text of this cards should say "this combat" and not "this action". Because if there is an action in progress there is no combat and If block occurred the action ended(failed). So right now it works only on enter combat actions that are not blocked. Is this intended ?
Last edit: 16 Sep 2019 08:13 by Tadori.
The following user(s) said Thank You: lionel
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16 Sep 2019 10:26 - 16 Sep 2019 10:27 #97003
by Whisker
Replied by Whisker on topic Wooden Stake + Cleave
Action only ends after the action including all combats has been resolved, otherwise you could never play freak drive at superior. Cleaves text as it is now gives you the bonus for all combats during the action, e.g. if opposing vampire plays superior psyche or superior form of mist (and you manage to block again).
Last edit: 16 Sep 2019 10:27 by Whisker.
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