Haymaker window and type
26 Aug 2026 08:51 #117641
by Gr33n
Haymaker window and type was created by Gr33n
Can Haymaker be played by a blocking minion after the acting minion has chosen their strike?
Is Haymaker itself a strike card and therefore cancellable by Anticipation?
Is Haymaker itself a strike card and therefore cancellable by Anticipation?
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26 Aug 2026 09:23 - 26 Aug 2026 09:25 #117642
by mipopo3




Replied by mipopo3 on topic Haymaker window and type
Haymaker
"Play after range is determined."
This is not a strike card.
This card should only be played before strikes.
It's a card that would give you a strike, but it's not a strike card.
It's more in line with Zip gun.
"Is Haymaker itself a strike card and therefore cancellable by Anticipation?"
No
Warning: Spoiler!
Play after range is determined. Only usable at close range. Not usable if this minion played a Haymaker last round.
This minion's initial strike this round will be strike: hand strike at +1 damage, and the opposing minion's initial strike this round gets first strike. If either minion inflicts more damage than the other this round, that minion gets an optional press this round.
This minion's initial strike this round will be strike: hand strike at +1 damage, and the opposing minion's initial strike this round gets first strike. If either minion inflicts more damage than the other this round, that minion gets an optional press this round.
"Play after range is determined."
This is not a strike card.
This card should only be played before strikes.
It's a card that would give you a strike, but it's not a strike card.
It's more in line with Zip gun.
Warning: Spoiler!
Before range is determined, put this card on this minion. This card represents an equipment card and doesn't count as a combat card while in play. This equipment is a weapon, gun. Ammo cards cannot be used with this gun. It does 1R damage each strike, with an optional maneuver each combat. Bearer takes 1 damage during strike resolution when striking with this gun, but only once each combat. This card is kept as normal equipment and is not discarded after combat.
"Is Haymaker itself a strike card and therefore cancellable by Anticipation?"
No
Last edit: 26 Aug 2026 09:25 by mipopo3.
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26 Aug 2026 09:30 #117643
by Gr33n
Replied by Gr33n on topic Haymaker window and type
So then you mean "yes" to my question?
> Can Haymaker be played by a blocking minion after the acting minion has chosen their strike?
That'd mean it's playable anytime after ranged is determined and before your strike is chosen. Is that right?
> Can Haymaker be played by a blocking minion after the acting minion has chosen their strike?
That'd mean it's playable anytime after ranged is determined and before your strike is chosen. Is that right?
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26 Aug 2026 10:52 #117644
by Borrelstein
Replied by Borrelstein on topic Haymaker window and type
Yes, that is the window for playing Haymaker according to card text.
The wording 'initial strike' also seems to imply that you can not keep it as a surprise for additional strikes.
The wording 'initial strike' also seems to imply that you can not keep it as a surprise for additional strikes.
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26 Aug 2026 10:57 - 26 Aug 2026 11:00 #117645
by mipopo3
Phase 2 is range determination; phase 4 is strike.
See the rulebook for more info; here is the snippet:
Combat Sequence
Combat occurs in a series of one or more rounds. Each round of combat has seven steps:
1. Before Range: Play cards before range is chosen.
2. Determine Range: Use maneuvers to change the range to close or long.
3. Before Strikes: Play cards before strikes are chosen.
4. Strike: Announce and resolve strikes.
5. Damage Resolution: Prevent and mend damage.
6. Press: Use presses to continue into another round or to end combat.
7. End of Round: End-of-round cards and effects are played here.
Play Haymaker at the end of phase 2.




Replied by mipopo3 on topic Haymaker window and type
No, the strike phase is not the same as determining the range phase.So then you mean "yes" to my question?
> Can Haymaker be played by a blocking minion after the acting minion has chosen their strike?
That'd mean it's playable anytime after range is determined and before your strike is chosen. Is that right?
Phase 2 is range determination; phase 4 is strike.
See the rulebook for more info; here is the snippet:
Warning: Spoiler!
Combat Sequence
Combat occurs in a series of one or more rounds. Each round of combat has seven steps:
1. Before Range: Play cards before range is chosen.
2. Determine Range: Use maneuvers to change the range to close or long.
3. Before Strikes: Play cards before strikes are chosen.
4. Strike: Announce and resolve strikes.
5. Damage Resolution: Prevent and mend damage.
6. Press: Use presses to continue into another round or to end combat.
7. End of Round: End-of-round cards and effects are played here.
Play Haymaker at the end of phase 2.
Last edit: 26 Aug 2026 11:00 by mipopo3.
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26 Aug 2026 11:07 #117646
by Gr33n
Replied by Gr33n on topic Haymaker window and type
It does not say it must be played at the end of phase 2.
It says it must be played after phase 2.
It does not say it must be played during phase 3.
What prevents it from being played in phase 4?
It says it must be played after phase 2.
It does not say it must be played during phase 3.
What prevents it from being played in phase 4?
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