file [Deck List] Weenie Potence, with a little Auspex

07 May 2013 01:49 #48280 by Juggernaut1981
For one of my local playgroup, I am planning to build him a variation on a Weenie Potence deck (after I saw that G3-4 has a sideline of :aus: after you search for the Potence weenies in ARDB).

How does it plan to oust?
Pulverise people who you don't want around later in the game, swarm bleed the rest.

How do you plan to survive?
Usual cheap goons, pulverise the vamps you don't like and if everything's going well then 1VP = 6 pool...

What does a turn look like?

Early Turns: Bleed for 1 as often as you can.

Middle Turns: Rush irritating vamps, Play Red Cards and bin somebody. Bleed with other chumps. (Maybe irritate people with things like Victim of Habit or Revelations @ :aus: )

Late Turns: Bleed because everyone should be badly beaten up by now.


Reasons for asking - I haven't really played a lot of weenie Potence (or weenie anything really) and I'm just looking to put a small twist on a reasonably competitive deck-type. I know it won't bleed hard, but hopefully there will be enough minions there to have a net-decent bleed.

Deck Name : aus-pot Weenie Rush
Author : Juggernaut1981
Description :
Auspex & Potence weenie rush combat.


Crypt [12 vampires] Capacity min: 1 max: 4 average: 3.08333

1x Aaron Bathurst 4 for obf pot !Nosferatu:4
1x Ismitta 4 aus cel pot Osebo:4
1x Mariano Pomposo 4 aus cel pot !Brujah:3
1x Patrick 4 POT pre !Brujah:4
1x Sir Henry Johnson 4 aus pot pre Toreador:3
1x Arriette Sylla 3 POT Osebo:4
1x David Morgan, The 3 aus pot Malkavian:3
1x Gengis 3 aus cel pot Brujah:3
1x Kamaria 3 aus pot Osebo:4
1x Arnold Simpson 2 pot Brujah:3
1x Misrak 2 pot Osebo:4
1x Eddie Gaines 1 dem pot Caitiff:3


Library [75 cards]

Action [20]
8x Bum's Rush
6x Nose of the Hound
4x Revelations
2x Victim of Habit

Combat [38]
6x Immortal Grapple
6x Slam
6x Target Vitals
8x Taste of Vitae
6x Thrown Sewer Lid
6x Undead Strength

Master [17]
2x Anarch Troublemaker
3x Dreams of the Sphinx
4x Effective Management
2x Fame
2x Information Highway
4x Potence

:bruj::CEL::POT::PRE::tha: Baron of Sydney, Australia, 418

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07 May 2013 02:32 #48281 by kombainas
I'd make it 90 card deck for starters. Weenies tend to run out of cards, rush weenies should be even more so.

Add computer hacking and leverage and you will bleed for 3, not 1, meaning you would bleed faster and get into fights more often!

Tribute to the master and/or Vessels help with poolgain. A single Base hunting ground would be nice as well (3 Osebo now in crypt).

!malk! :OBF: :DEM: :cel: :cap6: Sabbat. If this vampire's bleed is successful, he laughs manicly and untaps.

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07 May 2013 14:10 #48301 by Franz

For one of my local playgroup, I am planning to build him a variation on a Weenie Potence deck (after I saw that G3-4 has a sideline of :aus: after you search for the Potence weenies in ARDB).

How does it plan to oust?
Pulverise people who you don't want around later in the game, swarm bleed the rest.

How do you plan to survive?
Usual cheap goons, pulverise the vamps you don't like and if everything's going well then 1VP = 6 pool...

What does a turn look like?

Early Turns: Bleed for 1 as often as you can.

Middle Turns: Rush irritating vamps, Play Red Cards and bin somebody. Bleed with other chumps. (Maybe irritate people with things like Victim of Habit or Revelations @ :aus: )

Late Turns: Bleed because everyone should be badly beaten up by now.


Reasons for asking - I haven't really played a lot of weenie Potence (or weenie anything really) and I'm just looking to put a small twist on a reasonably competitive deck-type. I know it won't bleed hard, but hopefully there will be enough minions there to have a net-decent bleed.

Deck Name : aus-pot Weenie Rush
Author : Juggernaut1981
Description :
Auspex & Potence weenie rush combat.


