Tremere antitribu tap and bleed
17 Dec 2012 09:33 #43031
by Klaital
Heh I didn't even remember that whole card exists. It might be interesting idea, though I am not sure if I can fit in much more actions.
Two removers on same vampire would not be pointless with rutors hand, if it would be possible, but unfortunately a vampire can only have one remover.
There is currently 4 cards in the deck requiring black hand, so I am not sure how much more minimalistic angle you can get for black hand tech.
Replied by Klaital on topic Re: Tremere antitribu tap and bleed
I'm sad there's no Blood of Sandman in it
Heh I didn't even remember that whole card exists. It might be interesting idea, though I am not sure if I can fit in much more actions.
Two removers on same vampire would not be pointless with rutors hand, if it would be possible, but unfortunately a vampire can only have one remover.
There is currently 4 cards in the deck requiring black hand, so I am not sure how much more minimalistic angle you can get for black hand tech.

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17 Dec 2012 10:02 #43034
by Kiddo
Replied by Kiddo on topic Re: Tremere antitribu tap and bleed
Why 3 Kij? i like her, but i'd surely swap one with Marino Reymundo - for a 1 pool difference you get another great titled vamp with perma +1 bleed.
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17 Dec 2012 11:51 #43039
by Klaital
Because she is only one who can use Chalice of Kinship.
Replied by Klaital on topic Re: Tremere antitribu tap and bleed
Why 3 Kij? i like her, but i'd surely swap one with Marino Reymundo - for a 1 pool difference you get another great titled vamp with perma +1 bleed.
Because she is only one who can use Chalice of Kinship.
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17 Dec 2012 14:21 #43049
by Joscha
Baron of Frankfurt
Replied by Joscha on topic Re: Tremere antitribu tap and bleed
It looks like a solid deck fun to play. I find it too big but that's a matter of taste.
I'm not sure about the BotSabbat though, as you only get the blood after a succ. d-action. IMHO that will not work out often enough with that kind of deck. Maybe cut it down to only two.
I'm not sure about the BotSabbat though, as you only get the blood after a succ. d-action. IMHO that will not work out often enough with that kind of deck. Maybe cut it down to only two.
Baron of Frankfurt
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17 Dec 2012 17:23 #43056
by Dorrinal
Replied by Dorrinal on topic Re: Tremere antitribu tap and bleed
I've been tuning
this kind of deck
for a while now. Here are some thoughts I have about your first draft, in no particular order:
- You are spending so much blood on your cards you may not get much pool out of Blood Doll and Vessel. Consider adding Jake Washington and The Coven.
- 5 Rutor's Hand out of 90 is enough to get 1, maybe 2 per game, not "lots" - when Rutor's Hand is necessary to the deck design, think 5 out of 60.
- Same for Remover - you might only need 1 Remover per game but out of 90 cards you may never see it.
- Less Mirror Walk, more Conditioning and Change of Target!

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17 Dec 2012 17:28 #43058
by Klaital
Its more like 7 out of 90 since remember I can also fetch the rutors hands with spirit summoning chamber. Jake and Coven are not bad ideas and might have to try to squeeze those in somehow, and perhaps one more remover too.
Replied by Klaital on topic Re: Tremere antitribu tap and bleed
I've been tuning this kind of deck for a while now. Here are some thoughts I have about your first draft, in no particular order:
- You are spending so much blood on your cards you may not get much pool out of Blood Doll and Vessel. Consider adding Jake Washington and The Coven.
- 5 Rutor's Hand out of 90 is enough to get 1, maybe 2 per game, not "lots" - when Rutor's Hand is necessary to the deck design, think 5 out of 60.
- Same for Remover - you might only need 1 Remover per game but out of 90 cards you may never see it.
- Less Mirror Walk, more Conditioning and Change of Target!
Its more like 7 out of 90 since remember I can also fetch the rutors hands with spirit summoning chamber. Jake and Coven are not bad ideas and might have to try to squeeze those in somehow, and perhaps one more remover too.
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