lock Ban of Conditioning

24 Nov 2016 16:12 - 24 Nov 2016 16:26 #79215 by elotar
Replied by elotar on topic Ban of Conditioning

If you remove Govern, I think you will see a lot less dominate decks.


I think you've missed the part where I was talking about small changes. Removing govern will shake the game unpredictably and I'm not shure, that result will be positive.

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Last edit: 24 Nov 2016 16:26 by elotar.
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24 Nov 2016 16:25 #79216 by elotar
Replied by elotar on topic Ban of Conditioning

I think that any move in a direction where the ability to remove pool is weakened will have the unintended effect of lengthening the game.


It not works that way - VtES is not a game of playing all you +bleeds as fast as you can, so the game will be longer if the the bonuses will be lower.

Most time consuming activity is table talk and how it will change I think nobody can really predict.

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25 Nov 2016 11:19 #79230 by Lönkka
Replied by Lönkka on topic Ban of Conditioning
Erm, no!

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25 Nov 2016 11:29 #79232 by elotar
Replied by elotar on topic Ban of Conditioning

Erm, no!


I like you argumentation a lot :P

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25 Nov 2016 11:30 #79233 by Exposer
Replied by Exposer on topic Ban of Conditioning

Conditioning is badly needed as the only +2 bleed that does not require a superior discipline.


Govern, Mind Rape, Slautering the herd, Legal manipulations, Media Influence, Public Trust, Madman's Quil, Loss, Monkey Wrench...

I think he meant modifiers.

NC Belarus
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25 Nov 2016 11:39 #79236 by cordovader
Replied by cordovader on topic Ban of Conditioning

Conditioning is not the problem, it's Govern the unaligned and deflection that makes Dominate superior to every other discipline. If you remove Govern, I think you will see a lot less dominate decks.

In my opinion Govern the unaligned is the best card in the game, it's so versatile. Its offensive, its defensive and it's crypt acceleration, what more do you need from one card.

If any dominate card has to go its Govern.


The two cards that make dominate so good are govern and deflection.

The thing that has no sense in terms of lore is that a 3-cap can bounce an 11-cap on a bleed. Dominate use on other vamps should depend on capacity.

Anyway, I like it as it is.
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