When does Lutz ability trigger?
If I'm not misunderstanding something, Ankha clarified that after action resolution = after block resolution, so the suggested rewording has no impact on timing. It only reduces the possible wording templates.
The difference is that block resolution can only result from a successful block, whereas all actions have a resolution, even those that arent blocked..
Good question is, do cards need to reference block resolution at all, or is it just rules bloat?
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- Bloodartist
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In a Discord convo, we couldn't reach a conclusion on how to understand the quotes regarding Cats' Guidance and in this thread.
I moved the "after combat" and "after block resolution" (previously in the "resolution" block) to the "after resolution" block, but it's not always true, I'll have to fix the diagram again.
Basically, if the action is over (not continued), Freak Drive, Cats' Guidance, Hidden Lurker etc. are played in the same window, following sequencing rule, because their timing match.
If the action is continued, then Cat's Guidance and Hidden Lurker can still be played still the condition and timing is met, but not Freak Drive since the action is continuing .
together with
Oracle.kid wrote:
The graph has Hidden Lurker (and Lutz' effect) now in the same window as Voter Cap and Freak Drive.
Does the ruling you made for Lutz mean that you can now order any of these effects against the other
Yes.
Oracle.kid wrote:
or is there sequencing between the different "blocks" from the graph? (after resolution, after combat, after block resolution)
If there is a predetermined sequencing, which windows are the same and which aren't?
No, all these effects are played after resolution. But keep in mind that the order in which you play them could matter (and that some cancel others, for instance HL prevents the action from continuing with Form of Mist).
Currently, I would think that playing Form of Mist on
Is that reasoning correct?
Also, timing to play Cats' Guidance after FoM would still hold true, since impulse would need to pass during "after action resolution" before the effect takes place. Is that true?
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Technically, "after combat ends, if this vampire was blocked", but they are equivalent in this case. So yes. (diagram column "Action is over" > after combat (if any)".Currently, I would think that playing Form of Mist on
gives the option to continue the action during "after action resolution".
Correct (diagram column "Action is over" > "after resolution").But as long as the effect is not used, other "after action resolution" modifiers like Freak Drive can be played.
groups.google.com/g/rec.games.trading-cards.jyhad/c/reXyybyIYX8/m/jeCyjdiZ5T4J
Correct. (see above)And since there is no mandatory order, I could play FD and then activate FoM to continue the action.
Correct, you can play Cats' Guidance after FoM continues the action (diagram column "Action is continuing" > "After block resolution")Also, timing to play Cats' Guidance after FoM would still hold true, since impulse would need to pass during "after action resolution" before the effect takes place. Is that true?
groups.google.com/g/rec.games.trading-cards.jyhad/c/ecDUqbSUsNg/m/3W9aOm0MfYEJ
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Correct, you can play Cats' Guidance after FoM continues the action (diagram column "Action is continuing" > "After block resolution")Also, timing to play Cats' Guidance after FoM would still hold true, since impulse would need to pass during "after action resolution" before the effect takes place. Is that true?
groups.google.com/g/rec.games.trading-cards.jyhad/c/ecDUqbSUsNg/m/3W9aOm0MfYEJ
Why are we after 30+ years, introducing a new game state/step "Action Continuing" where impulse needs to be passed around?
If im not mistaken all "continue the action" effects are sourced from cards whose effects are to be resolved immediately and that should mean that the game state/step is moved to "block attempts" and the impulse to be handled as per normal (kept with the acting player if they triggered the effect or passed to the acting player if the effect was triggered by another non-acting player).
With regards to "after combat" and "after block resolution" effects, they would be playable after the action again reaches either of "after combat", "after block resolution" or "after action resolution", this because the game state and what has happened in the course of the action isn´t forgotten just because the game state/step was moved to "block attempts" by a "continue the action" effect.
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The diagram is merely materializing the interactions between different cards based on the existing rulings. There's nothing new here.Why are we after 30+ years, introducing a new game state/step "Action Continuing" where impulse needs to be passed around?
If it were the case (moving to block attempts), one could attempt to block, then at some point play Cats' Guidance from a previous successful block. This is not allowed.If im not mistaken all "continue the action" effects are sourced from cards whose effects are to be resolved immediately and that should mean that the game state/step is moved to "block attempts" and the impulse to be handled as per normal (kept with the acting player if they triggered the effect or passed to the acting player if the effect was triggered by another non-acting player).
The other option would be to switch back to block attempts and disallow Cats' Guidance after a "continue the action" effect, but this is not the designer's choice.
Indeed, and this rememberance is materialized by the column "the action is continuing" during which you can play some cards before switching back to block attempts.With regards to "after combat" and "after block resolution" effects, they would be playable after the action again reaches either of "after combat", "after block resolution" or "after action resolution", this because the game state and what has happened in the course of the action isn´t forgotten just because the game state/step was moved to "block attempts" by a "continue the action" effect.
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