Enkidu gets some help from the Spirts
23 Mar 2011 17:50 #2773
by Pullen




Enkidu gets some help from the Spirts was created by Pullen
This is a dumb idea I had where I make Enkidu an
and beat people up with hand agg and lots of presses, neef to fit Heidelberg in here and then test it out, tear apart as you see fit.
Crypt [12 vampires, average capacity: 7.33333]
5x Enkidu, The Noah

1x Janey Pickman

1x Lise

1x Shiloh Marie, Vengeance

1x Celeste Lamontagne

1x Jezebelle

1x Bill Butler

1x Fergus Alexander

Library [90 cards]
Master [22]
7x Ashur Tablets
1x Blessing of the Beast
2x Fame
5x Feral Spirit
2x Path of Harmony, The
5x Vessel
Action [13]
5x Charge of the Buffalo
3x Deep Song
5x Visionquest
Action Modifier [11]
5x Freak Drive
3x Mole's Tunneling
3x Squirrel Balance
Ally [2]
1x Carlton Van Wyk (Hunter)
1x High Top
Combat / Action [5]
5x Spirit Claws
Combat/Action Modifier [3]
3x Swiftness of the Stag
Reaction [14]
3x Cats' Guidance
2x Ears of the Hare
3x Falcon's Eye
2x Sense the Savage Way
4x Speak with Spirits
Retainer [2]
1x J. S. Simmons, Esq.
1x Tasha Morgan
Combat [18]
6x Immortal Grapple
3x Skin of Steel
6x Strength of the Bear
3x Superior Mettle

Crypt [12 vampires, average capacity: 7.33333]
5x Enkidu, The Noah








1x Janey Pickman





1x Lise






1x Shiloh Marie, Vengeance





1x Celeste Lamontagne





1x Jezebelle





1x Bill Butler




1x Fergus Alexander




Library [90 cards]
Master [22]
7x Ashur Tablets
1x Blessing of the Beast
2x Fame
5x Feral Spirit
2x Path of Harmony, The
5x Vessel
Action [13]
5x Charge of the Buffalo
3x Deep Song
5x Visionquest
Action Modifier [11]
5x Freak Drive
3x Mole's Tunneling
3x Squirrel Balance
Ally [2]
1x Carlton Van Wyk (Hunter)
1x High Top
Combat / Action [5]
5x Spirit Claws
Combat/Action Modifier [3]
3x Swiftness of the Stag
Reaction [14]
3x Cats' Guidance
2x Ears of the Hare
3x Falcon's Eye
2x Sense the Savage Way
4x Speak with Spirits
Retainer [2]
1x J. S. Simmons, Esq.
1x Tasha Morgan
Combat [18]
6x Immortal Grapple
3x Skin of Steel
6x Strength of the Bear
3x Superior Mettle





Please Log in or Create an account to join the conversation.
23 Mar 2011 19:19 - 23 Mar 2011 19:22 #2776
by Kushiel
Replied by Kushiel on topic Re: Enkidu gets some help from the Spirts
I understand that you have other Gangrel and !Gangrel in the crypt so that the Feral Spirits don't become completely dead cards once Enkidu has become a cat lady, but having no one in the crypt who can play any of the 42(!) cards in the deck which require Spiritus or Ahrimanes, and only having five Feral Spirit out of ninety cards, seems like a total nutpunch. It seems very likely that you won't be able to cycle the half of your deck that you literally can't play at all to get to the few cards that allow you to play the rest. Essentially, you've got a really massive boulder resting on a really tiny lever here.
What's the point of making Enkidu an Ahrimane, given that he can already do what you mention in the deck's description (beat people up with hand agg and lots of presses) without needing to have Spiritus/Ahrimaneness? Is it focused on being a joke deck? I ask this not in the spirit of jerkitude but because it's difficult to give advice when it's not really clear what your motivation here is.
What's the point of making Enkidu an Ahrimane, given that he can already do what you mention in the deck's description (beat people up with hand agg and lots of presses) without needing to have Spiritus/Ahrimaneness? Is it focused on being a joke deck? I ask this not in the spirit of jerkitude but because it's difficult to give advice when it's not really clear what your motivation here is.
Last edit: 23 Mar 2011 19:22 by Kushiel.
Please Log in or Create an account to join the conversation.
23 Mar 2011 20:15 #2779
by Pullen
Well I kinda threw this together and didn't really think it all the way threw,I can use most of the out-ferior's on the
cards, but yeah, 2-3 more Feral Spirit might be a good idea. I'm thinking of dropping the Ashur's for 2 Feral Spirit's and 2 Heidelberg. The other card slots going to combat, but I'm not sure about dropping them.
First, don't worry about being a jerk, I said rip it apart for a reason. Second, I said it was a "dumb idea" because every time I see Feral Spirit, I want to build this deck, that and theirs a player in my play group who has a bit of a hate-on for Enkidu, so I wanted to build something he hasn't seen yet.