Crypt [12 vampires] Capacity min: 1 max: 4 average: 3.08333

1x Aaron Bathurst 4 for obf pot !Nosferatu:4
1x Ismitta 4 aus cel pot Osebo:4
1x Mariano Pomposo 4 aus cel pot !Brujah:3
1x Patrick 4 POT pre !Brujah:4
1x Sir Henry Johnson 4 aus pot pre Toreador:3
1x Arriette Sylla 3 POT Osebo:4
1x David Morgan, The 3 aus pot Malkavian:3
1x Gengis 3 aus cel pot Brujah:3
1x Kamaria 3 aus pot Osebo:4
1x Arnold Simpson 2 pot Brujah:3
1x Misrak 2 pot Osebo:4
1x Eddie Gaines 1 dem pot Caitiff:3


Library [75 cards]

Action [20]
8x Bum's Rush
6x Nose of the Hound
4x Revelations
2x Victim of Habit

Combat [38]
6x Immortal Grapple
6x Slam
6x Target Vitals
8x Taste of Vitae
6x Thrown Sewer Lid
6x Undead Strength

Master [17]
2x Anarch Troublemaker
3x Dreams of the Sphinx
4x Effective Management
2x Fame
2x Information Highway
4x Potence



I like your crypt idea, but I really don't like what you did with it. You are purposely gimping yourself cryptwise by going the aus + pot route instead of just pot/POT, and then you just adding some rushes at stealth (which are normally good in big cap rush not to be chump blocked, but who's gonna chump block you when you rush 2-3 times a turn) and a discard one card from your prey's hand action who is neat but will hardly won you the game.

You need to get real benefit from the auspex angle in order to justify your crypt choice, which, IMHO, would be adding some real intercpt module. Intercept will let you enter combat just as rush does, while giving you a little more control about what your prey/predator are doing. Some key actions need to be stopped right now, sometimes you don't have the luxury to let something slide and then rush in the next turn, and if you are preemptively
rushing anyone who you sense as a potential threat you'll probably give the table to someone else.

Also, there are some cards that are cleary missing from your deck if you wanna go weenie combat. Frontal assault for one. It's one card that gives you your number of weenies in rushes. Tension in the ranks, leadership vacuum, dragonbound, are all cards that go well with heavy combat decks, but are more meta dependent.

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07 May 2013 18:42 - 07 May 2013 18:45 #48308 by Robert Scythe
I also prefer the intercept angle. If one is going to bother with auspex at all one should really use it. Transient intercept plus bounce and The Bowl will be good additions.

I would also utilize a more suitable crypt. Rid yourself of Brathurst, Simpson and Gaines, substituted with Fode Kourouma, Uzoma and Kisha Bhimji. This increases your crypt caps by a bit but will bring about a more interesting playable idea than the aforementioned 'gimping' for no real ousting gain.

The Effectives will be less effective and can be turned into Blood Dolls for pool gain and/or farming for when things are not going just right. With even more Osebo the Base Hunting Ground suggestion will be more worthwhile. All or most of the Potence Masters can become Auspex. Also consider Hand of Conrad to alleviate Master slottage. You may even want to put Homa into the crypt for double superior.

All of the Undead Strengths should be Torn Signposts since they serve the same purpose and lower the amount of card strikes involved. This is not the deck for VoH, those should be Hacks or Camera Phones. It should still go up to 90 or near with this toolbox concept. Revelations should be replaced with some of the other suggestions: I would much rather you take one card out of my hand than rush, bounce to, or block me.
Last edit: 07 May 2013 18:45 by Robert Scythe.

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08 May 2013 03:13 #48312 by ReverendRevolver
As stated, POT/pot works better, and the crypt needs chamged if you want the auspex angle or a more solid potence angel.

Big fist is good forcbeating people up. Id even go as far as to say thats its only true purposexin vtes.

On that note i know alot about combat. 6'S in everything may look cool on paper and makexit less likely youll forget numbers, but in practiceits not that hot.
Signposts should replace the U strengths, as stated, and you need 6-7 of those. IMMORTAL GRAPPLE MUST BE 8 COPIES. I cant stresz enough how this is the magic number for potence combat. Hell, maybe a few more since you use weenies. Maybe ashut tablets ti cycle more grapples?(not really, you have alot of mazter slots as is). 6 slams are a bit much, maybe 5, and i KNOW 6 lids are too many. 3-4 tops. The rock against animalism, and are decent against celerity guns, but really if you cant grapple, things arentcgoing your way.target vitals isxneat. Maybe add 2-3 disarm. Possibly a couple tastexif this deck meets other combat often.

Finally, if you go the aus route, eyez of argus out the wazoo, and some bounce. The nose o hound rushes arent nearly as usefulas ability to block, since if they block a rush not at stealth, they just lose 1 minion before they lose the one you tried rushing in the first placd, on the next action.

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