file Rigor Mortis vs dodge with additional strike

25 Oct 2019 06:40 - 25 Oct 2019 07:18 #97558 by beslin igor
Name: Rigor Mortis
[BL:C2, LoB:C]
Cardtype: Combat
Cost: 1 blood
Discipline: Thanatosis/Presence
Only usable before range is determined. A minion can play only one Rigor Mortis each round.
[pre] The opposing minion cannot use any additional strikes this round.
[thn] As [pre] above, with an optional press.
[THN] As [thn] above, and once each round this combat, you may cancel a maneuver used by the opposing minion.

Name: Hell-for-Leather
[TR:C]
Cardtype: Combat
Discipline: Animalism/Celerity/Obtenebration
Requires an anarch. Only one Hell-for-Leather may be played at a given Discipline each combat.
[ani] Strike: dodge, with an additional strike {(limited)}.
[cel] Additional strike {}that doesn't count against the limit{}.
[obt] Play if this anarch is ready and the opposing minion is not. The opposing minion's controller burns 2 pool.

Question is if before range A play Rigor Mortis can B play Hell-for-Leather /ani/ but only with dodge efect?
Last edit: 25 Oct 2019 07:18 by Ankha.

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25 Oct 2019 07:30 #97562 by jamesatzephyr

Question is if before range A play Rigor Mortis can B play Hell-for-Leather /ani/ but only with dodge efect?


No. The additional strike isn't optional, and you're prohibited from using additional strikes.

[LSJ 20011214]

> If I play Rogor Mortis, does that prevent opponent from dodging with
> Acrobatics?

Yes, since the dodge comes with a mandatory prohibited additional strike.


Acrobatics's relevant text: "[CEL] Strike: dodge, with an additional strike {(limited)}."
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