Damage done after combat and lingering prevention


It was ruled no during league game, but we found no ruling on that ☺︎ It seems reasonable, but as these after-combat damage have been ruled as strike damage (eg. their damage is reduced by Nephandus and can be increased by Aim cards), a confirmation would be nice.

Do not replace until after combat.











[obt] Strike: combat ends.
[OBT] As above, and the opposing minion burns 1 blood or life after combat ends (even at long range).
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Can lingering prevention effects played beforehand like Apparition or Armor of Caine's Fury prevent damage dealt after combat like
Catatonic Fear or
Oubliette ?
...
Short;
No.
Both mentioned cards allow damage preventation during combat round. There are no combat rounds outside of combat, therefore they cannot be used to prevent damage.
Long;
Compare the wordings with that of Leather Jacket;
Name: Leather Jacket
[Sabbat:C, SW:C/PB/PT/PV, FN:PS, CE:PTo/PTr, BH:PN, Third:C/PB2/PM2]
Cardtype: Equipment
Equipment.
If the action to equip with the Leather Jacket is successful, unlock the acting minion at the end of the turn. Bearer may burn Leather Jacket to prevent all the damage from the opposing minion's strike. A minion may have only one Leather Jacket.
Artist: Tim Bradstreet & Grant Goleash; T. Bradstreet & G. Goleash
Leather Jacket does not mention "during combat round" as a condition and therefore can be burned outside combat to prevent damage from opposing minion's strike, even if it's something like aimed Catatonic Fear.
Same with Imbued power Surge that can be used to prevent damage with the caveat that those counters disappear after the action ends.
Name: Surge
[NoR:R]
Cardtype: Power
Virtue: Vengeance
[COMBAT][REACTION] [1 CONVICTION] Put three surge counters on this imbued. This imbued may burn any number of surge counters to prevent that amount of non-aggravated damage. Burn all surge counters on this imbued at the end of the action.
Artist: Heather Kreiter
To get past even those two prevents one has to dance with style and
Name: Riposte
[DS:C3, CE:PTo, LoB:PO]
Cardtype: Combat
Cost: 1 blood
Discipline: Celerity
Not usable on the first round of combat.
[cel] Strike: combat ends, and inflict 1 damage to the opposing minion once combat ends if the range is close (damage not preventable).
[CEL] As above, but inflict 2 damage.
Artist: Pete Burges & Dave Roach
Oh and Oubliette that burns blood or life instead dealing damage gets past the Leather Jacket and Surge just fine.
Trust in Jan Pieterzoon.
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As a rule of thumb, damage outside combat isn't preventable at all to my knowledge. That's why cards like jar of skin-eaters is so dangerous. (with which you can deal aggro damage as a d-action)
A heretic is a man who sees with his own eyes.
—Gotthold Ephraim Lessing
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- Bloodartist
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@Bloodartist I'm well aware of the current rulings on after-combat damages, thanks. As Kilrauko pointed out, damage outside combat can very well be prevented depending on the card.
@Kilrauko Thanks for all the details. It's true Oubliette should not even be listed in my post as it does not inflict damage.
I'm convinced Apparition or Armor of Caine's Fury cannot be used to prevent damage from Catatonic Fear. This means:
applies, whereEach strike or damaging effect made by the opposing minion against Nephandus in combat inflicts 1 less damage.
does not.This vampire may prevent 1 damage each round this combat.
I find it not immediately obvious, so I'd like to add a clear ruling on that in the Codex. Right now I don't have one (although this is nothing urgent, really, so no pressure here).
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