Replied by Pullen on topic Re: Enkidu gets some help from the Spirts
I understand that you have other Gangrel and !Gangrel in the crypt so that the Feral Spirits don't become completely dead cards once Enkidu has become a cat lady, but having no one in the crypt who can play any of the 42(!) cards in the deck which require Spiritus or Ahrimanes, and only having five Feral Spirit out of ninety cards, seems like a total nutpunch. It seems very likely that you won't be able to cycle the half of your deck that you literally can't play at all to get to the few cards that allow you to play the rest. Essentially, you've got a really massive boulder resting on a really tiny lever here.
Well I kinda threw this together and didn't really think it all the way threw,I can use most of the out-ferior's on the

What's the point of making Enkidu an Ahrimane, given that he can already do what you mention in the deck's description (beat people up with hand agg and lots of presses) without needing to have Spiritus/Ahrimaneness? Is it focused on being a joke deck? I ask this not in the spirit of jerkitude but because it's difficult to give advice when it's not really clear what your motivation here is.
First, don't worry about being a jerk, I said rip it apart for a reason. Second, I said it was a "dumb idea" because every time I see Feral Spirit, I want to build this deck, that and theirs a player in my play group who has a bit of a hate-on for Enkidu, so I wanted to build something he hasn't seen yet.





Please Log in or Create an account to join the conversation.
23 Mar 2011 21:24 #2786
by DeathInABottle
Replied by DeathInABottle on topic Re: Enkidu gets some help from the Spirts
I'll echo what Kushiel said (why would you bolt on Spiritus in order to give +1 strength to a vampire that already hits for 3 at a cost of one blood when he could just use Potence instead?) and add that I agree that you should drop the Ashurs. Unless you face a whole lot of Brinksmanship where you are, there's never a reason to add Ashurs to a deck that runs 90 cards.
Please Log in or Create an account to join the conversation.
- DeathInABottle
-
- Offline
- Methuselah
-
Less
More
- Posts: 284
- Thank you received: 54
23 Mar 2011 21:51 #2787
by Pullen
I already explained why I want to, but to elaborate, I like build decks that will be a challenge to play as well as fun to play, when I turn the big bad ass dragon into a girl, people at the table will wonder what the hell I'm doing, this works in my favor.
Also, I run Ashur's in 90 card because I deck 90 card decks all the time, did it last Friday with a wall deck. Really depends on how you play, I cycle as much as possible for many reasons, digging, reaction to what others are playing, feinting that I could do something that I plain on not doing, ext.




Replied by Pullen on topic Re: Enkidu gets some help from the Spirts
I'll echo what Kushiel said (why would you bolt on Spiritus in order to give +1 strength to a vampire that already hits for 3 at a cost of one blood when he could just use Potence instead?) and add that I agree that you should drop the Ashurs. Unless you face a whole lot of Brinksmanship where you are, there's never a reason to add Ashurs to a deck that runs 90 cards.
I already explained why I want to, but to elaborate, I like build decks that will be a challenge to play as well as fun to play, when I turn the big bad ass dragon into a girl, people at the table will wonder what the hell I'm doing, this works in my favor.
Also, I run Ashur's in 90 card because I deck 90 card decks all the time, did it last Friday with a wall deck. Really depends on how you play, I cycle as much as possible for many reasons, digging, reaction to what others are playing, feinting that I could do something that I plain on not doing, ext.





Please Log in or Create an account to join the conversation.
23 Mar 2011 22:17 #2788
by CryWolf


Advocate of Good-looking Deck Posts
Replied by CryWolf on topic Re: Enkidu gets some help from the Spirts
Consider adding 3x
Muricia
to at least increase the chances that Enkidu becomes
more quickly.
Maybe a crypt with:
4x Enkidu
3x Muricia
1x weenie
X weenie
With some Wider View, it can work.

Maybe a crypt with:
4x Enkidu
3x Muricia
1x weenie

X weenie

With some Wider View, it can work.



Advocate of Good-looking Deck Posts
Please Log in or Create an account to join the conversation.
Time to create page: 0.087 seconds
- You are here:
-
Home
-
Forum
-
V:TES Discussion
-
Deck Clinic
- Enkidu gets some help from the Spirts