The gargoyle created by "Create Gargoyle" is unique or not?
06 Nov 2023 12:15 #109771
by Coyote
Name: Create Gargoyle
[BL:U2, LoB:R, HttB:PGar]
Cardtype: Action
Clan: Tremere/Tremere antitribu
Cost: 2 pool
+1 stealth action. Requires a non-sterile vampire.
Put this card into play; it represents a 2-capacity slave Gargoyle of the same sect enslaved to the acting vampire's clan with basic Visceratika [vis] and flight [FLIGHT]. You may search your hand, library and/or ash heap for a master: Discipline to place on this Gargoyle. Move up to 3 blood from the acting vampire to this Gargoyle. This Gargoyle cannot act this turn.
Artist: Durwin Talon
Most cards that create vampires set if the vampire created is unique or not.
A few not.
Hatchling and Raw Recruit doesn't set is the vampire created is unique or not. But According to VDB by LJS sets that is not unique
Although I don't see any reference to Hatchling in the LJS link so I don't understand why that applies to Hatchling
groups.google.com/d/msg/rec.games.trading-cards.jyhad/TojSBPeGCFw/0FaCEfqRs3QJ
Is there any generic rule to set if a vampire created is unique or not when the card doesn't set it? Maybe if the card doesn't set a name for the card, in that case the vampire is not unique?
For example Create Gargoyle doesn't set if the vampire is unique/not unique
Thanks.
[BL:U2, LoB:R, HttB:PGar]
Cardtype: Action
Clan: Tremere/Tremere antitribu
Cost: 2 pool
+1 stealth action. Requires a non-sterile vampire.
Put this card into play; it represents a 2-capacity slave Gargoyle of the same sect enslaved to the acting vampire's clan with basic Visceratika [vis] and flight [FLIGHT]. You may search your hand, library and/or ash heap for a master: Discipline to place on this Gargoyle. Move up to 3 blood from the acting vampire to this Gargoyle. This Gargoyle cannot act this turn.
Artist: Durwin Talon
Most cards that create vampires set if the vampire created is unique or not.
A few not.
Hatchling and Raw Recruit doesn't set is the vampire created is unique or not. But According to VDB by LJS sets that is not unique
Although I don't see any reference to Hatchling in the LJS link so I don't understand why that applies to Hatchling
groups.google.com/d/msg/rec.games.trading-cards.jyhad/TojSBPeGCFw/0FaCEfqRs3QJ
Is there any generic rule to set if a vampire created is unique or not when the card doesn't set it? Maybe if the card doesn't set a name for the card, in that case the vampire is not unique?
For example Create Gargoyle doesn't set if the vampire is unique/not unique
Thanks.
Warning: Spoiler!
Name: Raw Recruit
[HttB:R/A2]
Cardtype: Action
Clan: Gargoyle
+1 stealth action. Requires a slave.
Put this card in play and move a vampire in torpor to this card, face up and out of play. A vampire you control to whom this Gargoyle is enslaved can remove that vampire from the game as a +1 stealth action to turn this card into a Gargoyle with the same capacity, Fortitude [for], Potence [pot], Visceratika [vis] and flight [FLIGHT], enslaved to the acting vampire's clan and of the same sect as this Gargoyle.
Artist: Jim Pavelec
Name: Hatchling
[LoB:R, HttB:PGar]
Cardtype: Action
Clan: Gargoyle
Cost: 2 blood
+1 stealth action. Requires a non-sterile Gargoyle.
Put this card into play. This card represents a 1-capacity Gargoyle of the same sect with basic Visceratika [vis]. Move 1 blood from the bank to this Gargoyle. This Gargoyle cannot act this turn. Once this game, this Gargoyle can burn 1 blood during your unlock phase to gain flight [FLIGHT].
Artist: Richard Thomas
[HttB:R/A2]
Cardtype: Action
Clan: Gargoyle
+1 stealth action. Requires a slave.
Put this card in play and move a vampire in torpor to this card, face up and out of play. A vampire you control to whom this Gargoyle is enslaved can remove that vampire from the game as a +1 stealth action to turn this card into a Gargoyle with the same capacity, Fortitude [for], Potence [pot], Visceratika [vis] and flight [FLIGHT], enslaved to the acting vampire's clan and of the same sect as this Gargoyle.
Artist: Jim Pavelec
Name: Hatchling
[LoB:R, HttB:PGar]
Cardtype: Action
Clan: Gargoyle
Cost: 2 blood
+1 stealth action. Requires a non-sterile Gargoyle.
Put this card into play. This card represents a 1-capacity Gargoyle of the same sect with basic Visceratika [vis]. Move 1 blood from the bank to this Gargoyle. This Gargoyle cannot act this turn. Once this game, this Gargoyle can burn 1 blood during your unlock phase to gain flight [FLIGHT].
Artist: Richard Thomas
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06 Nov 2023 12:19 #109772
by Ghost1980
Replied by Ghost1980 on topic The gargoyle created by "Create Gargoyle" is unique or not?
Hi,
The crated gargoyle is not unique as it is not named.
The crated gargoyle is not unique as it is not named.
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06 Nov 2023 14:33 #109775
by kschaefer
Replied by kschaefer on topic The gargoyle created by "Create Gargoyle" is unique or not?
Minion cards are not unique by default, including cards that are put into play. If the created vampire is unique, it will need to be mentioned explicitly on the card to override the default, cf. Nosferatu Bestial.
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06 Nov 2023 17:51 #109781
by Ankha
Both correct.
Replied by Ankha on topic The gargoyle created by "Create Gargoyle" is unique or not?
Hi,
The crated gargoyle is not unique as it is not named.
Minion cards are not unique by default, including cards that are put into play. If the created vampire is unique, it will need to be mentioned explicitly on the card to override the default, cf. Nosferatu Bestial.
Both correct.
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