file Discipline Cards

28 Jul 2018 01:36 #89409 by Arthur Volts
Now that we're in a new age of VTES, has anyone else thought that discipline cards should be removed from deck building altogether to fulfill such options as diablerie etc? Sure, people can put them in if they want, but if a function of the game grants an increase in a discipline or allows you the option to put a discipline card on a vamp, that a sort of game sideboard should provide it?

They have always bothered me and come off as clutter for the most part. Baggage from a different time in the lives of CCGs.
The following user(s) said Thank You: Lech

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28 Jul 2018 02:27 #89410 by self biased
Replied by self biased on topic Discipline Cards
it's not a terrible idea, but the need for placeholder stuff is real. Diablerie doesn't often happen at a whim most of the time. needing cards to represent gained disciplines from diablerie is easy if you have to be prepared for such a thing by way of deck construction, but much harder from a distribution standpoint if you don't have to have the discipline cards.

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28 Jul 2018 03:57 #89412 by Arthur Volts
Replied by Arthur Volts on topic Discipline Cards
I mean, lets be real. Play groups have the cards kicking around and it wouldn't be a stretch for someone running a tournament to have a box with 20 of each discipline card. Probably more. Coupled with the ability for them to now supply a print sheet and it's even better.

Not saying they shouldn't be placed on a vampire if asked, but needing it in your deck to get the rewards of say, diablerie, is a bit much. I can't think of other situations similar to diablerie where a vamp advances disciplines without a discipline card being purposefully placed on them. Sanguine Instruction being one.

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28 Jul 2018 10:46 #89415 by Lech
Replied by Lech on topic Discipline Cards
Lets give it working name "not-research arena". Let each player put 10 cards (any cards) in the arena. Add to rulebook that diablerie allow search for discipline deck also in the arena. Problem solved, as long as there wont be many cards interacting with said arena.

:laso: :CEL: :DOM: :OBT: :POT: :cap8:
Sabbat.Black Hand Shakar: Lech loathe ranged weapons. Once each action, he may burn 1 blood to become Camarilla Prince of Krakow until the end of the action.

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31 Jul 2018 19:59 #89498 by Arthur Volts
Replied by Arthur Volts on topic Discipline Cards
Progeny of many types also come to mind. Stacking your deck with disciplines so your shovel heads can do anything seems like a pretty harsh penalty for deck construction. Progeny decks can be very strong, but that shouldn't really impact efficient game design.

Also, it will help on game time. Less going through decks. Less shuffling. That is the biggest take away from this.

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31 Jul 2018 20:45 #89500 by Lech
Replied by Lech on topic Discipline Cards
Progeny decks are often very strong thanks to permanents and/or consanginous boon, not because action to create vampire is that powerful. Yes, there is a lot of open design space concerning creation of new vampires, sadly mostly unexplored.

:laso: :CEL: :DOM: :OBT: :POT: :cap8:
Sabbat.Black Hand Shakar: Lech loathe ranged weapons. Once each action, he may burn 1 blood to become Camarilla Prince of Krakow until the end of the action.

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