Inferior celerity sucks
19 Oct 2015 07:02 #73733
by alek
Replied by alek on topic Re: Inferior celerity sucks
Agree cel sucks at inferior. Flash is very good at inf and distraction is almost always played at inferior only. Also forced march, scalpel tongue and instantenous transformation are very good but need extra discipline. And anarchs' cards (hell-for-leather, diversion) are good. But that's probably all.
On the other hand I don't see a need to make it any stronger. It fine as it is.
On the other hand I don't see a need to make it any stronger. It fine as it is.
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23 Dec 2015 00:26 #74799
by Lönkka
Replied by Lönkka on topic Re: Inferior celerity sucks
Indeed cel is not really good but still I've had loads of fun playing the celerity weenie deck that I copied from Robert Doktorow at Warsaw's 1st EC. It has surprisingly lot of staying power too. (and obviously quite a lot of CEL minions too)
Ah, managed to find the decklist (I think the only change I did was to remove copies of Parmenides and replaced his with some other cheap Celerity vamps and Codex of Edenic used to be Camera Phone In Robert's deck.
CRYPT (12)
1 Antoinette DuChamp (1, Cait)
1 Carter (2, !Tor)
1 Itzahk Levine (3, Vent)
1 Jesus Alcala (2, !Gan)
2 Jimmy Dunn (4, Pand)
1 Kaniya Akhtar (2, Assa)
2 Sarah Brando (3, !Bru)
1 Scarlet Carson O'Toole (4, !Gan)
1 Victore Tolliver (4, !Bru)
1 Yvette, The Hopeless (3, Tor)
ACT (11)
11 Bum's Rush
COMBAT (65)
1 Fast Hands
4 Flash
4 Glancing Blow
12 Psyche
4 Pulled Fangs
9 Pursuit
6 Side Strike
7 Sideslip
8 Taste of Vitae
10 Weighted Walking Stick
EQUIP (1)
1 Codex of Edenic Groundkeepers
EVENT (1)
1 Dragonbound
MASTER (12)
3 Celerity
1 Elder Library
2 Fame
2 Frontal Assault
1 Storage Annex
3 Tribute to the Master
Ah, managed to find the decklist (I think the only change I did was to remove copies of Parmenides and replaced his with some other cheap Celerity vamps and Codex of Edenic used to be Camera Phone In Robert's deck.
CRYPT (12)
1 Antoinette DuChamp (1, Cait)
1 Carter (2, !Tor)
1 Itzahk Levine (3, Vent)
1 Jesus Alcala (2, !Gan)
2 Jimmy Dunn (4, Pand)
1 Kaniya Akhtar (2, Assa)
2 Sarah Brando (3, !Bru)
1 Scarlet Carson O'Toole (4, !Gan)
1 Victore Tolliver (4, !Bru)
1 Yvette, The Hopeless (3, Tor)
ACT (11)
11 Bum's Rush
COMBAT (65)
1 Fast Hands
4 Flash
4 Glancing Blow
12 Psyche
4 Pulled Fangs
9 Pursuit
6 Side Strike
7 Sideslip
8 Taste of Vitae
10 Weighted Walking Stick
EQUIP (1)
1 Codex of Edenic Groundkeepers
EVENT (1)
1 Dragonbound
MASTER (12)
3 Celerity
1 Elder Library
2 Fame
2 Frontal Assault
1 Storage Annex
3 Tribute to the Master
Finnish
Politics!

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20 Jan 2016 22:23 #75078
by AaronC
Hmm... As a
fan, I might have to net this deck!
Replied by AaronC on topic Re: Inferior celerity sucks
CRYPT (12)
1 Antoinette DuChamp (1, Cait)
1 Carter (2, !Tor)
1 Itzahk Levine (3, Vent)
1 Jesus Alcala (2, !Gan)
2 Jimmy Dunn (4, Pand)
1 Kaniya Akhtar (2, Assa)
2 Sarah Brando (3, !Bru)
1 Scarlet Carson O'Toole (4, !Gan)
1 Victore Tolliver (4, !Bru)
1 Yvette, The Hopeless (3, Tor)
ACT (11)
11 Bum's Rush
COMBAT (65)
1 Fast Hands
4 Flash
4 Glancing Blow
12 Psyche
4 Pulled Fangs
9 Pursuit
6 Side Strike
7 Sideslip
8 Taste of Vitae
10 Weighted Walking Stick
EQUIP (1)
1 Codex of Edenic Groundkeepers
EVENT (1)
1 Dragonbound
MASTER (12)
3 Celerity
1 Elder Library
2 Fame
2 Frontal Assault
1 Storage Annex
3 Tribute to the Master
Hmm... As a

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21 Jan 2016 20:19 #75109
by GreyB
-1 Strength
Replied by GreyB on topic Inferior celerity sucks
Combat enhancement wise celerity should be treated with care. Adding a free additional strike at inferior makes a bunch load of vampires more powerful not to mention celerity gun decks become cheaper to play with lower cap vampires.
Perhaps something like:
Lightning strikes:
art: Vampire in mid air throwing daggers in rapid succession.
cost: 1 blood
cel: Strike: dodge with 2 additional strikes, each for 1R (no other strikes can be played)
CEL: as above, but with 3 additional strikes.
Nice in combination with 'Dam the Heart's River' and is not really more powerful than gun+celerity (right?). or:
Like water
art: Vamp dodging like bruce lee, only receiving glancing hits (bullets, punches)
cel: Opponent's strikes this round only deal half damage (rounded down, but never less than 1)
CEL: As above and prevent 1 damage.
And something thats really missing in a discipline that makes vampires incredibly fast.
Run forest, run!
cel: combat ends if range is set to long. (NOT A STRIKE!!!)
CEL: As above and this vampire untaps.
Celerity can be made cooler, but need to think outside of the box to make celerity more interesting beyond plain gun boostage imo... Gun decks don't really need boostage.
Perhaps something like:
Lightning strikes:
art: Vampire in mid air throwing daggers in rapid succession.
cost: 1 blood
cel: Strike: dodge with 2 additional strikes, each for 1R (no other strikes can be played)
CEL: as above, but with 3 additional strikes.
Nice in combination with 'Dam the Heart's River' and is not really more powerful than gun+celerity (right?). or:
Like water
art: Vamp dodging like bruce lee, only receiving glancing hits (bullets, punches)
cel: Opponent's strikes this round only deal half damage (rounded down, but never less than 1)
CEL: As above and prevent 1 damage.
And something thats really missing in a discipline that makes vampires incredibly fast.
Run forest, run!
cel: combat ends if range is set to long. (NOT A STRIKE!!!)
CEL: As above and this vampire untaps.
Celerity can be made cooler, but need to think outside of the box to make celerity more interesting beyond plain gun boostage imo... Gun decks don't really need boostage.





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